Monday, October 17, 2011

Lukas The Trickster Tactics

Lukas the Trickster epitomises the anti-authoritarian streak of the Space Wolves chapter, earning him a reputation for sewing anarchy -even amongst his own ranks.

Whether playing pranks on Ork warlords, getting one of his two hearts ripped out by Dark Eldar Lords or spiking the ale of his own Wolf Lord, Lukas the Trickster is described as the dirtiest fighter in the entire chapter and has an equally impressive stat line to match.

Every bit as good as a Wolf Guard Battle Leader, it's an irony then that Lukas' absolute disrespect for authority has seen him remain as a Blood Claw.

But considering the way he plays and the role of Blood Claws to sprint across the board, causing as much carnage as possible, perhaps this isn't such a bad thing?

Equipment: Plasma Pistol, Wolf Claw, Pelt of the Doppelgangrel, Wolftooth Necklace, Wolftail Talisman.

Skills: Rebellious, The Last Laugh

Using The Pelt of the Doppegangrel
All successful to hit rolls specifically allocated against Lukas (not against the squad he is with) must be re-rolled. Now because, Lukas isn't an Independant Character, he cannot be picked out. Unless a Vindicare Assassin or similar unit that can pick models out of units is being used of course. But on the plus side, this does make him much harder to kill once the rest of his squad is wiped out and he's about to make the best use of his The Last Laugh Ability.

Using The Last Laugh
If the Space Wolves player is successful, then all models in base contact are removed as a casualty along with Lukas. So it's important to ensure that Lukas is the last model to be removed. In a perfect world, the The Pelt of the Doppegangrel will keep him alive long enough to be surrounded by enemies so that when does finally die (not before taking a few of them out with his wolf claw) and characters, powerfists, etc will be removed along with him!

Lukas The Trickster & Blood Claws
Because Lukas is an upgrade for a Blood Claws unit, you can only field him in a Blood Claws pack. Despite a nice piece of background about Lukas leading a pack of Sky Claws, sadly he can't do that in the rules.

The best way to incorporate Lukas into your army is to bolt him on to the usual Blood Claw mob and run him forward with the rest.

Here's how we normally do it:

Wolf Priest with wolf tooth necklace, saga of the hunter, runic armour
Lukas The Trickster
Wolf Guard in terminator armour with combi-melta and chainfist
14 Blood Claws with 2 melta guns

Please note that the Wolf Priest with saga of the hunter gives the whole unit Stealth for a boost to their cover saves.

The Wolf Priest's ability to make the unit Fearless also helps to ignore Lukas' Rebellious rule.

The Wolf Guard in Terminator armour and the Wolf Priest in Runic Armour are there to take saves against Krak Missiles and other AP3 weapons which could whittle down the squad very quickly.

Obviously, be careful when taking these saves. The last thing you want to do is fail a 2+ save on the Wolf Priest when he's been hit by a Strength 8 Krak Missile!

The unit storms across the board as usual and starts hacking their way through close combat.

They'll all die eventually, which is nothing new. Except that there will be Lukas to deal with at the end. His Pelt of the Doppelgangrel means it takes much longer for him to die and he'll usually be surrounded by enemies. Then The Last Laugh comes in to play to hopefully make all his points back and if you're lucky, kill an expensive enemy character model too!

CONCLUSION
Like Blood Claws, Lukas the Trickster is a unit that's only taken for fun games. Sure, he can make all his points back and eliminate an extremely expensive character model if you're lucky. You might even play him in an Apocalypse game and hope a Warlord Titan stamps on him, but realistically this isn't something you can rely on.

Also, as we've discussed before about why Blood Claws suck, the unit he needs to be in tends to be so massive and so costly, that it drags the rest of your battle plan along with it.

Don't get me wrong, Lukas the Trickster is great fun and I cackled maniacally as I got him surrounded by James' Librarian and a squad of Deathwing Terminators before I rolled for The Last Laugh, but you won't win any tournament games with him or Blood Claws for that matter.

If you're thinking about using Lukas and would like to know a little more about how he works, read this Lukas The Trickster battle report and see for yourself.

9 comments:

The Bear said...
October 17, 2011 at 4:10 PM

Anyone else get a chuckle over the fact that the notoriously rebellious Lukas' abilities can't be relied on?
Pity he can't be added to Skyclaws; deepstriking that madman straight into a fight could be an excellent way to maximize his use.

Anonymous said...
October 17, 2011 at 5:23 PM

I thought SotH can only be taken in powour armour.

Krypter said...
October 17, 2011 at 8:18 PM

Anonymous said...

I thought SotH can only be taken in powour armour.

Correct, however pg 61 of the codex says:

" These suits of power armour, ancient beyond reckoning, are further enhanced with runes of protection"

So it's safe to say that models with Runic armour may take SotH as they are clearly just mastercrafted suits of power armour.

Erik said...
October 17, 2011 at 9:17 PM

SotH does stipulate that the character using it must begin in reserve, though. Well, not "must"...more like "should".

Da Warboss said...
October 18, 2011 at 3:30 AM

What happens when his special killswitch goes off agaisnt Crowe?

Javier Garcés said...
October 18, 2011 at 6:57 AM

What about Lukas + min size BC in a rhino and throw them directly to a TH/SS Terminatos squad?

We know the end of this story and qe can keep points low.

Richard Balmer said...
October 18, 2011 at 8:46 AM

Great article! The special character tacticas are the only thing this blog really lacks so far. I'd love to see the same thing for Ragnar or Bjorn!

Svorlrik said...
October 18, 2011 at 2:09 PM

I am also eargerly awaiting your thoughts on Bjorn. I've used him in friendly games and find him very hit or miss. Sometimes it takes 1 meltagun and he's gone and other times he sticks around for ages (Only to die at the end and concede 3 kill points!)

Good article on Lukas, i feel it is a shame he cannot be put in a Skyclaw pack which I find more effective than blood claws. In one of his sagas he destroys a generator or something and then jump packs to safety!

Duke of Earl said...
October 21, 2011 at 5:46 PM

Take the model, stick a jump pack on it, call it a Wolf Guard Battle Leader, stick it into a unit of Skyclaws, profit.

At 130 points he's actually 35 points cheaper than Lukas too.

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