We take another look at the Logan Grimnar Wolf Wing Terminator army, thanks to an email from one of our readers.Hi, I thought I'd be cheeky and send an email as I'm a big fan of the blog and looking for advice and didn't know who else to turn to!
I play Space Wolves and have a 'Wolfwing' terminator army, which as I know isn't very competitive and would like advice on how to improve it. Should I just quit on the idea of an all terminator army and go for a more balanced list?
I play a footslogging style and thinking of playing them as a shooty army that sits back with cyclone missile launchers and assault cannons to thin out opposition numbers before moving forward and relying on counter attack.
Regards,
Daniel
Hi Daniel,If you want a terminator army, the best way to do it is to 'do a Deathwing' but with Logan Grimnar leading the army.
A while back I said that Wolf Wing wasn't as good as the Deathwing. Well, that's not entirely true now.
Deathwing Assault seems to be pretty redundant now, because it takes so much more firepower to dent one of the newer armies. Unfortunately, Deathwing Assault was the only really good special rule of the Deathwing, aside from Fearless of course. Although it's worth rememebering that the Apothecary gives 1 squad Feel No Pain too, which is usually assault terminators.
The Space Wolves all-terminator army looked awesome on paper, but I had to question the long term viability of everyone having combi weapons while the storm bolter was a better long term weapon.
Not to mention that the Power Fist was noticeably BETTER than Initiative 4 Power Weapons in close combat! Striking first clearly isn't so important.
As a result, James' Deathwing has been beating the hell out of the Marc's Grey Knights thanks to the high strength of the Power Fist, which is something we really didn't expect.
I know I harp on about the best all round wolf guard terminator load out, and I'm convinced I've found it. But this unit only performs well in a regular Space Wolves army and while it could form a very aggressive template for an entire Space Wolves Terminator army, the classic storm bolter and powerfist is better all round on a larger scale. This is mostly because it requires far less micro management.
Anyway, here's my suggestion...
Logan Wolf Wing Terminator Army
Logan Grimnar
2 Wolf Guard Terminators with thunder hammer and storm shield
2 Wolf Guard Terminators with chainfist and storm shield
1 Wolf Guard Terminators with chainfist, storm shield and a cyclone
(X5)
5 Wolf Guard Terminators:
1 has storm bolter and power weapon
1 has storm bolter and chainfist
1 has storm bolter, powerfist and cyclone
2 have storm bolterand power fist
That comes to about 1800 points.
Thoughts
This is essentially James' Deathwing army substituted with the Space Wolf equivalents.
The Terminator army advances in a big blog, gunning down stuff by focussing its firepower while Logan and the thunder hammer storm shield terminators advance in the middle of it all.
Then once close, Logan pops his "everyone in 18" get +1 attack" special and they go mess people up.
My friend James is playing his Deathwing this way, but I feel that Space Wolves could do better thanks to their Counter-Charge rule. Because who in their right mind is going to charge into that? Daemons? Bring it on!
Room For Improvement
There's still a lot of room for improvement with the Logan Wolf Wing Terminator army. Becuase unlike the Deathwing you're not restricted to 5-man squads. You can have anywhere between 5 and 10. You may want to include some Lone Wolves if you're foot slogging too.
So there's a lot to play around with. The problem is that there's too much choice, which makes it difficult to figure out what the best size of squad is.
Although on the plus side, the points saved on the 'shooty' squads made purchasing the overpriced (63 points each!) thumder hammer & storm shield terminators a little easier.
But in the meantime, I'd recommend 'doing it like the Deathwing' for the best results. And if all else fails -pummel it with powerfists!
Thanks
Adam
PS: I'm constantly tempted to pick up a Deathwing army, because it's just so easy to build and throw down for a game. All you need is 6 boxes of terminators, maybe another box to make your characters in plastic. So that's £157 from Wayland Games. Mental!







13 comments:
June 14, 2011 at 3:03 PM
Long time wolf reader here: It seems like if running a Loganwing army is being that much trouble, you might try scrapping it and try again from scratch--morphing army lists to entirely reactive metagame builds, while somewhat effective, just doesn't feel fun. You're not trying to win so much as trying to not-lose.
Try try again, after all: this is just stream of thought, but maybe drop the fists out of the squads, and the storm shields out of Logan's unit (leaving the chainfists on the Cyclone fellas). That'd scrape about 305 points, which is enough for 4 las/plas razorbacks, or 3 and a runepriest. I know you can't ride in them, but you end up with a mobile cover screen that provides support fire-- especially effective against heavy infantry. It's a really wierd concept but... at the same time, you could march behind mostly-basic predators. Rune priest granting them cover saves. Really would miss that AP2, though.
June 14, 2011 at 3:30 PM
I've been considering starting up a 1000 point Wolfwing / Loganwing as my first 40k army to learn the game. Using the advice of this Blog I came up with this list.
Logan Grimnar (Deatwing Style Army) 1000 Points
Logan Wolf Guard Terminator Squad: 500
Logan Grimnar +
2x Wolf Guard in terminator armour with Storm Bolter and Wolf Claw.
1x Wolf Guard in terminator armour with Storm Bolter and Chainfist.
1x Wolf Guard in terminator armour with Storm Bolter and Power Sword..
Drop Pod (carries 5 terminators)
Wolf Guard Terminator Squad 1: 250 points
2x Wolf Guard in terminator armour with Storm Bolter and Power Sword.
1x Wolf Guard in terminator armour with Storm Bolter and Chainfist.
1x Wolf Guard in terminator armour with Storm Bolter and Wolf Claw.
1x Wolf Guard in terminator armour with Assault Cannon and Power Sword.
Drop Pod (carries 5 terminators)
Wolf Guard Terminator Squad 2: 250 points
2x Wolf Guard in terminator armour with Storm Bolter and Power Sword.
1x Wolf Guard in terminator armour with Storm Bolter and Chainfist.
1x Wolf Guard in terminator armour with Storm Bolter and Wolf Claw.
1x Wolf Guard in terminator armour with Assault Cannon and Power Sword.
Drop Pod (carries 5 terminators)
I just need 1 more Wolf Guard box. Then I can start building. The cool thing about this army is that, though a bit cut and paste, you can increase squads in chunks of 250 points. Also you could swap out the assualt cannons for cyclones, but I'm cheap and they look so brutal :P
Ruan
June 14, 2011 at 5:48 PM
I always have wanted to try the Wolfwing Army I think it would be fun. I personal thing that Assault Cannons are better than the Cyclones. Because you really don't see alot of vechicles over the AV 12 marker anyways. And a Assault Cannon on a roll of a six auto pens 12 so I have no problem with that. And I think a terminator with a Assault Cannon looks so much more scary than one with a Cyclone.
June 14, 2011 at 7:52 PM
Have you considered trying to drop Arjac in there? He is a beast!
June 15, 2011 at 1:51 AM
Of course, but he's very expensive, which makes life tough when you're already paying out for Logan.
June 15, 2011 at 2:55 AM
The Wolf Claws aren't besser with Logan's spécial Rule? Re-roll tu hit and wound!
For me my the Squad of Logan has the maximal Wolf Claws as possible, for exemple :
- Logan 275 pts
- 2 Wolf Claws
- 1 Wolf Claw & combi plasma
- 1 Wolf Claw & Storm Shield
- 1 Thunder Hammer & Storm Shield
- 1 Wolf Claw & combi melta & Cyclone
But for me Logan goes always with his personnal Land
Raider in Battlefield (so - The Guy with the cyclone missile launcher).
Not besser so? And The Squad are cheaper!
Sorry for my english, I'm French!
Thanks
QJ
June 16, 2011 at 6:29 AM
The only problem I see with a wolfwing list is the lack of mobility. Its easy just to stay away from their assault range and pour fire into them
I know this is coming from an Eldar player, but still, having some drop-pods might help abit (even if its just one squad).
August 21, 2011 at 8:47 AM
I've made a mini Wolf wing, probably will always be out numbered but thats how i play, i like the odds against me, :)
10 termies tanked up
Logan
3 land speeders
Might work, might not, but will be a good laugh i reckon!!
September 21, 2011 at 9:00 AM
I'm going to start a Space Wolves Army as my third 40K Army soon and I tought about an Logan Wing. I want to play Logan and many WG-Terminators with double Wolfclaws and some Thunder Hammer + Storm Shields.
Because they were only good in CC I thought about Land Raiders (Crusader) to transport them.
Is there a possibility to create such a list and also have the possibilty to win with it?
Greetz
BassT
September 24, 2011 at 10:17 PM
How about a LoganWing, with the WG in their power armor?
Granted, everyone will either be in a LR type, rhino, or drop pod ( I dislike razorbacks ) but it sounds to me there will be more models on the field.
Back it up with speeders ( 2 MM/HF, 1 typhoon ), and sprinkle in some wolf priests.
Its something I've be pondering about for a while, and like to know what everyone thinks about it?
November 17, 2012 at 1:53 PM
I think Adam nailed it in constructing the squads, and the whole story about power fists vs power weapons was surprising to me as well. So what I do want to know is if you have had playing experience with this army, (sorry if you said you did in the post)and how did it do, because I love terminators but DeathWing are prancies. :D
January 23, 2013 at 6:13 AM
If you pay for Logan and are footslogging, you may as well get some long fangs and slog them surrounded by TDA. 5 move and fire missiles surround by 2+ armour saves isnt to be ignored and adds a lot more missiles for a relatively low price. These can also split fire if needed.
May 20, 2013 at 5:00 PM
I prefer to have three squads deepstrike in pods while another squad holds an ageis line with long fangs. taking a pod on a unit that won't use it lets me deepstrike and can be a fun denial unit.
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