
Ever since the new Dark Angels FAQ came out, making the Deathwing awesome, I've been nagging James to get a unit of Thunder Hammer and Storm Shield Terminators led by Belial with one of them upgraded to an Apothecary.
Finally, he did it and challenged me to a 1750pts game. His revised Deathwing army was ready to rumble. But little did he know that I've been making some modifications of my own...
For starters, my indecision with Rune Priest psychic powers had been firmly resolved. Giving all 3 Jaws Of The World Wolf was by far the simplest solution. 1 then had Living Lightning, another had Murderous Hurricane and the last had the Fury Of The Wolf Spirits (which I never used). Although I'm now considering Storm Caller for the later phases of the game.
I also upgraded my usual Grey Hunter Razorback to carry and a twin linked lascannon while the Grey Hunters were demoted to Blood Claws and intended to never get out of their transport if they can help it.
These changes helped massively, giving me a much needed extra lascannon while uniting my Rune Priests in single purpose and unleashing some devastating Jaws Of The World Wolf attacks...provided James failed any Initiative tests, which very rarely happened.
1750pts Deathwing ArmyBelial with Thunder Hammer & Storm Shield
5 Deathwing Terminators with Thunder Hammer & Storm Shield, Apothecary
Librarian in Terminator Armour
5 Deathwing Terminators:
assault cannon, chainfist
5 Deathwing Terminators:
assault cannon, chainfist
5 Deathwing Terminators:
cyclone missile launcher
5 Deathwing Terminators:
cyclone missile launcher
Land Raider with Extra Armour
1750pts Space Wolves ArmyRune Priest:
wolf tooth necklace, wolf tail talisman
Jaws of the world wolf, living lighting
Rune Priest:
wolf tooth necklace
Jaws of the world wolf, murderous hurricane
Rune Priest:
wolf tooth necklace, melta bombs
Jaws of the world wolf, fury of the wolf spirits
(X3) Grey Hunter Pack:
Wolf Guard with power fist and combi melta
7 Grey Hunters with melta gun, wolf standard, mark of the wulfen
Rhino APC
Blood Claws Pack:
5 Blood Claws with melta gun
Razorback APC with twin linked lascannon
(X2) Landspeeder:
Heavy Flamer & MultiMelta
(X2) Long Fangs Pack:
6 Long Fangs with 5 missile launchers
Razorback APC with twin linked lascannon
SUMMARYIt has to be said that this wasn't the most exciting game, however, we both made some mistakes and the game ended in a very lucky 7th Turn draw for James.
We played Capture & Control with a Pitched Battle deployment and James won the roll to go first.
Unsure of how this game would go, I was very conservative in placing my objective, almost playing for a Draw from the very start.
I massed my Long Fangs in the ruins on the right with the Razorbacks behind, ready to move out and fire. Meanwhile the Grey Hunters too up the centre.
James placed two Deathwing units with cyclone missiles on the left flank, along with a Land Raider hidden behind a building. 2 of his other Deathwing terminator squads would 'Deathwing Assault' in Turn 1 while Belial and the Deathwing assault terminators waited in reserve.
James deepstriked his two Deathwing squads on the right flank, opposite my main force and his whole army began firing on my transports to little effect.
The Space Wolves advanced on mass, firing every frag missile, lascannon and psychic power his way, eventually wiping out the two Deathwing squads while taking some casualties from those on the left flank.
I couldn't stray far from my objective, because I knew Belial would be arriving at anytime and it would take all my Grey Hunters and Rune Priests to bring down that awful assault squad with it's 2+ save, 3+ invulnerable save and 4+ Feel No Pain save.
Belial ArrivesCan nothing stop these guys? Countless armour saves and Feel No Pain saves later and they're still coming.
Like a fool, I overextended one Grey Hunter squad and they got smashed (along with their Rune Priest) without inflicting a single wound! And I was using their Wolf Standard for some re rolls.
Countless castings of Jaws Of The World Wolf, lots of rapid firing weapons, krak missiles and finally twin-linked lascannons and they're brought down during my Turn 5.
Meanwhile my Landspeeders have made it across the board and are contesting James' base objective.
To my horror none of the assault terminators fell victim to Jaws Of The World Wolf until Turn 5, despite weathering a total of 6 castings! In the end it was repeated turns of basic weapons fire that brought most of them down.
There's no way Space Wolves can beat that unit in close combat. They simply don't do enough damage before getting smashed by Thunder Hammers in return.
Don't All Bunch UpBut James' luck decided to balance out when the game continued until Turn 6.
He assaulted and destroyed my Landspeeders while camping a Deathwing squad on his objective.
How very thoughtful to bunch all his infantry together for me...
All 10 Long Fangs fired frag missiles into the squad, inflicting a huge tally of wounds while a few accurate twin linked lascannon blasts finished off the two survivors.
It looked like it was all over...then we rolled for Turn 7 and the game went on!
In the name of good sportsmanship, I then showed James how he could scrape a Draw by parking his Land Raider between the building and objective.
This would allow the Deathwing squad to descend the building and embark into the Land Raider, which was within 3" of the objective, allowing the unit within to claim the point...Provided they rolled high enough for their movement in the difficult terrain.
James rolled a 6" and they got out of the building, into the Land Raider and scraped a Draw.
CONCLUSIONWe both could have played better, make no mistake.
James' first mistake was splitting his army, which let me focus on just half of it until Belial arrived and effectively ignore the other half until later in the game.
Bringing Belial and the assault terminators on late was his other mistake. Unsuported they'd go down to massed fire power eventually.
Had they been delivered in the Land Raider, or been part of the first 'Deathwing Assault' they could have soaked up enough of my fire power for the rest of the army to advance unhindered.
Instead I was able to go and kill 2 Deathwing squads at my leisure.
The Land Raider was rubbish also. Another Deathwing terminator squad, perhaps another assault squad would have been better.
The Librarian was a damp squib too. Better to take a Chaplain and get him to lead the second assault squad for a more aggressive and numerous army.
But What About the Space Wolves?Apart from a daft mistake that cost me a Grey Hunter pack and a Rune Priest, my army performed pretty well and everything went according to plan.
I felt confident using the Rune Priests and they worked well together, despite James' ability to pass every Initiative test until the later phases of the game.
Landspeeders did what they do best, as did the Long Fangs, Razorbacks and Grey Hunters. Rhino line-of-sight blocking tactics served me well too.
If I was to change anything, I'd have been more gung ho with my objective and slapped it down 24" away from James' objective for a close quarter battle.
Forcing him to bunch his units together would be perfect for Long Fang frag missile barrages and multiple Rune Priests casting Jaws Of The World Wolf. He'd have to fail some Initiative tests then!