I expect to get the 6th edition rulebook on Thursday or Friday. In the evening I will read it cover to cover with all things 'Space Wolf' in mind, then start bringing you my findings in the form of important rules changes, tactics, strategies and downright cunning plans on Monday.
So stay tuned for:
Word from one of my 'contacts' is that aircraft are the new hotness. So you will need either aircraft of your own or anti-aircraft guns.
He also tells me that Space Wolves are brilliant in 6th edition too! Possibly this is due to our Rune Priests having the Tempests Wrath psychic power to deal with aircraft. Possibly it's because Grey Hunters sat behind an Aegis Defence Line with an Icarus Lascannon looks good on paper.
Either way, we'll find out soon enough!
I didn't want to start speculating based on the latest White Dwarf. Instead I wanted to read all the rules before giving you guys advice. That way you'll have all the information you need to bring your Space Wolves army up to speed without any confusion.
The only thing I will sat is that GW seems keen to allow players to take allies. Now, while I can appreciate that this can allow you to create some really cool, themed armies (like Death Guard allied with Nurgle Daemons), I hope that the independant tournament organisers disallow this option, as it could lead to some really viscious combos.
To be honest, everyone and his dog would probably take Grey Knight Terminators led by a Librarian, riding in a Storm Raven otherwise.
But until I read through the new rulebook, we'll just have to wait and see...