Hey guys, Killswitch here back from Starsmash in Reading.
What a weekend it was! Met some great people, enjoyed a great event run perfectly. Enjoyed 5 epic games and the food was fantastic to boot. All in all a great weekend.
Unfortunately however, my phone with a 6 mega pix cam was sent for repair 2 days before so I had nothing to take pics with.
None the less, I shall give you all a rundown of how the weekend went for me and my wolf list.
Every game had additional points. +2 for the most expensive unit killed, +2 for having the nearest unit to the centre of the board & +2 for killing the most expensive enemy troop choice.
Here's my list again for anyone who missed it. I was trying something whacky with a lone Thunderwolf.
Jaws, Murderous huricane, Meltabombs.
Jaws, Living lightning.
2x Power fists & Combi-meltas.
1x Combi-melta.
meltagun.
Meltagun, Wolf banner. Rhino.
Meltagun, Wolf banner. Rhino.
Meltagun. Razorback with Lascannon & Twin-linked lascannon.
Meltagun. Razorback with Lascannon & Twin-linked lascannon.
Multi-melta & Heavy Flamer.
Wolf claw.
Wolf claw.
4 Rockets.
4 Rockets.
Me and the Brighton warlords lads arrived about 10 minutes late due to traffic so we had to play each other. I got the draw to play John with his Necrons.
The mission was different aswell. There was 1 objective in the middle, and to capture it you must have the whole of a troop choice within 6 inches. If one model is out you cannot capture it. With this in mind I took the board with more cover as I advanced.
His list was a basic 20 warriors, 2 units of destroyers, nightbringer, a unit of heavy destroyers and a monolith.
I took first turn this game which helped me push the middle objective early. The game was tight midgame but after the nightbringer fell down a hiole, my scouts killing a unuit of destroyers and my tag team thunderwolves tore down a unit of warriors, it was set in stone for a win my way. It may of come down to a draw as the monolith didn’t turn up till turn 5, and when it came down, the warriors in the corner hiding from my army, would teleport onto the centre objective.
Good tactic, but after he rolled a 6 and a 5 for a LD check on that unit which I threw all my rockets and lving lightning at to cause a LD check, they ran off and he phased out. Unlucky to john and great game throughout.
I got full VP’s & game pts, putting me on table 1 already. Win for me and 6 bonus pts.
Day 1 – Game 2
Josh Roberts and his guard already! Great, lol. I was hoping to face him on day 2 or the last game after I’d woken up, but nevermind, its all the luck of the draw.
The table was littered with terrain which I liked, bar one corner which had only 1 impassable tower which I knew I didn’t want. 5 Objectives, spearhead.
I placed the objectives as far apart as possible, whilst trying to keep them near some decent cover for my rhino chasis. Josh won first turn roll (great) and setup as expected, with plenty of fire lanes. I deployed nothing, and reserved everything. There was no cover and the only cover available was LOS blocking which would force me to push out in the open or hide out, with no objectives nearby.
Josh went on with 2 turns worth of moving, positioning everything to face me as I moved on. 2 Vendettas flew to my right flank whilst the rest kept centre or the left flank covered and the hydras positioned themselves to the back of the board to cover most of the fire lanes.
My turn 2 saw me bring one 1 rhino squad with a rune priest, 1 razorback squad, my scouts and 1 thunderwolf, who all deployed in a corner. My scouts came on the worst side possible, the left side, which was perhaps 14-16 inches away from anything, so I deployed them near the first hydra squad.
Shooting saw my scouts roll double 1 to hit, and that’s how it was for the whole game for me. My lascannon missed, and that was all I had. His turn saw my scouts wiped out and my razorback wrecked.
Turn 3 I had no luck with reserves, only my other thunderwolf, my other razor squad & my rhino squad come on. My long fangs and speeders, 2 units which I needed, still slugging it. Moved my thunderwolf up to assault his blob squad of 20 guard on his objective. My thudnerwolf eventually killed them all by his turn 5 which was funny.
All my shooting was ineffective and turn 4 saw me lose my 1st rhino squad, and the rune priest getting slapped in combat by guardsmen.
Turn 5 was close, speeders dropped down to flame off his platoon comman off 1 objective and my whole army trying to shoot off his chimera and vendetta off my objective but alas my roles were awful. I could go into detail on how I almost won/drew but to put it simple, I just couldn’t roll effectively.
Loss for me with 4 Bonus pts.
Day 1 – Game 3
This was against a past guest blogger, spiky James. His army had 1 wolf lord on thunderwolf with goodies, 1 wolf guard battle leader on thunderwolf with goodies, 4 thunderwolves with goodies, 2 units of 10 grey hunters in rhinos, 10 grey hunters in a pod and a rune priest.
It was dawn of war, capture and control. This game would come down to whether I can break my rhinos through his thunderwolves, and whether he can break his thunderwolves through my army.
I had first turn so allowed me to move up and setup. His pod came down and killed some long fangs, then I killed them all with my thunderwolves and razorbacks. Rockets wrecked one of his rhinos and my rhino squads pushed up.
He moves his thunderwolves up to counter my rhino advance, whilst my scouts smashed his wolf guard battle leader left behind to a pulp. They were then swept away by grey hunters. He didn’t have much on the advance so I assume he was looking for the draw. My 1 chance to get rid of some of the tunderwolves who lined up for a nice multi-jaws shot failed miserably due to him rolling 2 4+’s to nullify them.
He assaulted my rhinos who moved 12 and only wrecked one of them, the other unharmed. The unharmed rhino pushed forward, tank shocking through his thunderwolves and near his objective, poping smoke. My wrecked squad was pinned so just sat there awaiting their punishment, which saw them lose half their number to the next assault. My thunderwolves continued their rampage, wiping out another grey hunter squad before the wolf lord himself comes along to finish them off.
Turn 5 which could see the game end saw me throw my rhino squad who was about an inch out and my speeders onto his objective. After shooting the rest of his army and assaulting the speeders with a full squad of hunters & the wolf lord, they both stood standing tall, and after the inevitable roll of a 1 for the game to continue, saw James’s easy draw fall down the drain.
I felt bad for pulling such a stunt, so I said to play on, which saw him wipe my grey hunter rhino squad and rune priest off the face of the earth. The speeders who would not die were subject to James’s armies wrath, and to my amazement, still stood tall only being stunned and losing a weapon or two.
Great game and fantastic army to boot. Win for me with 4 bonus pts.
End of Day 1 saw me with 2 wins and a draw, but my bonus points kept me on table 7, so I was to play Simon Edwards and his Eldar.
Day 2 – Game 4
This was against an interesting elder army with a farseer, avatar, 2 wraithlords, rangers, 2 units of dire avengers, 3 war walkers, fire dragons in a serpent and some warp spiders.
Objective was to hold the centre, whilst our most expensive HQ and troops drop an objective if they die.
Not much to comment on this game. Cover allowed him to advance rather unscathed but once he got close I was able to capitalise with my full force.
Scouts cam on and run down 5 scouts & a whole unit of dire avengers. My thunderwolves killed his fire dragons & warpspiders, and my rockets and las/plas killed 1 wraithlord and avatar.
Due to the avatar dropping an objective near his avengers, the game would have been a draw on turn 5, but it went on and I went to almost table him, leaving a wraithlor down to 1 wound and 1 war walker left.
Great game and lessons learned when facing wraithlords, if I didn’t have a power fist in my grey hunter units, I would of just sat down and died over time lol.
Day 2 – Game 5
My victory points and bonus points saw me shoot straight to table 3 as a lot of players ended up with draws this game and last, meaning I skipped past them.
I was originally meant to face Kiran Reddy and his Seer council/Eldrad combo of doom, in a KP mission. This was a bad matchup for me so I wasn’t feeling too confident, but then I was called over by a ref and was asked to swap players, as there were 2 players who had played one another already. I was pleased to see Ben clark was one of them and immediately requested to play him.
Ben was the one who took 1st place at the oxford OGC, beating me by 200pts leaving me with 2nd place, so I was adamant to get my revenge. He accepted and so the players were swapped.
His army was 2 vet squads in chimeras with plasamguns and lascannons. 3 Vendettas, 3 Hydras, 2 Manticores and a command squad with melta in a chimera. 1 Vendetta was outflanking and he also had 3 ratlings outflank, lol.
I took first turn and took the side with a tall building allowing my long fangs great fields of fire. I also took this side as there was more chance of cover as I moved up, which was crucial against such a guard army. He decided to bite the bullet and deploy, hoping for a 6 to steal initiative or hope for a rubbish first turn by me, which is likely.
Thankfully he rolled a one so I moved up midfield. My shooting saw 1 vendettas stunned, 1 of them immobilised aswell. Not great but it reduced the firepower incoming greatly which is what I needed. Both rhinos popped smoke which helped as I passed every cover save needed so stop them bailing out to face the wrath of his plasma vets who moved up. His vendetta rolled a 1 when moving through terrain which meant both vendettas were immobilised, awesome. The command squad also moved up ready to shoot the remnants but before he could, one of his manticore shots landed straight on them killing both his meltavets, awesome.
My turn saw all my melta bouncing off as he also past plenty of cover, however I was lucky to immobilise both his advancing chimeras with my rockets. One thunderwolf had also died previous turn, so his brother was out for revenge, charging into his command squad, leaving the commander on a wound due to his 5+ inv. This turned out to be great as the thunderwolf was now locked in combat in his turn. My rune priest cast murderous hurricane on his vet squad then assaulted then, staying locked in combat.
His turn saw one of my razorbacks wrecked and one of my rhinos immobilised and weapon destroyed. 1 squad of long fangs was wiped out and both his vet squad and commander was wiped out in combat.
My turn 4 saw the big pivot of the game. My wolf scouts turn up behind him near his hydras, destroying 2 with their meltaguns. My greyhunters blew up the 2 chimeras in the midfield with their meltaguns and my runepriest meltbomb’d the last chimera.
His turn 4 saw little happen as all he had left to make a difference were the manticores, but due to some bad scatter, the only thing lost was the other razorback.
Turn 5 saw me mopping up, deep striking speeders blowing up a manticore and his last hydra taken out. Scouts moved on to kill one vendetta whilst my hunters smashed the other. His ratlings came on the turn before in a corner so I couldn’t table him, but I wasn’t having any of that.
First I took down his outflanking vendetta which finnaly decided to show up and blow up my boxed rhino, then I shot 1 frag rocket hitting 2 ratlings. He decided to go to ground after I got a direct hit causing 2 wounds. 2+ cover save and he rolls...snake eyes! Brilliant.
He then rolls his LD check, needed a 5 or less, what does he roll, double 2. Damn. By the end of turn 6 he was left with a lone ratling sitting in a wood drinking a mug of beer not knowing what on earth is going on.
Excellent game and against a fantastic opponent. I won with 6 bonus pts.
Overall I came 3rd place, earning me a nice little trophy. I met some great friends and the whole event was brilliant, and would really recommend it to all, competitive or not, for next year.
Cheers
Alex