Starting next week, we're going to take you through everything you need to know about Warhammer 40K 6th edition if you're a Space Wolves player.I expect to get the 6th edition rulebook on Thursday or Friday. In the evening I will read it cover to cover with all things 'Space Wolf' in mind, then start bringing you my findings in the form of important rules changes, tactics, strategies and downright cunning plans on Monday.
So stay tuned for:
Word from one of my 'contacts' is that aircraft are the new hotness. So you will need either aircraft of your own or anti-aircraft guns.
He also tells me that Space Wolves are brilliant in 6th edition too! Possibly this is due to our Rune Priests having the Tempests Wrath psychic power to deal with aircraft. Possibly it's because Grey Hunters sat behind an Aegis Defence Line with an Icarus Lascannon looks good on paper.
Either way, we'll find out soon enough!
I didn't want to start speculating based on the latest White Dwarf. Instead I wanted to read all the rules before giving you guys advice. That way you'll have all the information you need to bring your Space Wolves army up to speed without any confusion.
The only thing I will sat is that GW seems keen to allow players to take allies. Now, while I can appreciate that this can allow you to create some really cool, themed armies (like Death Guard allied with Nurgle Daemons), I hope that the independant tournament organisers disallow this option, as it could lead to some really viscious combos.
To be honest, everyone and his dog would probably take Grey Knight Terminators led by a Librarian, riding in a Storm Raven otherwise.
But until I read through the new rulebook, we'll just have to wait and see...







13 comments:
June 25, 2012 at 2:51 AM
i dont think flyers will be affected by tempest since they are far above terrain
I dont think that space wolves should engage in such pittyfull air/anti air fighting, I will spend my points on things on the ground, when I killed everything on the ground and the got nothing more than a plane, what are they going to do? Fight like Russ intended!
with that said, thunderwolves and fenrisian wolves will be nasty in 6th with 12" move + 2xD6 charge and reroll lowest D6 (due to fleet)
So we will acctually more easy get them in to the misty heat of battle
June 25, 2012 at 6:56 AM
Valkyrie army = win
That's all I have to say til next week.
June 25, 2012 at 12:07 PM
I wonder how many hydras we can ally with, depending on that I don't see flyers being that big of a deal
June 25, 2012 at 12:12 PM
From rumors its suppose to be 1HQ+1troop before you can ally something 0-1 from either Elite/Fast/Heavy
I dont know imperial guard codex but assume all their Hydra are either fast or heavy, if so (and you cant take them in squads of X) you can only take one hydra at the price of hydra+HQ+Troop
but then again, its just rumors so far and im not happy with space wolves engaging in flying :P
June 25, 2012 at 2:01 PM
I think SW will be going las/plas razorback mad, but as I say, I need to read the rulebook cover to cover before I can really speculate.
June 25, 2012 at 6:46 PM
First, I don't think that flyers will be incredibly hard to deal with. Just take a small contingency of guard, possibly an infantry platoon for bubble wrap (yay!) and then a 2 strong squadron of hydras. Either that or just massed ML's.
And with the (rumored) hull point system, mech will be a lot more balanced in the new edition.
June 25, 2012 at 6:49 PM
noopter
June 26, 2012 at 1:40 PM
I understand that Adam dont want to post anything yet. He has a greater responsability for the content of this site. However, prove me wrong and taunt me later if im wrong but im 100% shure now that:
Rending = AP2
while
Power weapon/ force weapon = AP3
did I hear a giant birdy screaming at full throat "THUNDERWOLVES!" :P?
is this GW telling us SW-players that we should let the other chapters have their terminators to them selves and run our own race with cavalry?
I say JA!
Also full size grey hunter squad hugging cover and shoot and dont charge only to overwatch-shoot them when they charge is pure epic!
June 26, 2012 at 2:12 PM
On the subject of allies: if we're not overly burdened with restrictions on allies (beyond the rumored 1HQ, 1-2Troops, 0-1FA/HW/Elite, I can see a logical rule being 'your allied detachment can't be worth more than 50% of your army's total points value'), then I can see Imperial Guard as the most useful of allies.
Vehicle Squadrons, anyone? If we're lucky, you can take 3 Leman Russ tanks for that Allied Heavy slot, or for anti-air whallop, 3 Hydras.
Combined with the huge tarpits a single IG Troops choice can create, the humble Guardsman may become a Space Wolf's best friend.
As Russ intended?
June 26, 2012 at 3:34 PM
So, does that mean by round-about allied ways, we can conceivably get a Russ tank as we should have?
June 26, 2012 at 8:31 PM
@Mathias - not correct, Hydras come in Squadrons of up to 3.
This means that the two most commonly Allied units in armies are likely to be Hydra Squadrons, and Broadside Teams - though Thunderwolves might prove fairly pupular (pun intended) among those who can have them...
June 27, 2012 at 10:28 AM
How about opening a discussion about possible fluffy and supposedly-competetive allies?
I personally think of adding a pack of count-as BA Death Company wulfen to my kind of pre-heresy Wolves. And some count-as GK's Custodians packed with a Inquisitor with null rod represented with a Sister of Silence. All that to represent the SW loadout on Prospero ;)
June 27, 2012 at 11:44 AM
I'd been thinking that too! This is something I'm going to cover as well, including more of the dirty stuff you can do with allies.
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