
In this battle report we see my Space Wolves go head to head with some Pre Heresy World Eaters which belong to my friend Tim Smith. Tim is a regular tournament player and his new World Eater army has won best painted on a number of occasions. Tim got in touch and told me he wanted to get to grips with my Wolves as we have missed each other on the tourney tables a couple of times over the past 12 months.
Not wanting to miss out on a good scrap I loaded the boys up and headed up to Tims house for and evening of 40k. Tim uses the Blood Angels codex to represent the close combat nature of the World Eaters Legion and in my opinion it fits the bill perfectly.
We decided to play one of the Open War XV missions as at that time we were both set on attending that tournament and needed some practice in the non standard mission types we were going to be playing. (Since then it ended up I could not attend that tourney)
The mission we played was basically the old Seize Ground mission with victory conditions being set on who had the most scoring units in a table quarter, you scored 1 points for each quarter on your own side of the table and two points for quarters on the enemies side. The Deployment zone is 12" from the board edge and similar to Dawn of War with only HQ and Troops being allowed to deploy, however you could deploy as many of them as you wished, everything else either went into reserve or walked on turn 1.
Tims army list was as follows:-Librarian
Unleash Rage
Blood Lance
Sanguinary Priest
Furioso Dreadnought
Blood Talons
Extra Armour
Drop Pod
5 Assault Terminators
2 x Lightning Claws
3 x Thunderhammer and Storm Shield
Land Raider Redeemer, Extra Armour, Multimelta
10 x Assault Marines
2 x Meltagun
Powerfist
5 x Assault Marines
Meltagun
Razorback
Twin Linked Lascannon
5 x Assault Marines
Meltagun
Razorback
Twin Linked Lascannon
2 x Attack Bikes
Multi Meltas
Predator
Autocannon Turret, Lascannon Sponsons
Predator
Autocannon Turret, Lascannon Sponsons
Brads 1750 Space Wolf ListWolf Lord, Thunderwolf Mount, Runic Armour, Saga of the Bear, Thunderhammer, Storm Shield, Wolf Tooth Necklace
Wold Lord, Thunderwolf Mount, Runic Armour, Saga of the Warrior Born, Wolf Claw, Storm Shield, Wolf Tooth Necklace
3 Wolf Guard
3 Combi Meltas
3 Powerfist
Lone Wolf, Terminator Armour, Chainfist, Storm Shield
Lone Wolf, Terminator Armour, Chainfist, Storm Shield
7 Grey Hunters
Meltagun
Wolf Banner
Wulfen
RHINO
7 Grey Hunters
Meltagun
Wolf Banner
Wulfen
RHINO
7 Grey Hunters
Meltagun
Wolf Banner
Wulfen
RHINO
8 Fenrisian Wolves
5 Long Fangs
4 x Missile Launchers
5 Long Fangs
4 x Missile Launchers
5 Long Fangs
4 x Missile Launchers
DEPLOYMENTI Won the roll off and chose the table edge that would benefit my Long Fangs the most, I had three good pieces of terrain and some good lanes of fire all the better to funnel those World Eaters into my Wolf Lords.
I deployed all my Rhinos in strong central positions with the Wolf Lords lurking towards the Left flank. I didn't want to get caught short by that Land Raider early in the game.
Tim opted to deploy just two Razorbacks in cover whilst the rest of the force opted to turn up turn 1 along with the drop pod. Tim the tried to seized the initiative but had no such luck.
Turn 1Turn 1 was pretty uneventful, I shifted the Rhinos around and moved the Wolf Lord towards the centre of the battlefield. The Long Fangs all ran onto board and deployed into cover whilst the Lone Wolves stalked onto the board in the centre ready to hold the line.
The World Eaters came on in force, The Redeemer steamed onto the board directly towards the centre of the board with the large Assault Squad in tow lapping up the FNP bubble. The Predators got into position to provide cover fire along the back edge. Finally the Drop pod plummeted to the ground on my right flank, the Dreadnought inside intent on causing havoc on my back lines with my Long Fangs. Luckily for me it scattered backwards 11" right out of threat range so Tim just deployed his dread behind the pod for cover.
Tim then scores first blood with one of his Razorbacks by immobilising one of my Rhinos.
TURN 2With both armies on the board it was time to turn up the heat. The Bastion in the centre of the battlefield had two lanes of approach on either side and it was clear the melee was going to take place there. I split one Lone Wolf off to block the Dreadnought whilst the other stuck himself right in front of the Land Raiders approach path. If he wanted to advance he had a rock hard Beserk Chainfist to get past.
My Rhinos shifted again getting into cover and into counter attack positions while the Wolf Lords moved up again now ready to dominate that centre. Last turn Tim had moved one of his Razorbacks flat out down my left flank, in answer for this I sent the Fenrisian Wolves after it hoping to swamp him in strength 4 rear armour attacks.
My shooting looked promising with 3 packs of Long Fangs but I only managed to wreck a single Razorback, still better than nothing.
The Fenrisian Wolves then charge the lone Razorback but fail to do any damage.
The World Eaters army advances again but with the threat of two Thunderlords and Lone Wolves I had a feeling it was not as aggressive as they would have liked. The Land Raider was now in threat range with the Assault Squad still tucked in behind.
His first action was to tank shock my Fenrisian Wolves with the Razorback which caused them to flee with their tails between theier legs.
The Furioso Dread broke cover and steamed towards my Long Fangs and was quickly joined by the Attack Bikes.
Tims Shooting phase was a poor as mine with everything either missing or failing to penetrate he did however manage to blow a storm bolter off one of my Rhinos.
TURN 3With the Fenrisian Wolves running I sent some Grey Hunters to deal with the sneaky Razorback on my left whilst everything else pretty much stayed put. I could have probably got the Wolf Lords into combat this round but it would have left them horribly exsposed.
I decided to let the Lone Wolf take the brunt of the attack and placed him right in front of the Land Raider. Tim would have to either risk tank shocking him, shoot him with lots of guns or assault him. Either way he was being a nuisance.
With an Angry Furioso Dread bearing down them my Long Fangs decidced to actually hit something this turn and blew the Dreadnought sky high. Meanwhile my Grey Hunters on the left jumped out of the Rhino and fired both Meltas at the Razorback but only managed to shake the damned thing!
It was certain the World Eaters would be in combat this turn. Tim decided to Tank Shock the Lone wolf directly in front of his Raider which would also allow him to ram one of my Rhinos. The Lone Wolf fired up his chain fist and howling oaths of vengeance hit the Land Raider head on. Impressive as it was it ended up in one dead Lone Wolf as he failed to stop the Raider dead in its tracks, it then went on to score a strength 8 hit against my Rhino which wrecked it leaving the pack inside in a very bad position, staring down the barrel of a Flame storm cannon!
The Assault Terminators inside now had room to disembark intent on some destruction. In the shooting phase the inevitable happened and the Flame storm cannon toasted all but three of my Grey Hunters who had just spilled out of the rammed Rhino.
The Predators managed to pour enough fire into another Rhino wrecking completely forcing the pack inside out of the transport.
With plenty of Targets to choose from the Assault Terminators multi charged my Wolf Claw Wolf Lord and the third Rhino in the middle of the board, one the left flank the Assault Squad in the Razorback charged my full strength Grey Hunter pack, luckily for me I had seen this coming and activated my Wolf banner in the shooting phase.
And finally the Attack bikes charged my Long Fangs on the right flank. I will write about this fight now and get it out of the way. Basically they knocked lumps out of each other for the remainder of the game with neither side breaking the other!
My Claw Lord counter attack the Terminators slashing left and right but all but one Terminator passed its invulnerable save! In return the Wolf Lord was dragged from his mount and battered to a pulp. Furious Charge Terminators with re rolls to hit from unleash rage is just too much for one Wolf Lord!
The Assault Marines smashed into the Grey Hunters but realised they had bitten off too much to chew when the Grey Hunters counter charged and wiped them out without taking any casualties. That's why I take large Grey Hunter Packs kids!
Turn 4The game was on now, these few turns would be the decider with so many combats going on.
I still had my Hammer Lord in a strong position. I could go for the Assault Terminators but I really don't fancy rolling all those invulnerable saves again so I made a bee line for the Large Assault Squad lurking behind the Land Raider.
The three flame storm survivors decided to climb over the wrecked rhino to get within Melta Range of the Land Raider. The burning wreckage must have been red hot with molten metal as two of the three failed dangerous terrain checks leaving the Wolf Guard on his own.! Muppets!
I also moved the Lone Wolf Towards the Assault Terminators, if he could hold up that unit for a at least one turn it would relieve some pressure on my Grey Hunters. The pack on the left flank moved into the World Eater Deployment zone pretty safe from any threat at this time.
The shooting phase was pretty dire, the Wolf Guard missed with his Combi Melta and the Long Fangs missile Launchers could not punch through the armour 14 of the Land Raider as it was the only target they had.
The Assault phase was much better, the Thunder Lord hammered into the assault squad and despite taking a wound he hammered three marines into ground, the World Eaters decided they wanted more hammer medicine next turn and decided to hang around.
My last Lone Wolf was just in charge range of those Assault Terminators so barrelled into combat. He was set upon by Lightning Claws but he shrugged off everything that was thrown at him. He then split the Librarian in two with his Chainfist whilst again deflecting half a dozen Thunder hammer hits! What a legend, that's why I love Lone Wolves!
At this point in the game the World Eaters were running low on scoring units and to think about it so was I. The Land Raider moved off towards my deployment zone going after my pack of Grey Hunters claiming it whilst the Predators moved into firing positions to take care of my other Pack in the World Eater deployment zone.
Not much happened in the shooting phase, my lone Wolf Guard was finished off with a Lascannon shot while the Raider fired its assault cannon at my Grey Hunters but failed to cause any damage.
The Lone Wolf had lost his momentum this round and was finished off by the Assault Terminators. He had done his job they were well and truly sat in the middle of nowhere now and posed no threat to any of my scoring units.
The Thunder Lord took another wound from massed Chainsword attacks and again killed a handful in return leaving the Squad Sergeant with his Powerfist all alone.
Turn 5Turn 5 could see the end of the game, as it stood I was scoring three victory points for the two quarters I was holding. I just needed to survive.
My two Grey Hunter packs realised that a tactical position would secure victory so both packs moved away from threats into cover. We aren't uneducated Barbarians you know!
That was about it for my turn, My Long fangs tried their luck against the raider again but once more the missiles pinged off the armour.
In the Assault Phase the Wolf Lord finished off the Assault Squad and consolidated towards another Assault Squad in the World Eaters deployment zone.
The World Eaters shifted around with the Predators moving to block the Wolf Lord from getting to those squishy troops lurking in the ruins.
The game did go onto turn 6 but again it was a case of units shifting around and very little happening. The game ended with me scoring 1 victory point for holding one of my own quarters and the World Eaters scoring nothing. However I needed to win by at least 3 points to gain a win so the game ended in a draw. The battle had been a costly one though, when we totted up Victory points I had lost a lot more than Tim as I had failed to take out that Death star unit.
ConclusionThose open war mission are tough! They definitely favour troop heavy armies as the scoring point difference is huge when you think about it. That said it was a cracking game with plenty of exciting combats which is what I love the most.
As for the battle I think I made a few mistakes that could have changed things a lot. Firstly I broke my own rule and I split my Grey hunter packs off from each other. I was so focussed on the mission parameters I forgot my packs need to work together and it cost me slightly.
Second failing was standing my ground with the Lone Wolf, I should have just stepped out of the way and waited for those Terminators to get out. This could have saved my Claw Lord from his fate and changed things greatly.
I recognise my failings and will be sure to correct them.