Tuesday, June 14, 2011
Hi, I thought I'd be cheeky and send an email as I'm a big fan of the blog and looking for advice and didn't know who else to turn to!
I play Space Wolves and have a 'Wolfwing' terminator army, which as I know isn't very competitive and would like advice on how to improve it. Should I just quit on the idea of an all terminator army and go for a more balanced list?
I play a footslogging style and thinking of playing them as a shooty army that sits back with cyclone missile launchers and assault cannons to thin out opposition numbers before moving forward and relying on counter attack.
If you want a terminator army, the best way to do it is to 'do a Deathwing' but with Logan Grimnar leading the army.
A while back I said that Wolf Wing wasn't as good as the Deathwing. Well, that's not entirely true now.
Deathwing Assault seems to be pretty redundant now, because it takes so much more firepower to dent one of the newer armies. Unfortunately, Deathwing Assault was the only really good special rule of the Deathwing, aside from Fearless of course. Although it's worth rememebering that the Apothecary gives 1 squad Feel No Pain too, which is usually assault terminators.
The Space Wolves all-terminator army looked awesome on paper, but I had to question the long term viability of everyone having combi weapons while the storm bolter was a better long term weapon.
Not to mention that the Power Fist was noticeably BETTER than Initiative 4 Power Weapons in close combat! Striking first clearly isn't so important.
As a result, James' Deathwing has been beating the hell out of the Marc's Grey Knights thanks to the high strength of the Power Fist, which is something we really didn't expect.
I know I harp on about the best all round wolf guard terminator load out, and I'm convinced I've found it. But this unit only performs well in a regular Space Wolves army and while it could form a very aggressive template for an entire Space Wolves Terminator army, the classic storm bolter and powerfist is better all round on a larger scale. This is mostly because it requires far less micro management.
Anyway, here's my suggestion...
Logan Wolf Wing Terminator Army
2 Wolf Guard Terminators with thunder hammer and storm shield
2 Wolf Guard Terminators with chainfist and storm shield
1 Wolf Guard Terminators with chainfist, storm shield and a cyclone
5 Wolf Guard Terminators:
1 has storm bolter and power weapon
1 has storm bolter and chainfist
1 has storm bolter, powerfist and cyclone
2 have storm bolterand power fist
That comes to about 1800 points.
This is essentially James' Deathwing army substituted with the Space Wolf equivalents.
The Terminator army advances in a big blog, gunning down stuff by focussing its firepower while Logan and the thunder hammer storm shield terminators advance in the middle of it all.
Then once close, Logan pops his "everyone in 18" get +1 attack" special and they go mess people up.
My friend James is playing his Deathwing this way, but I feel that Space Wolves could do better thanks to their Counter-Charge rule. Because who in their right mind is going to charge into that? Daemons? Bring it on!
Room For Improvement
There's still a lot of room for improvement with the Logan Wolf Wing Terminator army. Becuase unlike the Deathwing you're not restricted to 5-man squads. You can have anywhere between 5 and 10. You may want to include some Lone Wolves if you're foot slogging too.
So there's a lot to play around with. The problem is that there's too much choice, which makes it difficult to figure out what the best size of squad is.
Although on the plus side, the points saved on the 'shooty' squads made purchasing the overpriced (63 points each!) thumder hammer & storm shield terminators a little easier.
But in the meantime, I'd recommend 'doing it like the Deathwing' for the best results. And if all else fails -pummel it with powerfists!
PS: I'm constantly tempted to pick up a Deathwing army, because it's just so easy to build and throw down for a game. All you need is 6 boxes of terminators, maybe another box to make your characters in plastic. So that's £157 from Wayland Games. Mental!
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