The Space Wolves bloggers and friends finally got together for an apocalyptic game of Warhammer 40K! Despite players being substituted at the last minute and one army also being borrowed at the very last minute, we managed to organise a 6,000 points a side game of Dark Angels against Space Wolves that lasted most of Saturday.
We were even able to borrow boards, terrain and someone's boardroom to play our game in too.
We all agreed upon the standard Apocalypse deployment with a slightly shallower board to make the whole thing fiercer, but banned the use of Strategems or Formations. We effectively chose to play a big game of 40K with 6 Objectives instead.
All the armies were around 2,000 points and included a number of characterful units for a more fun game. After all, this would get boring if there was nothing but cut n' paste las/plas Razorback spam army lists all over the table.
The Space Wolves had a nice mixture of Thunderwolves, Lone Wolves and Wolf Scouts mixed in with the usual assortment of Grey Hunters and Long Fangs. Meanwhile, the Dark Angels had three forces themed around their 1st, 2nd and 3rd companies.
ObjectivesWhile half of us were unpacking our armies, the other half were busy setting up the terrain.
The centre and West side of the battlefield was dense with ruined buildings while the East side was sparser, dominated by a single bastion, barricades and a ruined artillery emplacement.
Before deploying we chose 6 buildings to be the Objectives for the game. Simply being within 3" of a building would allow units to claim or contest them. So this would be a very close game indeed -especially considering the number of Land Speeders in play. These would be ideal to contest objectives, as would most of the Dark Angels Ravenwing. Meanwhile the Space Wolves would have to rely on their brute strength to wrestle the objectives from their rivals.
The Space Wolves:In typical Space Wolves style, each of the forces sent forth from the Great Companies was very different. While John favoured as many Grey Hunters as possible with Wolf Scouts to disrupt the enemy battle plan, Brad favoured Wolf Lords riding Thunderwolfs to battle while Dave favoured Lone Wolves to beat the enemy senseless. But together their armies complemented one another to create a horde of Grey Hunters and heroes backed up by a multitude of missile launchers.
Erik Morkai's Great Company
Wolf Lord with Wolf Claw and Storm Shield with Saga of the Warrior Born riding a Thunderwolf and joined by 2 Fenrisian Wolves.
Wolf Lord with Thunder Hammer and Storm Shield with Saga of the Beast Slayer riding a Thunderwolf and joined by 2 Fenrisian Wolves.
Rune Priest with Jaws of The World Wolf and Living Lightning
(X2) Dreadnoughts with 2 Twin Linked Autocannons
2 Landspeeder Typhoons
(X2) Landspeeder Tornados with Multi-Melta and Heavy Flamer
(X2) 8-Man Grey Hunter Pack:
Wolf Guard with Powerfist and Combi-Melta
Mark of the Wulfen, Melta Gun, Wolf Standard
The Squad rides in a Rhino transport
(X2) 6-Man Long Fang Packs:
Sergeant and 5 Missile Launchers
Harald Deathwolf's Great Company
Wolf Lord with Thunder Hammer and Storm Shield with Saga of the Bear riding a Thunderwolf and joined by 2 Fenrisian Wolves.
(X2) Lone Wolf with Thunder Hammer, Storm Shield and 2 Fenrisian Wolves
5-Man Wolf Scout Pack with Melta Gun, led by Wolf Guard with Powerfist and Combi-Melta
Thunderwolf Cavalry with Wolf Claw and Storm Shield.
(X2) Landspeeder Typhoons
(X2) 8-Man Grey Hunter Pack:
Wolf Guard with Powerfist and Combi-Melta
Mark of the Wulfen, Melta Gun, Wolf Standard
The Squad rides in a Rhino transport
(X2) 6-Man Long Fang Packs:
Sergeant and 5 Missile Launchers
One of these squads ride in a Razorback armed with a Lascannon and a Twin Linked Plasma Gun
Gunnar Red Moon's Great Company
Rune Priest with Tempest's Wrath and Living Lightning
(X2) 5-Man Wolf Scout Pack with Melta Gun
(X4) 8-Man Grey Hunter Pack:
Wolf Guard with Powerfist and Combi-Melta
Mark of the Wulfen, Melta Gun, Wolf Standard
The Squad rides in a Rhino transport
(X3) Landspeeder Tornados with Multi-Melta and Heavy Flamer
(X3) 6-Man Long Fang Packs:
Sergeant and 5 Missile Launchers
Two of these squads ride in Razorbacks armed with a Lascannon and a Twin Linked Plasma Gun
The Dark Angels:James, Glenn, Neil made up the Dark Angels team and everyone was in awe as James brought tray after foam tray full of painted miniatures out of an enormous carry case.
James is the proud owner of an enormous Dark Angels army and while we were only playing with 6,000 points a side today, there was plenty more where all this came from.
It's worth mentioning that because the Dark Angels Codex is considerably underpowered, we agreed that 1st and 2nd company units would be drawn from the Codex as standard, while 3rd company units could be purchased from the Space Marines Codex.
Dark Angels 1st Company
Master Belial with Thunder Hammer and Storm Shield
Librarian in Terminator Armour
Deathwing Terminator Assault Squad:
Thunder Hammers, Storm Shields, the Deathwing Standard and an Apothecary.
The squad rides in a Land Raider Crusader
(X5) Deathwing Terminator Tactical Squads:
Sergeant with Power Sword, Chainfist, Cyclone Missile Launcher
Dark Angels 2nd Company
Master Sammael riding in custom Land Speeder
(X4) 10-Man Ravenwing Squads:
Sergeant with Power Sword, 2 melta guns
Attack Bike with Multi Melta
Landspeeder Tornado with Assault Cannon and Heavy Bolter
Landspeeder Typhoon
Dark Angels 3rd Company
Chaplain with Jump Pack
(X2) Dreadnought with Plasma Cannon, Close Combat Weapon and Heavy Flamer
Dreadnought with Twin Linked Lascannon and Missile Launcher
(X3) 10-Man Tactical Squad:
Sergeant with Powerfist, melta gun, lascannon
The squad has a Razorback transport with Twin Linked Heavy Bolters
(X2) 10-Man Assault Squad:
Sergeant with Powerfist, flamer
(X2) 5-Man Devastator Squad:
Sergeant with Auspex, 4 Missile Launchers
DeploymentAfter measuring out the deployment zones in the Apocalypse style, the two teams took it in turns to select which buildings would be their objectives before rolling off to see who would go first.
Normally in Apocalypse the teams 'bet time' to set up, but we really couldn't be bothered with that. It would also make forming battle plans far simpler.
So with a 'team' element in mind, all 3 players from each side would roll their dice and add up the total number. The Dark Angels began by rolling 5, 5 and 6 while the Space Wolves rolled 3, 4 and 1.
The Dark Angels opted to take the first turn and began setting up first. This would give them the first turn of fire, which could make all the difference. It also allowed them to pick the best terrain to deploy in. However, it also meant that the Space Wolves could counter-deploy to meet their strategy and would also have the final turn of the game, allowing them to claim or contest objectives more effectively.
The Dark Angels deployed most of their forces to the West with the Ravenwing occupying the ground and the 3rd company heavy weapon teams occupying the rooftops and taking up firing positions. A smaller position was also created in the centre of their lines.
Meanwhile Mast Belial's Deathwing Assault Squad riding in a Land Raider Crusader was deployed on the West flank.
The rest of the Deathwing were in reserve and would Deathwing Assault on the 1st turn.
Two Assault Squads were also placed in reserve.
The East side was left unoccupied due to its lack of terrain and could provide an ideal landing zone for a Deathwing Assault.
This left the Space Wolves with a deployment zone lacking in terrain. The Long Fang packs set up as best they could on the small rooftop spaces, behind barricades on the ground and used every ounce of terrain available to find good firing positions for the game.
A mass of armoured vehicles packed full of Grey Hunters were deployed in the open to the West, flanked either side by Thunderwolves and Lone Wolves.
Meanwhile the Space Wolves forces swept down to the East, hugging terrain as best they could in anticipation of a Deathwing Assault or change in direction for the highly manoeuvrable Ravenwing forces.
All of the Landspeeders were held in reserve, as were all but 1 of the Wolf Scouts which infiltrated just outside of the Dark Angels main force to the West.
Turn 1Three Deathwing squads deepstrike into the centre of the battlefield, using the teleport homers to land safely. Meanwhile the Dark Angels army advances as one.
countless lascanons blasts and krak missile impact against the hulls of the Space Wolves Rhino transports while bolters, heavy bolters and assault cannons rake the Thunderwolf Cavalry. But at the end of the onslaught only a few Fenrisian Wolves had fallen to the guns of the Dark Angels while the Rhino transports emerged for the most part unscathed. However, the Wolf Scouts in the centre had been wiped out after putting up a brave fit that took a number of Ravenwing bikers down with them.
The Space Wolves also advanced with Thunderwolves and Lone Wolves leading. The Space Wolves fired the smoke launchers on their vehicles while the countless packs of Long Fangs returned fire with salvoes of krak missiles that blasted a huge hole in the Ravenwing formation.
The two Wolf Lords riding Thunderwolves lost their Fenrisian Wolf companisons, but made short work of the remaining Ravenwing bikers in the centre and advanced towards the newly arrived Deathwing Terminators.
Meanwhile to the East the Space Wolves repositioned, expecting the possible arrival of Dark Angel Assault Squads from the board edge as well Deathwing reinforcements.
Turn 2Two more Deathwing Squads arrived from Reserve and Teleported alongside their 1st company brothers in the centre.
Meanwhile both Assault Squads also arrived from reserve and advanced behind the main Dark Angels battle line to the West.
It was clear to see that the Dark Angels had abandoned the East and would concentrate on claiming objectives in the centre and to the West.
The Dark Angels continued a cautious advance, gunning down the Thunderwolves, before blasting apart a Rhino and annihilating the Grey Hunters that stumbled out of the wreckage with a deadly plasma cannon blast from a Dreadnought.
Countless more missiles and lascannon blasts slammed into the main force of Space Wolves Rhinos, but now concealed by smoke and with some bad luck on the Dark Angels players' part, they only suffered minor damage and remained actively mobile.
Meanwhile the Deathwing formation in the centre advanced, gunning down the nearest pack of Long Fangs on the roof of a ruin.
One squad charged the nearest Wolf Lord riding riding a Thunderwolf and were torn to shreds by his Wolf Claws combined with the Saga Of The Warrior Born. Having reaped a tally of 3 kills in the previous round of close combat, the Wolf Lord was on 8 Attacks!
In the Space Wolves turn almost all of the Land Speeders arrived from reserve to the West, as did the Wolf Scouts who together advanced to target the Dark Angels Ravenwing, Dreadnought and Master Belial's Land Raider with their melta guns and multi-meltas.
The Land Raider Crusader exploded spectacularly, leaving the rest of the Land Speeders to unleash their flamers on the tightly packed Ravenwing bikers. Only a few of the bikers perished in the flames, but Belial and his Deathwing Assault Squad were now stranded and would have to cross the battlefield very slowly on foot.
With many of their transports unable to move this turn, the Space Wolves chose to sit tight while the Lone Wolves got stuck into close combat with the Ravenwing bikers and began hacking their way through them with their chainfists.
To the East the Space Wolves began advancing towards the objective in the centre while leaving long ranged units behind to claim the objective.
Meanwhile the Long Fangs unleashed a salvo of frag missiles into the Deathwing Terminators in the centre, inflicting casualties across all of the squads.
The Space Wolves Dreadnoughts both fired their autocannons at the Dark Angels Venerable Dreadnought, immobilising its legs and leaving it unable to move.
Turn 3To the far West Belial's Deathwing Assault Squad, the Dreadnought and the remaining Raveniwng bikers began butchered their way through the tightly packed Space Wolves Landspeeders. The Land Speeders had done their job and that was to take down Belial's Land Raider, leaving him effectively stranded and out of the game. The Wolf Scouts gave a valiant account of themselves, but were also wiped out when the Chaplain led Assault Squad also joined the fray.
In the West the Ravenwing advanced all guns into rapid fire range and gunned down the Lone Wolves with sheer weight of fire.
The Assault Marines flew across the table to contest a Space Wolves held objective while Razorbacks with Dark Angels combat squads inside drove to claim more objectives.
Finally, the Space Wolves Rhino formation was destroyed from deadly accurate fire from the remaining Dark Angels Devastator squads and Ravenwing Landspeeders.
In the centre the Deathwing Terminators advanced towards the central objective while gunning down one of the Wolf Lords riding Thunderwolves, but they could only wound the other.
The remaining Space Wolves Landspeeders arrived from reserve and along with the Long Fangs succeeded in wiping out most of the Deathwing and Ravenwing bikers with frag and krak missiles.
The remaining Wolf Lord riding a Thunderwolf charged the full strength Deathwing squad which had been unscathed by the salvo, killing two of the Terminators in close combat with his Thunder Hammer while taking a wound himself.
Meanwhile the Space Wolves forces in the East continued their advance towards the objective in the centre.
At this point it was clear to see that while the Dark Angels controlled 2 objectives to the West and fought for another in the West, the Space Wolves controlled 2 objectives to the East, which meant that it was the central objective that would decide the winner of this battle.
Turn 4On the final turn of the game, all hell broke loose in a blood soaked frenzy of close combat as the Dark Angels and Space Wolves wrestled for control over the 6 objectives.
Belial and the forces to the far West moved as quickly as they could, but were too far away to do anything this late in the game. The Chaplain led Assault Squad however was able to fire their jump packs and crash into close combat with pack of Grey Hunters.
The other Assault Squad also charged into close combat with another pack of Grey Hunters.
Meanwhile the Ravenwing also piled in after gunning down a few of the Space Wolves with their twin linked bolters and melta guns.
Now all the Dark Angels' guns were focussed on the Grey Hunters to the West.
In the centre the Deathwing Terminators made an incredible number of 5+ invulnerable saves before pummelling the Wolf Lord to red mush with their Power Fists.
The other Deathwing Terminator squad, accompanied by a single Ravenwing Landspeeder stood their ground against the oncoming Space Wolves from the East, but only succeeded in blasting the turret from a nearby Razorback. Hopefully they could stay out of charge range while weathering the storm of lascannon, plasma, missile and bolter fire which would be coming their way...
In a devastating display of firepower the Space Wolves forces from the East disembarked and surrounded the Deathwing squad with guns while the Long Fangs in the buildings turned their missile launchers towards this new target. As did the Landspeeder Typhoons and the nearby Razorbacks.
The Ravenwing Landspeeder fell out of the sky and crashed spectacularly while the Deathwing Terminators were cut down by sweeping energy beams and plasma blasts before finally being riddled with bullets from a firing line of Grey Hunters. The central objective had been claimed by the Space Wolves.
Meanwhile, the battle to the West had devolved into a bloody close combat with a heavy tally of casualties on both sides, but with so many units clustered around the last objective, neither side could claim it. And with that the game ended.
3 Objectives to the Space Wolves, 2 Objectives to the Dark Angels.
CONCLUSIONIt was a close, extremely violent and very enjoyable game! However, it did take a lot of organisation, but it was all worth it in the end. Best of all, we all got to meet up for a day of what we all enjoy.
As for the game itself, the army lists were all excellent. However, it was the deployment of these forces that seemed to make or break the game.
I felt that the Space Wolves deployed very well, considering the lack of terrain available to them. But not only that, their deployment contained a mixture of units across their battle line, while the Dark Angels seemed very segmented.
Committing so much to the far West was possibly a poor plan for the Dark Angels, especially when Belial's Deathwing Assault Squad riding in a Land Raider Crusader was placed here. This is a devastating unit which could have battered the Lone Wolves, Wolf Lords riding Thunderwolves and most of the Grey Hunters single handedly in the centre, even if the Land Raider had been destroyed.
Instead this unit was stuck far out on a flank and once the Land Raider was taken care of, it could be ignored.
But overall the Dark Angels had plenty of Toughness 5 bikes, Dreadnoughts, Assault Squads and Terminators with powerfists and could have taken the fight to the Space Wolves and won. Instead they sat back and cautiously shot, which we've seen isn't effective enough at wiping out whole units.
However, the Space Wolves weren't perfect either, because they could have been more aggressive too. I felt that the Rhino just sat there taking hits turn after turn when they could have been advancing forward at full speed. This would have given the Thunderwolves some protection too, but instead they just got shot and killed.
The Landspeeder Typhoons all should have been on from the start as well. With their range they could sit back out of harms way and add to the salvo of missiles being unleashed each turn by the Long Fangs.
But having played a game of Apocalypse, I think we would all play it again very differently and have a much more direct strategy in mind. Because you only get 4 turns to play in, everything you do has to count. So units being inactive or not doing anything for a turn can really hurt your army as a whole.
I'd like to thank Brad, John, Dave, James, Glenn and Neil for all coming along and making it such a great day. Also a special thanks to Alex West for lending us his army at 8am in the morning!
After this we were all really fired up to go home and start working on our armies. But I've got to say that after seeing how much carnage Wolf Lords and Lone Wolves can cause, I'm keen to get some for myself. Some Landspeeder Typhoons seem like a good choice too.









