I haven't taken my Space Wolves to battle for a little while now, so my first game would be against James in a Dark Angels VS Space Wolves grudge match.In our last battle the Dark Angels had been ripped to shreds by a horde of rampaging Space Wolves. James was determined not to let that happen again!
For this game we both took the opportunity to try out our 1000 points army lists for Battle of the Chumps and see how they faired.
James wasn't so confident about his 1000 points army while I knew mine was pretty powerful, even if I'd never used a Rune Priest before.
I chose to take Jaws Of The World Wolf and Murderous Hurricane for his psychic powers. I was tempted to drop one of them for Living Lightning, but Murderous Hurricane was universally awesome against units of infantry while Jaws Of The World Wolf is fear inspiring and with a little bit of luck, could spell the doom for any Independant Character or heavy weapon trooper.
You can checkout my Space Wolves Escalation Army List. Meanwhile James took the following in his 1000 points:
Interrogator Chaplain with jump pack
10 Assault Marines, Veteran Sgt with Powerfist
10 Tactical Marines with lascannon, melta gun
+ Razorback with twin linked heavy bolters and extra armour
10 Tactical Marines with lascannon, melta gun
+ Razorback with twin linked heavy bolters and extra armour
Land Speeder Tornado with heavy flamer and multimelta
Note: Unfortunately James forgot to field his Land Speeder in this first game. It was only after we finished player and discussed the game that he realised. Don't worry, we had a rematch which you can read on Wednesday!
MISSIONWe rolled for mission and got Capture & Control with a Dawn of War deployment.
I won the roll off and went first, placing my beer barrel objective in the centre of the board! James then chose to place his objective in the top left corner, behind a building.
I set up 2 Rhinos and the Rune Priest riding in one of them with the rear hatches 7" from the board edge.
James set up two 5-man combat squads with lascannons on the roofs of the building left of centre and to the far left.
My plan was to drive down the centre, fend off anything that came my way, then hopefully send a Rhino or two to go and contest the far left objective.
James rolled to seize the initiative and failed. The first turn was mine.
TURN 1Everything came on from the board edge. Two Grey Hunter squads walked on and embarked into the waiting Space Wolves Rhinos, which both sped forward 12" and fired their smoke launchers.
On the left more Grey Hunters arrived in a Rhino and did the same.
On the right, the Long Fangs arrived in their Razorback and ran into the ruins to get into position for next turn. Then the Razorback would move away to give them a clear line of fire.
In the Dark Angels turn, James brought on both 5 man combat squads with melta guns in Razorbacks with the Interrogator Chaplain and his assault team hiding behind the tanks.
Aside from blasting the storm bolter from the Rhino with the Rune Priest in, his firing was ineffective.
TURN 2The Space Wolves advanced in their Rhinos which skidded sideways as the Rune Priest and melta gun armed Grey Hunters fired from the open hatches.
Meanwhile the Long Fangs Razorback immobilised itself on a rock, but fortunately 3 of the Long Fangs were still able to fire their missile launchers.
The combined firepower of the Space Wolves exploded one of the Dark Angels Razorbacks, showing the assault squad in debris and blew the turret from another.
Meanwhile the Interrogator Chaplain and his assault squad suffered two casualties from the Rune Priest's Murderous Hurricane. And if they wanted to move next turn, they would have to move as if in dangerous terrain.
I had no intention of getting my Space Wolves out of their transports unless the Rhinos could be stationary or be blown up, allowing me to disembark right in front of a unit I'd like to charge in my following turn.
James made my wish come true by advancing both of his Dark Angels combat squads and wrecking the Rune Priest's Rhino with a melta gun while leaving his precious assault squad and Interrogator Chaplain where they were.
The Rune Priest and his Grey Hunter pack disembarked right in front of the Dark Angels combat squad. Then, I failed my pinning test! My huge mob of Space Wolves were stuck -what a disaster!
Meanwhile the other Dark Angels combat squad charged the other Space Wolves Rhino, attempting to plant krak grenades, but their attacks had no effect.
TURN 3The Grey Hunter pack on the left burst out of their Rhino transport and crashed into the side of the Dark Angels combat squad, protecting their pinned Rune Priest and fellow Space Wolves.
Meanwhile the Grey Hunter pack on the right disembarked and charged the other Dark Angels combat squad.
The two small combat squads were torn limb from limb by the frenzied Space Wolves before the Grey Hunter reformed ranks in front of the Rune Priest's pack.
James poured all of his firepower into the nearest Space Wolves pack before charging in with the Interrogator Chaplain and assault squad. When the fight was over, only the pack's Wolf Guard and a single trooper remained of the Grey Hunters. They fled the combat, losing 5 to 3, but the Interrogator Chaplain, 2 assault marines and the veteran sergeant couldn't catch them, which left them to consolidate a poor 3".
Faced with 18 Space Wolves led by their Rune Priest, the Interrogator Chaplain was as good as dead. James conceded the game at this point.
CONCLUSIONI had a plan right from the start and I stuck to it. For the Space Wolves, claiming the midfield is the most important thing you can do, because then range isn't so much of an issue -and if it is, the Long Fangs are there to help you out.
The Rune Priest's pack getting pinned was very unfortunate, but because I'd kept my whole army in support of each other, I was able to have another Grey Hunter pack sweep in and save the day.
I think James made quite a few mistakes in this game. The first was trying to hold the centre. The second was not committing his Interrogator Chaplain and assault squad. Who cares if they take a few wounds, they're Space Marines!
The Interrogator Chaplain led assault team was my only worry about his army, because when it charges it can pretty much wipe out a whole Grey Hunter squad.
I suggested that next time he focussed all his firepower units on his objective while the Chaplain led assault team and 5 Dark Angels in a Razorback stay in reserve and arrive to claim or contest my central objective while I'm depleting my resources in travelling diagonally across the board to attack his objective.
While James forgot to field his Land Speeder in this game, I don't think it would have made a huge difference beyond blasting apart a Rhino earlier on. But he'd already committed his forces to defending the centre, which was his downfall -and I guess the Land Speeder would have given the Long Fangs something more interesting to shoot at...as we found out in our next game!
Stay tuned for the next Space Wolves VS Dark Angels battle report on Wednesday!































