As far as Space Wolves special characters go, Logan Grimnar tactics are anything but straightforward.
Chapter Master of the Space Wolves, Logan Grimnar is as hard as nails, hefting the mightiest of axes while enhancing the warriors around him with all manner of special abilities.
The perfect embodiment of the Space Wolves' playing style on the table top, he's good at everything without being great. Like the rest of the army, he's a supporting unit who in turn needs support from other elements of the force to function effectively.
But, if you can support Logan while he supports the rest of the force, you'll achieve a stronger army overall.
Equipment: Terminator Armour, Axe Morkai, Storm Bolter, Belt of Russ, Wolftooth Necklace, Wolftail Talisman.
Skills: Living Legend, High King, Stubborn, Eternal Warrior, Great Wolf, Saga of Majesty.
Full Fat Footslogger
Unfortunately, due to his compulsory suit of terminator armour, Logan Grimnar has trouble fitting into most transports and as a result, most units.
This means that there are only a handful of units in the Space Wolves army that he's suitable to lead. These include Wolf Guard, Grey Hunters, Blood Claws and Long Fangs.
Using the Axe Morkai
Logan Grimnar can use his Axe Morkai as either a Frost Blade or a Power Fist and you can split his attacks between the two. Also, thanks to his Wolf Tooth Necklace, he always hits on 3+ in close combat.
While many people tend to use all his attacks as a Frost Blade when he has a higher initiative than his opponents, or a Power Fist when he has a lower initiative, splitting his attacks between the two types also yields certain benefits.
Of course this depends on what the squad he's leading is armed with. In the case of leading Grey Hunters, he could make a couple of Frost Axe attacks, followed in initiative order by the Grey Hunters, then add to the Power Fist attacks of the Wolf Guard leading the Grey Hunters at the end of the close combat, allocating individual Insant-Kill wounds on many more models within a unit. It's a great way to kill off any Independant Characters or specially equipped models (Blood Angels Apothecary) more efficiently.
Foe bashing tactics aside, the real key to succeeding with Logan Grimnar comes down to which unit he's leading.
Logan Grimnar Leading Wolf Guard
As we've discussed before, the only Wolf Guard worth taking that aren't leading one of your Space Wolves squads are a pack of Wolf Guard Terminators.
I always arm mine with a mixture of combi-weapons, power weapons, a chainfist or thunderhammer (for anti-tank, anti-monstrous creature and last minute infantry smacking), a wolf claw to help with wound allocation and finally a cyclone missile launcher for long ranged fire power.
Its the optimum combination and the most rewarding in return on investment for your points. It also makes all 5 models unique for the purpose of wound allocation.
So once we add Logan Grimnar to the mix, we get a special character who gives the whole pack access to the Tank Hunter and Preferred Enemy abilities.
Tank Hunter is great for all the combi-meltas and combi-plasmas. Likewise, it's great for the cyclone missile launcher.
Meanwhile Prefered Enemy gives the small, elite pack armed with power weapons some serious combat clout -especially when Logan uses his once-per-game Living Legend ability.
The only downside is the limited room in Space Wolves transports which will often see the Wolf Guard Terminators losing their heavy weapon as they're forced into a 4 man squad to accomodate Logan Grimnar in a Drop Pod or Land Raider.
However, there's plenty of room in a Land Raider Redeemer and for maximum numbers a Land Raider Crusader can carry 7 terminators and Logan. But that's a lot of eggs in one basket at approximately an 800 points.
Logan and the 4 Wolf Guard Terminators in a regular land raider comes to roughly 650pts by comparison.
Logan Grimnar Leading Blood Claws
I think we've established that Blood Claws Suck, but many people still like them and regularly field them for fun.
To get the best from Blood Claws you need 15 of them with 2 melta guns led by a Wolf Guard. Normally we have a Wolf Priest with them as well, but Logan nicely fills this role and does it a bit better.
Unfortunately there are too many models to fit inside even a Land Raider Crusader, but that's not really what Blood Claws are for. They're there to cause a big distraction, soak up lots of firepower, run straight towards the enemy and cause lots of carnage.
Logan's ability to give the unit he leads Preferred Enemy obviously benefits the Blood Claws with Beserk Charge. If he uses his once-per-game Living Legend ability, the +1 attack for every model could give the unit some serious clout. But it all depends on how many Blood Claws you can get into close combat after taking the full brunt of the enemy's firepower. Based on previous experience, not that many seem to make it.
Want to cut the numbers down a bit and cram them all into a Crusader? That'll be 800pts please. Once again, not cheap!
Logan Grimnar Leading Grey Hunters
Combined with the re-rolls of a Wolf Standard, Logan Grimnar leading a pack of Grey Hunters is an awesome prospect. Unfortunately, you'll need a Land Raider or Drop Pod to get them into position. But we've established that with most of the other unit choices already.
Logan Grimnar
Wolf Guard with combi melta and power fist
7 Grey Huners: Mark of the wulfen, wolf standard, melta gun
Land Raider / Drop Pod
Logan Grimnar's ability to confer the Tank Hunter skill to the squad makes all the bolters great for bringing down Armour 10 targets.
Preferred Enemy is the obvious choice to give any enemy an extra hard kicking in close combat. Throw in the Wolf Standard for the Grey Hunters to reroll a 1 rolled for the number of Wulfen attacks, to wound rolls and armour saves and you can have a devastating round of combat.
Use the once-per-game Living Legend ability and they all get +1 attack with said rerolls at the same time. Now that's pretty tasty!
Finally, there's the overlooked skill 'Relentless'. This lets you rapid fire all those bolters before charging into close combat, especially if disembarking from a Land Raider.
For all this you're looking at just over 700pts. Compared to Logan and 4 Wolf Guard Terminators in a Land Raider for 650pts, this doesn't seem too bad.
Logan Grimnar Leading Long Fangs
When the new Space Wolves Codex was released, everyone wanted Logan Grimnar leading their Long Fangs jumping out of Drop Pods and firing off their multi-meltas. It's a no brainer choice for getting into the thick of things, but can the Long Fangs take much of a beating in the thick of close ranged combat? Probably not.
Relentless, Tank Hunter and even Prefered Enemy have their part to play when Logan Grimnar leads a pack of Long Fangs.
All you need to do is choose your heavy weapons, what to equip a Wolf Guard with and which method of transport will be best.
I always favour massed missile launchers for my Long Fangs because anything else is too expensive to justify. While lascannons with Tank Hunter might be a drool inducing prospect, at 40pts per model it's just not worth it. So here's my little line up:
Logan Grimnar
Wolf Guard in terminator armour with cyclone missile launcher
Long Fang Sergeant
5 Long Fangs with missile launchers
That comes to just under 500 points.
This unit can ride in a Land Raider or simply walk up the board, firing off missiles with Relentless before taking up a good position and turning their skills to Tank Hunters for a healthy barrage of 8 krak missiles with +1 to the armour penetration roll.
No one's going to want to charge them with Logan leading them. But is the Great Wolf wasted in this capacity?
Considering that the Space Wolves army seems to thrive on securing the midfield, this could be an excellent central unit.
Get them in the centre, surrounded by your Grey Hunters and Logan augments the entire army with his Living Legend ability while the Long Fangs lay down a surpressing fire with their missile launchers. If this tactic sounds risky, then maybe it's worth giving the Long Fang Sergeant a power fist for good measure? He does have the same stats as a Wolf Guard after all.
More aggressive players have tried to pair Logan Grimnar with a pack of Long Fangs all armed with multimeltas for the same points. This doesn't seem to fair any better against tanks outside of 12" than missile launchers and with a maximum range of 24", the missile launchers would probably be a better and more versatile choice with their longer range and frag missile options.
Is it worth putting them in a Land Raider? They can disembark and fire their heavy weapons -even charge into close combat if need be. It's not bad, but the Land Raider is a lot of points and anything close combat related with Long Fangs, even if lead by Logan, seems very risky.
CONCLUSION
Logan Grimnar can lead all of the best units in the Space Wolves army, so you're really spoilt for choice when it comes to placing him. However, he'll always need to ride in a Land Raider or Drop Pod if you want him to see close combat.
But whatever happens, Logan Grimnar is an augmenting character that's dedicated to close combat. Get him in the middle of your army and let him do what he does best -which is supporting the units around him.
Just remember all the skills at his disposal, even the lesser used ones like Relentless and Fearless. They all have their place in the theatre of table top war.
Personally, I plan to put him with a pack of Grey Hunters because they can make use of all the High King skills while Logan can make use of their Wolf Standard.







17 comments:
August 29, 2011 at 2:03 PM
That is a really awesome model!!! Quick hunt down who did it and get him to do a write up ;)
Thanks for these, will be interesting to see what you put on the remaining HQ choices after such a long time since the original ones were put up.
Given us more time to experiment with them for a better write up :)
Winning :)
August 29, 2011 at 2:12 PM
That was a really good, well thought out writeup. I would be interested in seeing you do the same for Ragnar Blackmane.
August 29, 2011 at 2:17 PM
All in good time.
I'm working my way through tactics for all the special characters. It's been a long time coming...
August 29, 2011 at 2:21 PM
Been lookin' forward to these, much obliged!
August 29, 2011 at 3:11 PM
very interesting, I'm very much impressed by your tactics reportand point of view! really well done. Thank you for sharing
personally I'm not a great fan of putting Logan in an Army under the 2000pts due to his points sink but I do however take Arjac a lot, in a droppod with a FullOps GH squad.
greetz
Bert
August 29, 2011 at 3:57 PM
MM-pod with extra WG and PW on the pack Leader, or just MM-pod with Logan and nothing more. Great!
Or Logan and 10 dudes in TDA, 2x CML and a RP on foot and you're good to go. Magic shooting and nothing that you can ignore while marching up the mid-field.
I dont like him beeing kept in a LR. Seems like a waste of his perks keeping him in there for maybe the first two rounds of a game.
August 29, 2011 at 5:20 PM
That conversion is from Kai, a member of Spanish Team, the group of the best spanish miniatures´s painters!!
See more here:
http://www.spanish-team.com/foro/viewtopic.php?t=13039&highlight=logan+grimnar
August 29, 2011 at 6:10 PM
I like this article very much (and that awesome picture)
I put my Logan Grimnar in a unit of 10 Wolfguard
2x TDA+cml+pf
2x TDA+ss+pw
6x PA+ccw+bp
with Logan it's 625 pts
this unit is good at shooting and in close combat. It can soak up a lot of fire thanks to the 2x storm shields and 6x PA WG.
like the article said it needs to be supported, but for my foot slogging army it's a very good centre.
I hope this gives you another point of view then pure TDA ^^
August 29, 2011 at 6:39 PM
Im a bit surprised you didnt mention Logan+Arjac+Longfangs in a Droppod. Thats my setup and it provides incredible survivability and punch for your squad. Additionally its a lot of fun to play.
Try it guys !!
August 29, 2011 at 11:28 PM
Logan + ML Long Fangs w/Meltagun Sgt. + Cyclone Terminator w/Combi Melta & Chainfist or Storm Shield + Drop Pod = Unit of fun... Or put them on foot in the center of the army.
August 30, 2011 at 12:37 AM
I've always felt that it is underrated to use Logan's ability to count WG as troops and just use 21 point WG with storm bolters. I know they die just as easily as GH's but they pack some serious fire power. I only have one unit of them just for fun, but having more might be fun. If you can afford it in your army you can always use a rune priest with master of runes and use Living Lightening and Storm caller to add some survivability to the WG.
August 30, 2011 at 12:47 AM
Great article man! Thanks for sharing.
August 30, 2011 at 1:26 AM
my favorite atm (havnt played that much). is
Logan in a wolf guard unit with frost claws and some other closecombat weapon, just amazing to have a unit with 40 or 50 attacks that rerolls to hit and to wound and no armor. + logans attacks. against my poor orc opponent it was amazing to whipe a whole 30+ mob in one round of combat :)
August 30, 2011 at 8:26 AM
That Logan conversion is amazing, I really like the current Logan mini however I'd love to be able to convert something up like that.
Thanks for the tactica again as well, I'm busy painting up Logan atm as my first Space Wolf model (Most of the army is assembled however) and this stuff is gold dust to me!
Stokie_Rich
August 30, 2011 at 3:16 PM
Mmm, Made me realize how Logan fit simply with Grey Hunter does a great job when "compare" to Wolf Guard kept in power armour. Knowing that he as the power to make Wolf Guard becoming Troops it would seem that regular troops are worth it when walking with him.
Logan
10 Wolf Guard in Power Armour
Vs
Logan
10 Grey Hunter
Great point of view within the article. Good job ! I change the axe of my Wolf Lord to a bigger one after having seen this picture a while back. Great weapons combination view on that Logan.
August 31, 2011 at 8:12 PM
If only GW could produce a Logan like that :(
September 24, 2011 at 10:32 PM
A good amount of that wonderful conversion ( Russ is proud! ), looks like the bits from the SW terminator box.
I assume the storm bolter, is from the original model, but its positioned differently.
I have no idea about the chest piece.
Those are my thoughts, anyway.
Great write-up as always!
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