
With a decent draw under my belt I was happy with my progress so far the second round was posted and I was up against Mike Yeung and his Blood Angels. There was a lot of power armoured lists at this event 8 of which were Blood Angels and another 8 were Space Wolves so I was not surprised when I was matched up against them.
This game would be Seize ground with 5 objectives with a pitched battle set up, Mikes army consisted of:
Reclusiarch
Deployed with Death Company
Death Company x 9
3 x Power Weapons
Deployed in the Storm Raven
10 Tactical Marines
Lascannon
Meltagun
Powerfist
Rhino
10 Tactical Marines
Lascannon
Meltagun
Powerfist
6 Assault Marines
Powerfist
meltagun
Razorback Lascannon/TL Plamaguns
6 Assault Marines
Power Weapon
2 x MM Attack Bikes
Vindicator
Siege Shield
Predator
Autocannon Turret
2 Lascannon Sponsons
Storm Raven
DeploymentMike won the roll off and elected to go first ( I never ever win these rolls) there was plenty of LOS blocking terrain on this table but not enough to hide that Storm Raven of his. Mike combat squadded his Tactical Marines and then deployed on the left hand side of the table in a bit of block.
I placed my Long fangs well out of the way on the right in some cover but still within range to provide support to the rest of my army. All four of my rhinos were placed behind cover ready to advance right down the enemies throat the next turn. Hidden behind these were my Wolf Lords following up the advance, again I placed the Wolf Scouts in reserve.
Turn 1The Blood Angels did a bit of shuffling around whilst the attacks bike Turbo Boosted across the table towards my Long Fangs. The Vindicator moved forward 6" bring it into range of my Rhinos.
In the shooting phase the Vindi opened up on my Rhinos hitting one square on destroying it and causing the troops inside to spill out. Everything else in the Blood Angel army either missed or failed to do any damage.
I was worried about that Vindicator, in fact I was so worried I did a stupid thing and moved my Thunderlords straight forward followed by the Rhinos.
My Long Fangs stayed put and fired at the advancing MM attack bikes blowing one up whilst the other dodged the incoming fire.
I then ran my Wolf Lords getting a 5 on distance bringing them nicely into charge range of the Vindicator. I then charged it with my Thunderhammer Lord swung 6 times, hit twice and managed to stun it. Not he result I was wanting and now like an idiot I was in the middle of the Blood Angel lines un supported.
Turn 2The Blood Angels closed in around my Wolf Lords, the Death Company jumped out of the Storm Raven and advanced into charge range whilst the Tac squads readied to rapid fire. The last attack bike moved up to the Long Fangs looking to disrupt their activities.
Not surprisingly the Wolf lords were then subject to a torrent of fire from pretty much every unit in the army, the Fenrisian Wolves were ripped to pieces and each Lord ended up taking a wound a piece after making several Invulnerable saves.
They were then charged by the Death Company, my Wolf Claw Lord managed to kill 4 of the crazed marines but it was all to much for my ThunderLords as they were swamped by strength 5 Power Weapon attacks and dragged down.
The Attack Bike also tried to charge my Long Fangs but was just out of range and failed.
With my Thunderwolves dead I was lacking some serious hitting power now, I had three Grey Hunter packs now in range to do some work on the enemy but I was definitely on the back foot now.
The Death Company were now in the open so I positioned a pack to get the charge in this turn and hopefully finish them off, but I still had a lot of firepower to deal with. I rolled for reserves but my Scouts were nowhere to be seen.
I decided to ignore the incoming Attack bike with my Long Fangs and instead targeted the Storm Raven hitting it with all 5 missiles and blowing it out of the sky.
My Grey Hunters opened up on the Death Company but did little damage my other packs were too far away to contribute effectively. I then charged the Death Company popping my Wolf Banner on the way in, both sides were hitting at the same time this time round with exception of the Reclusiarch who hacked down three Grey Hunters. My Grey Hunters in return then killed off the remaining Death Company but took more casualties in return from power weapons. Despite this I was still in combat with the Reclusiarch and it had cost me most of my pack leaving me four Grey Hunters in the fight.
Turn 3Mike was now moving the rest of his army to counter charge my packs, he had left a combat squad in the rear awaiting the arrival of my Wolf Scouts. The Vindicator and the Predator moved out of harms way 12", I had forgot Blood Angels had fast vehicles!
The shooting phase saw two of my Rhinos being wrecked and several Grey Hunters being gunned down whilst trying to get out of the wreckage. The Vindicator fired on the pack still in my deployment zone which lost its Rhino the turn before killing 6 of the Pack.
It seemed the focal point of the battle was going to be the scrap involving the Reclusiarch as Blood Angel Reinforcements rushed in to assist the Chaplain.
The Reclusiarch aided by a fresh squad of Assault Marines looked like he was going to finish off the last few Grey Hunters in combat but he whiffed his attacks and what did get through did not wound. Everything else in the combat was striking at Initiative 4 so I plowed all my attacks into the Reclusiarch finishing him off. The Assault marines then sent a flurry of attacks into the Grey Hunters killing two leaving the Wolf Guard and Wulfen left in combat, the Wolf Guard swung his power fist and killed an Assault Marine making the combat a draw.
The Attack Bike finally charged into my Long Fangs in cover, both sides swung at each other but neither caused any wounds but my Firepower was now locked in combat.
By now I had another two packs moving in to support the remainder of my Pack in combat. The smaller of the Packs closed in on the Jump pack Marine nearby whilst the other moved to assist their brothers
The depleted pack that had lost its Rhino turn 1 moved into the centre of the battlefield behind cover claiming a nearby objective, they were less than combat effective but could still claim objectives for me if I kept them alive.
Finally my Wolf Scouts came in from reserves and arrived in the back field, they moved on behind the Predator and then Meltagunned it into oblivion.
My shooting phase didn't really consist of much else apart from a few bolt pistol shots here and there. The assault phase saw my Grey Hunter packs charge into combat. The Jump pack Marines and my smaller pack traded blows killing a few on each side resulting in a stalemate. The larger Pack joined the fight in the centre tipping the scales in my favour however after all attacks had been made I had not managed to kill off the Assault Squad.
The Long Fang Vs attack bike fight raged on and we both laughed as again neither side did bugger all and again we had a draw.
Turn 4 This turn is a bit of a blur for me to be honest, more Blood Angel combat squads were moved into support the melee in the centre whilst the Razorback moved to counter the newly arrived Wolf Scout in the rear and the Vindicator moved 12" to get away from any meltaguns but kept in range to support his army.
My Scouts were subjected to a mass of low AP fire wiping them out in one go whilst the Vindicator tried to hammer my small pack tucked away claiming an objective, luckily the shot scattered by miles.
The fresh Blood Angel combat squads poured into the melee and once again both sides took massive casualties but this time I was outnumbered, had no banners and paid for it leaving only a couple of Grey Hunters alive. Although I lost combat I still hammered the enemy leaving them thin on the ground.
The small pack of Grey Hunters were killed off as the Blood Angels Sgt kicked ass with his power weapon this turn. The finally the attack bike managed to kill a Long Fang winning the combat but my Veterans held.
My turn was pretty quick because I was pretty thin on the ground by now and most units were locked in combat. Just to give an overview there were three objectives up for grabs at the minute. I held one and the Blood Angels held another, the third was being contested by both sides but we were both running out of Troop choices.
I had an active Rhino so I blasted it forward 12" to help contest the third objective, my Grey Hunters claiming the other objective moved into a sneaky position which made them out of sight but still claiming.
With no shooting I move onto the assault phase, the combatants in the centre must have worn themselves out as both sides did bugger all either whiffing attacks or failing to do any harm resulting in a draw! Good for me though.
The Attack bike was picking up the game now as it killed two Long Fangs this turn but took a wound in return but once again my trusty Vets held their ground.
Turn 5The Blood Angels once again shifted around making sure no vehicle had remained stationary just in case my powerfist broke free of the combat in the centre. They then tried to destroy the Rhino ploughing through their lines but after the smoke had cleared the Rhino had lost a weapon and was stunned.
The Melee in the centre finally ended as the Blood Angels got the upperhand of my Grey Hunters killing them off, they were however severely depleted with only two Marines remaining who consolidated back towards the third objective.
The Epic Attack Bike Vs Long Fangs scrap became even more laughable as once again neither side inflicted any damage.
I had nothing to do in my turn as I had hardly any troops left on the field the only good news was that my Long Fangs finally killed off that bloody attack bike!
And with that we rolled to see if the game ended, I offered a small prayer to Russ but he must have been busy because we rolled a four and the game continued.
Turn 6With my Long Fangs now free Mike played defensively and consolidated all of his forces onto one objective soundly claiming it, he could have pushed the Vindicator forward and wiped my Grey hunters out but he held it back not wanting to risk it.
The only shooting came from his Razorback which tried to take out my Rhino again but failed.
In my turn I retaliated by Launching some Krak missiles into the Razorback but I only managed to Stun it.
At this point in the game we were both holding an objective each and I think we were both pleased when we rolled a 3 at the end of the turn ending the game.
ConclusionWhat did I learn today kids? My Wolf Lords are not super men and should not go running off without support or they die! I was starting to see the major flaw in my list after this battle and was learning the hard way how to run two Wolf Lords. Mike could have gunned it in turn 5 and killed off my Grey Hunters thus winning the game for him but I was lucky that he didn't. I really needed to put my thinking cap on from now on or I was going to get a spanking if i carried on playing the way I was.