
Space Wolves VS Ravenwing would prove to be a very interesting game. The Ravenwing are a highly mobile force while the Space Wolves really aren't.
I'd faced James' Ravenwing army many times before, but never with the Space Wolves. My biggest concerns were his huge mobs of bikers bristling with melta guns and multimelta attack bikes while his Land Speeders would hose down my troops and glance my transports from a distance.
Worse yet, was Sammael, the master of the Ravenwing in his personal Armour 14 Land Speeder, complete with Ballistic Skill 5 and twin linked weapons!
A firefight wasn't really an option and I was certain my Grey Hunters would tear apart his bikes, but only if they could get close enough to charge them.
I decided that to stand a chance of catching him, I'd have to carefully place my slower moving units in central positions. This would effectively use the table size to trap his fast units in different sections of the board, keeping them close enough to charge.
I also took my usual choice of Rune Priest psychic powers. I never tailor my army to beat my opponents, so although Living Lightning would have been very useful in this game, I continued to play my regular 1500pts tournament list.
1500pts Space Wolves ArmyRune Priest (murderous hurricane, jaws of the world wolf)
(X3) Grey Hunter Pack:
Wolf Guard with Combi Melta and Powerfist
8 Grey Hunters, Meltagun, Wolf Standard and Mark of Wulfen
Rhino APC transport
Grey Hunters Pack:
5 Grey Hunters, Meltagun and Mark of Wulfen
Razorback APC with twin linked heavy bolter
(X2) Landspeeder:
Multimelta and Heavy Flamer
Long Fangs Pack:
1 sergeant, 5 Long Fangs with Missile Launchers
Razorback APC with twin linked lascannon
Long Fangs Pack:
1 sergeant, 5 Long Fangs with Missile Launchers
Razorback APC with twin linked lascannon
1500pts Ravenwing ArmySammael Grand Master of the Ravenwing on Landspeeder
(X3) Ravenwing Squadron:
6 bikes: sgt, powersword, 2 melta guns
1 attack bike: mulitmelta
1 landspeeder tornado: heavy bolter and assault cannon
Landspeeder Tornado:
Multimelta and Heavy Flamer
SET UPWe rolled for mission, getting Annihilation with a Dawn of War deployment. My favourite! One of James' favourites too, so we'd be in for a bit of a blood bath.
I won the roll to go first and did my usual trick of placing two Grey Hunter rhinos with their rear hatches 7" away from the back of the table edge. Meanwhile the Rune Priest embarked in the Rhino right of the centre while the other Rhino deployed on the far right flank.
I declared that the Land Speeders would stay in reserve. Everything else would arrive on Turn 1.
My plan was to deploy heavily on one flank to dissuade James from Outflanking his Ravenwing, because they'd only get jumped on if he did. I wanted to make this a long ranged battle, which would allow my Long Fangs and Razorbacks to pick apart his Land Speeders from a distance. That would leave his bikes rather helpless, especially if they got close enough to my Grey Hunters to be charged.
But then James did something I didn't expect.
He deployed two units of 6 Ravenwing bikes opposite each Rhino with Sammael, Grand Master of the Ravenwing, riding his Armour 14 Land Speeder slap bang in the middle of them.
His Attack Bikes and third Ravenwing bike squad went into reserve to Outflank.
I wondered where his Scout move would leave those bikes before Turn 1 began. James chose to leave them where they were...then rolled to Seize The Initiative.
He got a 6 and took the first turn. This game could be more difficult than I'd thought!
TURN 1The Ravenwing bikers sped towards the right flank, closely followed by Sammael's Land Speeder. 4 Land Speeders swept down to the right of the centre and opened fire.
Unfortunately, due to the dim pre-dawn light (and some bad rolls) none of the Ravenwing could pick out the Space Wolf transports. Sammael found his target, but the assault cannon rounds pattered harmlessly off the grey vehicle's armoured hull.
Two Grey Hunter packs walked on from reserve and embarked into the Rhino transports which sped forward. The first advanced behind the barricades in the centre and fired its smoke launchers. The second advanced up the right flank, firing its storm bolter at the Ravenwing bikers, along with the Wolf Guard and melta gun armed Grey Hunter who fired from the top hatch.
A third Rhino arrived behind it and its cargo of Grey Hunter disembarked into the ruins, adding their bolter fire to the salvo, killing a total score of 4 Ravenwing bikers.
Behind it all, the Razorbacks arrived firing their heavy weapons to no avail, but disgorging Long Fang packs who ran into the ruins to take up firing positions for the rest of the game. The Grey Hunters and their Razorback on the left of the formation would play a pivotal role later in the battle.
TURN 2The 2 man Ravenwing bike squadron drove to the edge of the ruins, ready to charge into the Grey Hunters while the full strength bike squadron converged on the Space Wolves Rhino at the right flank and fired both melta guns, but could only immobilise the transport.
Meanwhile the mob of Land Speeders in the centre swept around the dug out, firing on the Rune Priest's Rhino transport, shaking the crew and cutting down a handful of Long Fangs in the ruins.
Finally, a Ravenwing Attack Bike arrived from reserve and outflanked behind the Space Wolf lines, blasting apart the nearest Razorback with its multimelta.
On the left flank a third Ravenwing biker squadron appeared and sped towards the Space Wolves. It would take them at least 2 more turns to play any part in this game.
The 2 man Ravenwing bike squadron charged through the ruins and into the pack of Grey Hunters, killing a few before being torn apart by the wolves of Fenris.
Having closed with the Wolves, the Ravenwing were about the feel a devastating counter attack.
On the right flank, the Grey Hunters disembarked from their Rhino and with the nearby Grey Hunters opened fire. Meanwhile the Rune Priest and his Grey Hunters also disembarked into the nearby dug out before casting Jaws Of The World Wolf at the nearest Land Speeder. The ground split asunder, doing no harm to the floating skimmer, but the Ravenwing bikers behind it were not so fortunate and lost 2 of them number. Meanwhile this left the rest of the Rune Priest's pack to open fire on the nearby speeder, blasting off the multimelta and leaving the skimmer unable to move or shoot for the turn.
Long Fangs poured krak missile after krak missile into the throng of Ravenwing Land Speeders, destroying one and shaking another. Meanwhile the twin linked lascannon of their Razorback scored a glancing hit on the Master of the Ravenwing's Land Speeder, stunning the crew for a turn.
The lone attack bike, behind the Space Wolves lines was set upon by the 5 Grey Hunters who disembarked from their Razorback and blasted the vehicle crew apart with their melta gun and bolters.
The close combat to the right was brutal as Ravenwing bikers were cut down and Grey Hunters cut down in turn by the Dark Angel Sergeant's power weapon. Two Space Wolves has fallen, while only two Ravenwing remained and would be cut down in the following turn.
TURN 3On the left flank the remaining Ravenwing bikers Turbo Boosted towards the Space Wolves, closely followed by a fleeing Land Speeder.
Short on firepower for the turn, James as helpless.
Both Space Wolf Land Speeders arrived from reserve and glided alongside the speeding Ravenwing bikers, firing their heavy flamers and multi meltas into the dense formation. Meanwhile lascannons, missiles, heavy bolter rounds and finally 5 charging Grey Hunters wittled them down to a single Space Marine.
CONCLUSIONWith their firepower depleted, all their melta guns gone and their bikers wiped out, the Ravenwing were defeated.
We played on until the end of Turn 5, but it was a resounding victory for the Space Wolves.
They advanced up the field, quickly taking down the Land Speeders with missile launchers, bolters and melta guns...or failing that, their fists!
Even Sammael couldn't escape the slaughter as his Land Speeder was finally brought down with a close ranged melta gun fired from the top hatch of a Rhino.

It had been an easy win for the Space Wolves. All I had to do was sit tight and pound him with heavy weapons while I sent my Grey Hunters forward to minimise his manoeuvrability and trap his fast units within small pockets of the board. A simple divide and conquer strategy...or herd together and attack.
James' biggest mistake was putting so much of his army in reserve, let alone to Outflank.
He should have drawn me out, then hit my tanks in Turn 2 with everything he had, effectively stranding me where I stood, then sat back at a distance before redeploying and advancing en masse, combining his firepower into a single squad at a time to ensure their destruction and avoid any charges from getting his bikers within 12" rapid fire range. But being patient isn't how James plays.
Instead of playing the long game, he went for the quick kills and it cost him dearly.