Here we take a look at 6th edition fortifications and how the Space Wolves can use them effectively.At the time of release, Warhammer 40K included 4 types of fortifications: The cheap and cheerful Aegis Defence Line, the Sky Shield Landing Pad, the boxy Bastion and the enormous Fortress of Redemption.
So while more fortifications will be released in due course, this article should give you some idea on how best to use fortifications for which Space Wolves units and why.
For many players fortifications are a much needed source of anti aircraft fire, which is why we're so keen on taking them. The Aegis Defence Line is perfect for the Warlord on a budget. For 50pts you get a bunch of wall sections that give your guys behind it a 4+ cover save and a 2+ cover save if they Go To Ground.
You can deploy it in a straight line, allowing you to safely set up a gun line of men. Or you can wrap it around, creating a little bunker of sorts.
Because you can deploy it however you like (so long as every wall section is touching another wall section), it's great for those battles where terrain is scarce.
It's also great for surrounding one of your objectives with, making your claiming unit more survivable. And while you cannot claim Objectives while inside a Fortification, because the Aegis Defence Line is not a building (so you cannot go inside it), this is not a problem!
Meanwhile you can pay a few more points for an Icarus Lascannon or Quad Gun. Which is better of the two weapons? Well, it often comes down to what you're playing against and how you're deploying.
For example, because the Icarus Lascannon has enormous range, you could set it up in the corner of the board, out of harms way from most of the enemy shooting while being able to fire it at virtually anything on the entire 48" X 72" board...provided you have line of sight of course.
Otherwise the Quad Gun is amazing for taking out light vehicles by glancing them to death with it's 4 shots, which are twin linked of course. However, it's shorter range may may it more vulnerable to enemy fire.
For simplicity's sake, we tend to prefer the Quad Gun, because it's more versatile for shooting tanks, troops and most importantly aircraft (using it's Interceptor and Skyfire rules).
So if you need a little extra terrain on the board, some cheap anti aircraft fire or just a place for your Long Fangs or objective grabbing units to stay safe, we think this is the best choice considering how cheap it is.
Essentially a big raised platform. The Sky Shield Landing Pad does two things. First, it helps Deep Striking units to land properly, but since Space Wolves don't have any use for that, let's look at the Shield part of its rules and how that benefits us instead.
The Shield bubble gives any units on the Landing Pad a 4+ invulnerable save. So you'd imagine that you'd use it to cram as many units on to it for a 4+ invulnerable save as possible right?
Well, it's bot the best idea in the world, as Long Fangs would benefit from the Aegis Defence Line far better.
Also, with so many units crammed on it, you know the Landing Pad is going to be the target of every Battle Cannon or blast weapon imaginable.
So other than raising your heavy weapons high to give them a good field of fire (and totally expose them to the enemy), we're really not a big fan.
Other fortifications do it better for the Space Wolves, and besides; the Landing Pad can't take an Icarus Lascannon or Quad Gun anyway.
BastionFeaturing 4 Heavy Bolters, 4 Fire Points and optional Icarus Lascannon, Quad Gun or Comms Array on top, the Bastion is an armour 14 box that doesn't come cheap, but seems alright.
Do you really need those 4 heavy bolters that are pointing at weird angles and likely to miss most of the time? Can you actually see anything our of those Fire Points? Probably not.
However, there's nothing to stop you putting a pack of Long Fangs up on the battlements for a 3+ cover save and a nice big field of fire.
Add an Anti-Aircraft gun and you're looking good. The Comms Array probably isn't something that Space Wolves will ever need, because the army has never done well by having lots of reserves.
However, just be aware that your opponent is still going to shoot basic weapons fire at the Long Fangs on the battlements. Meanwhile the Anti-Aircraft gun can be targeted separately too.
Just remember that because of the height of the Bastion, you need to measure down with your weapons while your opponents need to measure up! So if you have long ranged guns (usually heavy weapons), then you're laughing against the shorter ranged basic weapons which will have to get close to do your Long Fangs and AA gun any harm.
So be sure to stick your Bastion at the back with Long Fangs on top along with an AA gun.
Does this make the Bastion worth the price in points? We reckon so - especially when your Interceptor, Sky Fire, AA gun gets such a brilliant view from the battlefield up on high (and a 3+ cover save because it's on the battlements!).
Armed with a twin linked Icarus Lascannon and a Frag Storm Launcher, (which you're blatantly going to upgrade to the Krak Storm Launcher, effectively buying you a Battle Cannon) the Fortress of Redemption is effectively 3 Small Buildings and 1 Medium Building all bolted together - all for less than a Land Raider.
Featuring countless Points, plenty of Battlements and some deadly weaponry, this beast is perfect for any army that loves to sit and shoot. Because now they can do it in 4 Armour 14 buildings or in 3+ cover.
Only an army with a lot of melta and a lot of lascannons is going to be able to crack this beast of a building.
Otherwise you can simply deploy it in your HALF of the board (yes, right up the the central diving line that's 24" on from the board edge), fill it with Troops, Heavy Weapons and hide all your vehicles behind it and say "come and get me".
Obviously don't put it too far on the table that no one can actually get in it during deployment.
And let's not forget that the only entrance is a teeny, tiny door at the very back.
While Space Wolves are a mid-field army, the Fortress of Redemption doesn't work for them as well as it does for other armies like Imperial Guard, Grey Knights or even Tau. This really is a monstrous fortification that really benefits the super shooty armies.
CONCLUSIONAt this time we don't know if fortifications are going to be allowed in tournaments.
However, BeakyCon has posted up how they are going to handle 6th edition rules for their tournament, with fliers, allies and fortifications allowed, except for the Fortress of Redemption and mysterious terrain, which have been excluded.
Personally I feel that the Fortress of Redemption is brilliant to fight over in a themed 'attack the enemy base' mission as part of a campaign, but otherwise it's just too big and abusable for a regular game of 40K. Just imagine if every player rocked up for a game with a fortress full of models? It would get really repetitive really quickly.
Aegis Defence Lines and Bastions on the other hand a great for giving your army a little boost. Just make sure that you don't need those precious points elsewhere.







8 comments:
July 9, 2012 at 5:40 PM
great sum up Adam.
I would like to have a discussion of best equiped wolf guard for pack leaders to footslogging grey hunters. My thought are on either twin wolf claw or wolf claw + combi weapon terminators (let us just assume that foot slogging is the way to go, even if it not turns out to be true)
what do people think? do people have other thoughts
July 9, 2012 at 5:51 PM
Just to point out: those 4 heavy bolters on the Bastion are also classified as 'Emplaced Guns', just like the Quad Gun or Icarus.
This means two things:
1. They can also be targeted separately as T7, W2, 3+ sv models if the enemy so chooses.
2. They can be manned by an adjacent squad to fire at the BS of the unit rather than an automated BS 2.
Letting an occupying Grey Hunters squad add the fire of 4 x BS4 heavy bolters (as well as any bolter or plasma gun fire from firepoints) to the fusilade from the Long Fangs is pretty nice.
Let the Fangs crack open a transport and the Hunters strafe the passengers down!
July 9, 2012 at 6:06 PM
Besides their value for your own army, i still cannot imagine how most fortifications shall fit into the fluff/background of battles.
Theres a battle in/on a desert/jungle/asteriod etc., nothing but sand/plants/barrenness around...and then u see in the middle of nowhere a bastion, landing platform or even a fortress of redemption? i dont think so...
With the exception of the aegis defense line that is small enough to be build up very fast, it just seems odd to me to face a big building in such places.
Apart from that, nice article about the pors and cons of fortifications so far.
July 9, 2012 at 8:40 PM
@ F4lk "Theres a battle in/on a desert/jungle/asteriod etc. nothing but sand/plants/barrenness around... and then u see in the middle of nowhere a bastion, landing platform or even a fortress of redemption?" No one expects the Imperial Inquistion/Engineering Corps!
As for Fortifications, I think I'll be using the Aegis Lines. Cheap and effective. The trees I've been putting them in haven't been helping and with the transition to 6th edition, its going to be worse. The bastion I MAY use, but doubtful. The Fortress of Redemption? That feels like something that would be a pain for me to use, but even more painful for me to fight. *sigh* Such is the life of the mid-fielder. I may have to play with it in my army just to figure out what its weaknesses are.
July 9, 2012 at 9:35 PM
I don't think the quadgun get 3+ cover save from the battlement. Also, the way that bastion works is you only really destroy the building when you pen, glance doesn't remove hull points, it cause a wound to a model inside.
So putting a 5-man GH with a free flamer or meltagun on top manning the quadgun while your Long Fangs stay inside shooting through the firepoints. Remember that each fire point on the Bastion allows 2 models to shoot out of it. With Fire Control, one can potentially kill quite a few models. And if you can't see?, time to man that heavy bolter while 4 of your 6-longfang squad shoots their guns.
July 10, 2012 at 7:42 PM
@Dat Chu - Actually, a gun emplacement has an inherent 3+ ARMOUR save (6th BRB p. 105, under gun emplacement). It will get a cover save equal to whatever it is shielded behind (usually a 4+) provided 1/4 of the model is concealed from the vantage point of the firer.
July 11, 2012 at 5:53 AM
one nice thing I learned which i can share is that dedicated transports can follow you on outflank so if you feel like spending points put a HQ with saga of hunter with terminators in a land raider (land raiders can be taken as dedicated transports for one wolf guard unit in the army)
you still cant charge first turn but you can roll on and take a hit and charge the next
happy hunting
July 22, 2012 at 8:59 AM
@Matias: Im afraid it would not work. ICs can not bestow special rules to theirunits, except when that is clarified. Outflank is not a USR that can be given to the unit. It could work if the Land Raider was a DT for the IC, but it will be a DT for the Wolf Guard...
Great article, and almost confirmed what i think about it... The detail for objectives in the Aegis Defense line is a great highlight.
For me, the choice go beetween Aegis and Bastion, the bastion cost 25 points more but give your Long Fangs that so needed high ground (for tables without it). The Aegis cost 25 points less, and give you one objective.
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