Space Wolves could rise to the top of the pile in 6th edition if the leaks and rumours are true.Considering how easy tanks will be to hit and damage thanks to their size and the new multiple-glancing/penetrating hits rule, we could see mechanised armies becoming a thing of the past.
With reduced cover saves and vehicles more susceptible to being shot at, the game could essentially go back to 4th edition when shooting at something actually killed it. But more important than that, our armies consisted of a variety of units, many of which were on foot.
So that leaves one question - who has the best basic troops in the game? Well, we do of course!
Priced at the same points as a regular Space Marine, Grey Hunters have counter-charge, extra close combat weapons and access to the Wolf Standard, Mark of the Wulfen, more special weapons, all while being led by a very affordable Wolf Guard.
The only other unit which can even come close are Chaos Space Marines and even they are more expensive once you add on all the upgrades.
Rise of the Plasma Gun
With the rumour that Rapid Fire weapons will allow you to stand still and fire twice at long range, the humble bolter has not only become brilliant, but so has the plasma gun.
I knew Games Workshop had included 2 plasma guns in the Space Wolves box for a reason! We also have access to a plethora of plasma pistols too. But how worthwhile they are will remain to be seen.
But if the game goes back to something similar to 4th edition, then drop podding your Space Wolves right into the thick of the fighting and plasma gunning everything to death could become an excellent option once again.
How Safe is it to Slog Forward on Foot?
We've talked about footslogging Space Wolves in the past, but I'm sure you'll agree that paying 35pts for a Metal Box to hide in has been invaluable throughout 5th edition.
But what would you do if all your Rhinos simply exploded on Turn 1 once we start playing 6th edition? Is it still worth those 35pts?
From personal experience (my Rhinos explode all the time), it tends to be the shooty armies that blast my transports apart and I have to footslog it across the board anyway.
If I'm not fighting a shooty army, then the enemy tends to be faster than my Space Wolves and comes steaming straight towards my lines.
In the first instance, all my Grey Hunters end up running forward en mass to reach the enemy anyway. In the second instance, my Space Wolves army has to play defensively in order to fend off Battlewagon Orks, crazed Blood Angels or Chaos Daemons.
So thinking about my past games, having a mechanised force hasn't really benefited me at all...other than the few times when my transports have simply refused to die. But we can't base our tactics on pure luck alone.
With this in mind, I have taken my current army and tweaked it in anticipation of 6th edition.
5th edition Space Wolves ArmyRune Priest: Jaws/Lightning
Wolf tail talisman
Wolf Guard Terminator with combi-plasma, power sword
Wolf Guard Terminator with combi-melta, power sword
Wolf Guard Terminator with combi-plasma, wolf claw
Wolf Guard Terminator with combi-melta, chainfist
Wolf Guard Terminator with storm bolter, power sword, cyclone missile launcher
--> Land Raider
Wolf Guard: Combi Melta, Powerfist
7 Grey Hunters: melta, wulfen, standard
--> Rhino APC
Wolf Guard: Combi Melta, Powerfist
7 Grey Hunters: melta, wulfen, standard
--> Rhino APC
Wolf Guard: Combi Melta, Powerfist
7 Grey Hunters: melta, wulfen, standard
--> Rhino APC
Landspeeder: Multi Melta and Heavy Flamer
Landspeeder: Multi Melta and Heavy Flamer
5 Long Fangs: 4 Missile launchers
--> Razorback APC with Twin Linked Lascannon
5 Long Fangs: 4 Missile launchers
--> Razorback APC with Twin Linked Lascannon
6th edition Space Wolves ArmyHere you can see that just by dropping the Rhinos and Razorbacks I'm able to boost each Grey Hunter pack from 7 to 10 and purchase another pack of Long Fangs. I was also able to exchange the Land Raider for another pack of Grey Hunters with plasma.
Meanwhile I've chosen to keep the Landspeeders to speed up the flanks and the Wolf Guard Terminators have now been fitted with combi-plasmas. Because if they can get off 2 shots at range 24", they will be an awesome unit for mid ranged fire as well as close combat.
Rune Priest: Jaws/Lightning
Wolf tail talisman
Wolf Guard Terminator with combi-plasma, power sword
Wolf Guard Terminator with combi-plasma, power sword
Wolf Guard Terminator with combi-plasma, wolf claw
Wolf Guard Terminator with combi-plasma, chainfist
Wolf Guard Terminator with combi-plasma, power sword, cyclone missile launcher
Wolf Guard: Combi Melta, Powerfist
10 Grey Hunters: 2 melta, wulfen, standard
Wolf Guard: Combi Melta, Powerfist
10 Grey Hunters: 2 melta, wulfen, standard
Wolf Guard: Combi Plasma, Powerfist
10 Grey Hunters: plasma melta, wulfen, standard
Wolf Guard: Combi Plasma, Powerfist
10 Grey Hunters: plasma melta, wulfen, standard
Landspeeder: Multi Melta and Heavy Flamer
Landspeeder: Multi Melta and Heavy Flamer
5 Long Fangs: 4 Missile launchers
5 Long Fangs: 4 Missile launchers
5 Long Fangs: 4 Missile launchers
CONCLUSION
This is just a 'finger in the air' Space Wolves army list for 6th edition, but with tanks getting toned down and cover saves too, I believe we'll see a lot more footslogging Space Marine lists. This should give us an edge because the Space Wolves are the best counter-defensive Space Marine army in the game.
If we're out gunned, we can run forward and hack the enemy apart in close combat.
If we're out fought, we can play defensively using our guns to whittle down the enemy before counter-charging and using our Wolf Standards to make them wish they'd never reached our lines.
As always, good luck and good hunting!








































