When it comes to beating a Death Guard army with Space Wolves, you'd think things would be pretty straightforward. But you'd be surprised at just how tough a Toughness 5 Chaos Marine with Feel No Pain, etxra close combat weapons and Blight Grenades can be!Much like when facing Thousand Sons, Grey Hunters cannot go toe to toe with Plague Marines in a shoot out or a punch-up. So in order to overcome one of the toughest units in the game, we need to think strategically.
Based on my gaming experience, I'm going to explain how to beat Plague Marines with Space Wolves while explaining what to look out for (like Blight Drones!) and how to best utilise your units to deal with each threat.
DEATH GUARD ARMY STRENGTHS
Tough
With Toughness 5, a 3+ save and a 4+ Feel No Pain save, Plague Marine units are unsurprisingly tough to kill.
Any non-Plague Marine units will of course have the Mark of Nurgle, boosting their Toughness by +1. So that means Toughness 6 Daemon Princes and Toughness 6 Chaos Bikers too.
A simple bit of mathhammer shows us that it takes 180 Imperial Guard firing lasguns to kill 10 regular Space Marines. But Toughness 5 Space Marines require 360 lasgun shots. And if those Toughness 5 Space Marines have a 4+ Feel No Pain save, it takes 720 lasguns! So you get an idea of the scalability.
Unless Death Guard are being shot by high strength, low AP weaponry, shooting attacks are going to be farely ineffective. But due to their sheer toughness, Death Guard are equally intractable in close combat.
Close Combat
Just like Space Wolves, Plague Marines carry a bolter, bolt pistol and close combat weapon, making them formidable opponents. Could this with their Blight Grenades which negate any charging bonuses and they are seriously tough to budge.
They will take everything you throw at them and then hit you back every bit as hard! The only thing that seems to kill them are power weapons and power fists. But when they are certain to have a Powerfist in each of their squads too, ithe success of basic attacks will decide who wins close combat -and more often than not it will be the Plague Marines.
Forge World Units
In some tournaments Forge World units are permitted. This means that packs of 3 Plague Ogryns and Blight Drones are common sights at these sorts of tournaments. Blight Drones in particular, because they're like an Armour 12 Chaos Land Speeder with a Reaper Autocannon, Heavy Flamer and a Battlecannon!
DEATH GUARD ARMY WEAKNESSES
Range
Like most Chaos Space Marine armies, Death Guard need to rely on their Heavy Support choices to provide long ranged firepower. Typically these take the form of Obliterators, Defilers (Blight Drones) or Land Raiders. But overall, this gives them a distinct ranged disadvantage compared to the loyalist Space Marine Chapters.
This lack of heavy weapons means that they struggle against armies made of numerous lightly armoured vehicles. However, the sheer tenacity of their Plague Marine troops can often make up for this.
Price
A Death Guard army is always quite expensive from the Plague Marines themselves to the Heavy Support choices needed to back them up. As a result, this kind of army is typically small and easily outnumbered. But with their Toughness of 5, 3+ saves, 4+ Feel No Pain saves and plethora of equipment, being outnumbered seems to mean very little against other Space Marine armies.
Low Initiative
Plague Marines only have an Initiative of 3, which means Space Wolves will be striking them first in close combat every time...not that this seems to make a huge ammount of difference.
But where this counts is your Rune Priests casting Jaws Of The World Wolf, which has a 50/50 chance of removing any Plague Marine from play that the 24" line touches. So use this to your advantage.
TYPICAL DEATH GUARD ARMY LISTThis is what mostof the Death Guard armies I have faced have been like. A mixture of big stuff with lots of wounds and high toughness, backed up by plenty of Plague Marines, Obliterators and Blight Drones...and of course, a Slaanesh Sorcerer to 'lash' units out of cover and into the open for all those high strength, low AP weapons. And remember that the sacred number of Nurgle is 7!
Daemon Prince
Mark of Nurgle, Warp Time, Jump Pack
Greater Daemon
Sorcerer
Mark of Slaanesh, Lash of Submission
(X3) Plague Marines
Champion with powerfist and combi-melta
6 Plague Marines, Meltagun, Plasma gun
(X2) 7 Lesser Daemons
(X2) Blight Drone
3 Obliterators
Death Guard Army Strategy VS Space Wolves
Because Plague Marines do what Grey Hunters do, only better, because they are so tough, the Death Guard army will advance quickly and occupy the middle ground before putting on the pressure with the Daemon Prince and Greater Daemon who will get into close combat and probably tag team up to start fighting their way through the Space Wolves.
Meanwhile the Obliterators will provide the usual covering fire or may be used to Deep Strike in next to a pack of Long Fangs and gun them down with massed Plasma fire.
The Lesser Daemons are there to tie up units so that the Plague Marines can also get into close combat (which is where they really excel) and of course the Sorcerer with 'lash' will join one of these squads, adding to its close combat killing ability while 'lashing' units closer to it in order to charge.
As for the Blight Drones, they are likely to fly around at the back of the board, well out of heavy weapons range and aim for clusters of Grey Hunters or Long Fangs that a well placed Battle Cannon shot can eliminate. After all, they have only have a BS of 2, but with something as large as an Ordnance blast and as accurate (yes, accurate!) as a scattering blast, they really excel in this role.
So against this army, close combat is not somewhere that the Space Wolves really want to be.
Space Wolves Strategy VS Death Guard
Having learned that Plague Marines are incredibly tough to kill in close combat and that basic weapons fire does very little, the Space Wolves player needs to use their strengths against the weakness of the Death Guard - and that's the vulnerability to high strength, low AP weapons.
The Long Fangs (and any Razorbacks) will start by focussing on the Death Guard transports to keep those Plague Marines at bay.
Next on the 'hit list' is the Daemon Prince, or Greater Daemon if it's already too close.
Then it's just a case of focussing your firepower and eliminating one threat at a time.
Anything that gets too close to your lines will then be dealt with by a focussed attack from packs of Grey Hunters, with a Rune Priest casting Jaws Of The World Wolf to take down as many of the Plague Marines as possible.
And if the terrain is sparse, do your best to take out those Blight Drones, but only if you have plenty of turns before the Plague Marines, Daemon Prince or Greater Daemon reach your lines.
CONCLUSIONIn order to beat Deathguard with Space Wolves you need to stay out of close combat until you can bring 2 Grey Hunter packs to bear against 1 Plague Marine squad. Otherwise you will lose.
Use your ranged firepower and heavy weapons as your greatest strength to limit their mobility, knock out the big stuff, then clean up with the Grey Hunters.
One unit that's great for 'mopping up' is a pack of Wolf Guard Terminators with combi-weapons and power weapons in a Land Raider. Their guns will cut through Plague Marines with ease and their power weapon attacks should inflict plenty more wounds in close combat too.
So be sure to focus your firepower and your advance in order to annihilate one key threat at a time.
And don't even bother about developing any strategies around basic weapons fire. Only special and heavy weapons are going to take down Plague Marines or have much of an impact on any units with the Mark of Nurgle.







6 comments:
March 26, 2012 at 10:33 AM
First I like to say that im a big fan of the "how to beat"-articles, and appreciate the work you put down in them.
second; I do not see any mentioning of TWC in this tactica. I have not my self ever played against death guard since noone of my friends run them but I have seen them being played down at the local GW. I would expect a standard TWC like the ones this blog describes under the TWC-guide would be perfect for dealing with these high T-models. They have great speed so they can choose thier targets, 2 lives with high T and high S so they wound them easy, rending for the FNP-countering and a couple of S10 to round it all of with
any thoughts?
also forgive me, english is not my first language.
March 26, 2012 at 10:46 AM
Dont forget Saga of the beast slayer!
March 26, 2012 at 10:51 AM
Yeah, I was surprised that Thunderwolves were not mentioned. They are literally our best best against Plague Marines. What's that? Power Armour, T5 and FnP? My Wolf Lord on a Thunderwolf with Saga of the Beast Slayer and a S6 power weapon says "Hi" and is alwasy hitting on 3+ with re-rolls, wounding you on 3+ with no armor saves allowed.
Add to that 4/5 (because of Blight Grenades) with S5 and RENDING on the charge by the Thunderwolves before the Plague Marines even strike and you got yourself a dead Plague Marine unit before the Thunder Hammer even gets to strike. Period.
That Daemon Prince? It will also die to the Wolf Lord, because of (see above).
That Greater Daemon? It will also die to the Wolf Lord, because of (see above).
Lash of Submission will not work on the Thunderwolves with some average luck (4+ from nearby Rune Priest and then a 5+ because of wolf tail talisman).
Focus the Drones first with your Long Fangs or Wolf Scouts if needed to minimize their long-range firepower.
Use Jaws of the World Wolf on the Greater Daemon/Daemon Prince... Actually, you can just use it on any of their non-vehicle units. They are all low Initiative, especially the Plague Marines.
How about throwing some Lone Wolves at the Plague Marines. Eternal Warrior, Power Weapon, Saga of the Beastslayer (basically), WS5, FnP, EW.
Don't forget that the Daemon Prince, Greater Daemons and Obliterators count as Daemons (duh), meaning that the Rune Priest's Force Weapon is going to be wounding them on a 2+.
March 26, 2012 at 12:08 PM
Remember guys, that this is based on my experience.
Also, in my experience Thunderwolves aren't a great choice because they just get shot and die. And that's before all the points you have to spend on them leaching the effectiveness and versatility from the rest of your army.
But that's for another post...
March 27, 2012 at 8:13 PM
Brothers, I feel that the Thunderwolf cavalry are a bit overpriced solution. The Thunder Lord is good, and I give him the Saga of the Wolfkin and 10 Fenrisian Wolves as a retinue. That whole thing ends up being a nice 350-ish amount, and shakes a nice 4 or 5 power weapon attacks at the plague marines, and around 20 normal attacks flooding the remaining warriors. With them leading the way, the Grey Hunters can join assaults where needed and the Long Fangs can focus on a Heavy Support duel with the Blight Drones and Obliterators.
The only foe I'd really fear in this army is the Daemon Prince (bring it down with the Long Fangs and a few packs of GH) and the Greater Daemon (same thing).
March 30, 2012 at 6:32 PM
As a Death Guard player, I read this article with great interest! I agree that focussed fire coupled with wise target prioritization on the part of the Wolves works wonders. I particularly fear the Jaws of the Wolf World coupled with long fang fire power.
On the otherhand, thunderwolves can be nasty, but because they are my priority, I try to get rid of them before they arrive in combat.
A balanced Space Wolf force, coupled with a strong deployment can readily take on the numerically smaller Death Guard from experience. But that relies on knowing how to face the Death Guard down, and I think that Adam has really given an excellent account of how to do this.
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