So two weeks after the Indy GT where I came a some what disappointing 74th out of 113 there was the 1st Company Veterans Open War 15 Tournament. I was using the same army list as the GT, but the missions where more like a mix of 3rd, 4th, and 5th, edition missions, but I will explain them in each battle report.
So my list was:
HQ:
Rune Priest, Living Lightning, Murderous Hurricane, Chooser of the Slain = 110
Rune Priest, Living Lightning, Jaws of the World Wolf = 100Elites:
5 Wolf Scouts, Melta Gun = 85
5 Wolf Scouts, Melta Gun = 85
3 Wolf Guard, 2 With Power fists and Combi Meltas, 1 with a Combi Melta and a Bolt Pistol = 109
Troops:
10 Grey Hunters, 2 Melta Guns, Mark of the Wulfen, Wolf Banner = 180
Rhino = 35
10 Grey Hunters, 2 Melta Guns, Mark of the Wulfen, Wolf Banner = 180
Rhino = 35
6 Grey hunters, Flamer = 90
Rhino = 35
5 Grey Hunters, Melta Gun = 80
Rhino = 35
Fast Attack:
Land Speeder Tornado, Multi Melta, Heavy flamer = 70
Land Speeder Tornado, Multi Melta, Heavy flamer = 70Land Speeder Tornado, Multi Melta, Heavy flamer = 70
Heavy Support:
5 Long fangs, 4 Missile Launchers = 115
Razorback, Lascannon, Twin Linked Plasma Gun = 75
5 Long fangs, 4 Missile Launchers = 115
Razorback, Lascannon, Twin Linked Plasma Gun = 75
Total: 1,749
Game 1: Seize Ground vs Imperial Guard
This mission was good old fashioned table quarters which only troops/scoring units could contest and capture. Also the set up was Pitched Battle from the BRB but with only Troops and HQ's starting on the board, with 6 turns to be played.
Game 1 saw me take on Pete Delafield’s Imperial Guard which had:
Company Command Squad, master of the fleet, heavy flamer, standard, lascannon, in a chimera
Commissar Lord with a Camo cloak who was with....
A Blob of 3 Infantry Squads with 3 Lascannons,
Platoon Command Squad with 4 flamers
Special Weapons squad with 3 flamers
Both of which were in Vendettas with heavy bolters
2 units of melta Veterans in Chimeras
1 unit of plasma Veterans in Chimera
1 unit of Veterans with Carapace armour, 2 melta guns, plasma gun, plasma pistol, in a Chimera
Leman Russ Demolisher with 3 heavy bolters
Not quite the SIGAFH (Shooty Imperial Guard Army From Hell) or Leaf Blower.
Set Up
So the set up sees Pete win and set up his Vets behind the big set of ruins will his Platoon makes the most of the multi level ruin in his zone. I set up on the far right avoiding his veterans and hoping to make the most of the night fight rules in turn 1 – classic refused flank, with deep striking land speeders.
Turn 1
Sees his Vendettas come in the middle as the Demolisher rolls in at 11”. His Command Squad tries to take it down on to his Platoon Blob at the closest Rhino, but alas not even the officer could see the Rhino, never mind order! In my first turn a unit of Long Fangs take up cover in the ruins in my zone (whit the help of running) while the 2nd unit sets on the cusp of the hill in my zone. I push every Grey Hunter Rhino 12” full ahead up the right flank.
Turn 2
Sees him push his Veterans forward again with the fact they have no targets yet. His Lascannons (all 10) only manage to kill a single rhino. My turn sees 1 land speeder and 1 unit of scouts in. The land speeders goes behind his Chimeras full of Veterans but ends up nearly scattering off the board, but it ends up being a peach of a spot - right in melta range of a Vendettas rear! It shoots and blows up the vendetta. One of my Rune Priests leaves his Rhino and joins the Long Fangs in the ruins whom combine to take down his 2nd Vendetta! I try to jaws the Commissar Lord, a sergeant and a Lascannon team but all dodge the hole. The Scouts do nothing.
Turn 3
2 of his 3 unit of Veteran Squads jump out and reduce the unit of Long Fangs on the hill to 1 man, and destroy their Razorback. The Demolisher scatters far and wide and I pass the only cover save I needed to take. His Company Command Squad, Chimera and Platoon HQ light my scouts up on fire.
My turn 3 sees another Land Speeder come into play. A 10 man unit of Grey Hunters make combat with the Platoon Blob who yet again pass all their tests for Jaws :/ The commissar is reduced to 1 wound and I fail only 1 armour save but it was a 1 so I got to re-roll it thanks to the Wolf Banner and it was passed. I manage to shake the Demolisher in combat. The Long Fangs and Rune Priest in the ruins unleash a hail of frag and lightning at a unit of Veterans leaving only 2 left. The lone Long Fang charges the other unit of veterans and manages to win the combat but the Veterans hold.
Turn 4
Doesn’t see much from the Guard other than a general retreat and the Veterans killing the Long Fang in combat, but he did his job of holding them there for a turn so when my turn started I brought my last unit of scouts in to finish them off. The Grey Hunters win combat but failed to kill the Commissar Lord so the blob hold.
Turn 5
The Grey Hunters finally kill the Commissar and chase down the blob in his turn – to no losses after a staggering 53 attacks over 3 turns not one marine fell! In my turn I get that unit back into a Rhino and head off after his Company Command Squad and Demolisher. I spend this moment to finish off his special weapons squad and platoon command as they are scoring units, leaving 2 units of Veterans way over on the left behind the large ruins.
Turn 6
A few pot shots from the IG, but there sheer weight of numbers of Wolves bearing down is too much. In my turn 6 I send a unit into teach table quarter – 2 to contest, 2 to capture. The unit of Grey Hunters who took care of the blob dismount, melta the Command Chimera, and then mop up the survivors leaving only the officer to flee far, far, away.
The game ends with me with one of his and one of my own table quarters while I contest the other 2, so that makes a 3-0 win to me, which with the extra points of victory points leaves me with 22 points out of a potential 25, not too shabby!
Next week in Game 2 I will face Necron Destroyer Spam and is a lesson in "There are no easy games"









7 comments:
April 22, 2011 at 2:23 PM
how are you finding the 2xpacks of scouts? i used to use a pack to go and hunt vindicators, battle wagons ect but found that they are a 1 trick pony that want work most of time and regardless if it does work or not your just giving away a fee will point.
April 22, 2011 at 2:35 PM
That is why I take 2.
1 can/will screw up, 2 gives you a hell of a better chance to mess up some armies. Just getting 1 unit into the right spot can be a game changer IMO.
In this game the unit who came in first didn't do anything and died straight away, but it did mean that their was 1 less Chimera and Lascannon shooting at the Rhinos.
The 2nd unit came on from my own board edge and took out 2 scoring units that could of won the game for the IG - no one would expect them to come on in that sort of position!
Overall I love my Wolf Scouts!!
But if you want them to be effective, take multiples.
April 22, 2011 at 3:01 PM
What is your general placement with your Wolf Guard? Are you sticking them with the scounts or the Grey Hunters?
April 22, 2011 at 5:27 PM
With this list the power fist guys go with the scouts, and the one combi melta chap goes with either the 5 man melta squad or the 6 man flamer squad depending on the game/opponent.
In my new list it's 5x fists and melta.
April 23, 2011 at 7:41 AM
Hey man,
thanks for the reports, enjoying them. You just need to proof read them a bit :) Just so they... "flow?" haha
Leo
April 23, 2011 at 7:54 PM
Well done :)
Somewhere in the middle is not so bad. Have you played in many tourneys before?
I'd love to hear, at the end, of which units you felt didn't really help you win, and what, if anything, you'd change in your list.
Any close-up army photos of your guys?
April 24, 2011 at 1:34 PM
Well 74th at the Indy GT was disappointing but it was my first tournament in over 6/7 years.
As for Open War 15 where these reports are from.... you will have to wait and see :p
No close ups of my army yet, but I am not a natural artist like say Adam or Nacho so they are more "table top quality"
If anyone is actually interested in how I painted my Space Wolves then I will more than happily do a article for them.
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