My first game with my Space Wolves army against the Dark Eldar. This would be an interesting Space Wolves VS Dark Eldar battle report, because neither myself or my opponent knew exactly what we were doing, but the game was brutal, close and bloody all the same.I knew from reading Sean's Dark Eldar blog that his army was fast, numerous and relatively fragile. Unfortunately we didn't roll the Kill Points mission (shame!) and got Secure & Control with 5 objectives instead and the standard Pitched Battle set up.
I rose to the challenge with my new army, who would no doubt be outmanoeuvred and get shot a lot. But that does with the territory if you're a Space Marine it seems. At least the Space Wolves should be a lot tougher than my old Tau army.
Adam's 1500 Points Space Wolves ArmyWolf Priest: Runic armour and wolf tooth necklace
Wolf Guard: Terminator armour, combi-melta, chainfist
15 Blood Claws: 2 Melta guns
5 Wolf Scouts: Melta gun
(X3) Wolf Guard: Combi-melta, powerfist
9 Grey Hunters: Melta gun, power fist, wolf standard, mark of the wulfen, + Rhino APC
Wolf Guard: Terminator armour, cyclone missile launcher
6 Long Fangs: 5 Missile launchers + Razorback APC with twin linked lascannon
Sean's 1500 Points Dark Eldar ArmyArchon: Reaver Jetbike, Punisher, Combat Drugs, Shadow Field, Tormentor Helm, Plasma Grenades
Dracon: Agoniser, Splinter Pistol
5 Incubi + Raider
7 Wychs: Shredder, Plasma Grenades, Succubus with Agonisor + Raider
(X2) 5 Dark Eldar Warriors: Dark Lance + Raider with Horrorfex
(X3) 5 Dark Eldar Warriors: Splinter Cannon + Raider with Horrorfex
(X2) Ravager: 3 Disintegrators
Ravager: 3 Dark Lances
DEPLOYMENT
We rolled for Objectives and got 5. As neither of us had actually made any objective markers, I reached into my pocked for five £1 coins. Now there was something worth fighting for!
Between us we placed the Objectives fairly close together, which suited me just fine. The last thing I wanted was to have to chase after a large number of objectives spread far and wide.
We then rolled off to choose table sides and take the first turn, which Sean won, before saying that I should go first. I was quite baffled by this, because he had so many dark lanced that he could make life hard for me by taking the first turn, but he insisted that going second would be better, so that he could swoop onto objectives.
In my experience people don't tend to do so much 'swooping' if they're dead! And with that I began my deployment.
It was quite apparent by this point that I didn't really know what I was doing with my army, how the units should work together or how I'd fair in close combat against Dark Eldar Wyches, Incubi and a drugged up Dark Eldar Lord. So I thought I'd do a mixture of attack and defend to see what works. I didn't want to stray too far from the objectives, because Sean had a lot of units and they were all very fast.
I deployed my Long Fangs in a building to the left along with their Razorback transport. I deployed the 3 Grey Hunter packs in their Rhinos in the centre and the Blood Claws led by my Wolf Priest to the right.
Each unit would go forth and claim and objective while remaining within sensible distance to help one another out should the going get tough. Or at least, that was the plan.
Sean set up his army spread out evenly with the Dark Eldar Lord, Wyches and Incubi in reserve. On the left was his Triple Dark Lance Ravager, in the centre a Triple Disintegrator Ravager and to the right another Triple Disintegrator Ravager. Each Ravager on the flanks was accompanied by a Dark Eldar Warrior squad in a building with a Dark Lance. Other Dark Eldar Warriors were deployed in their Raider transports which were sprinkled liberally along his lines.
TURN 1The Wolf Priest led the Blood Claws charging forward, to the nearby ruin, next to one of the objectives.
Two of the Grey Hunter Rhinos roared their engines and moved forward 12", skidding sideways and firing their smoke launchers. The third Grey Hunter Rhino held back should any of the forward squads need reinforcing. I also didn't know where to drive the Rhino, so it seemed safest to stay put.
The Long Fangs split their fire between the Triple Dark Lance Ravager on the left and the Triple Disintegrator Ravager in the centre. with most of the krak missiles missing their targets or striking cover, it's a pitiful display of firepower, but they do manage to stun the Triple Dark Lance Ravager on the left.
In the Dark Eldar turn, Sean gets his vengeance with the Triple Disintegrator Ravager in the centre which opens fire on the Long Fangs before they can improve their aim. The Space Wolf veterans go to ground, but still lose 3 of their number, including the Sergeant.
The other Triple Disintegrator Ravager on the right fires at the Blood Claws, inflicting 2 casualties as the young Space Wolves go to ground to avoid the incoming plasma fire.
Important Note: Dark Eldar Disintegrators are the equivalent of plasma cannons and they hurt!
An empty Raider for the Dark Eldar Warrior squads with a Dark Lance each both zoom up the flanks, behind buildings. Meanwhile every Dark Lance in the Dark Eldar army opens fire on the two Grey Hunter Rhinos parked in the centre of the board, but are either unable to hit their targets or cannot see them through the cloud of smoke.
TURN 2The Wolf Scouts arrived from reserve and appear Behind Enemy Lines, next to the Triple Dark Lance Ravager that was stunned by the Long Fangs in the previous turn and blow it apart with their melta gun.
The 2 advancing Grey Hunter Rhino rumble forward and the Grey Hunters disembark, blasting the Triple Disintegtrator Ravager in the centre apart with a melta gun and blowing the Dark Lance off of a nearby Raider before it's finished off by a lascannon shot from the Long Fang's Razorback. The Dark Eldar Warrior squad survives and hides in the wreckage.
With the Razorback threatened by one of the flanking Raiders, the third Grey Hunter Rhino speeds towards the nearby church ruin. The Grey Hunters disembark and do their best to shoot it down, but only succeed in stunning the Dark Eldar crew, leaving the skimmer unable to move or fire next turn.
In the Dark Eldar turn the Wolf Scouts are fired upon by the two nearby Dark Eldar Warrior squads, losing two of their pack to splinter rifles.
The remaining Ravager blasts the Blood Claws with Disintegrator fire once again, killing a few more of the young Space Wolves.
Meanwhile, the Wyches arrive from reserve and charge into one of the Grey Hunter packs. Calling upon the power of the Wolf Standard to reroll all 1's, combat commences and the Space Wolves counter charge their enemies. The Grey Hunters lose 4 of their number before tearing the Wyches apart in a frenzy of chainswords, claws and powerfists. Only the Wyche Succubus remains standing and flees the battle, too fast for the Space Wolves to pursue.
It was at this point we all realised just how ferocious the Space Wolves are in close combat!
TURN 3Having caused plenty of carnage, I decided to pull the Grey Hunter packs back. They both got back in their Rhinos and reversed up to the objectives around the centre. I knew that the Archon on jetbike and the Incubi would no doubt be showing up this turn and I didn't fancy my chances. I think in hindsight that this was far too cautious.
The Grey Hunter pack in the ruined church on the right flank continued firing at the stunned Raider, blowing off its Dark Lance and stunning it again. I can't believe I'm wasting a whole Grey Hunter squad on a single Raider.
The Wolf Scouts continue to battle the Dark Eldar Warriors on the left and lose close combat. It has to be said that Sean rolls some exceptional dice. But the grizzled Space Wolves hold their ground and fight on.
The Long Fangs split their fire and take out both Raiders on the left flank. Good shooting boys!
The Razorback targets the Ravager on the right, stunning it.
The Blood Claws begin moving slowly through the cover of the ruins again, trying to get closer to the Dark Eldar Warriors in the building while guarding the nearby objective. The Ravager is still an issue and will need melta-gunning next turn!
In the Dark Eldar turn, the Incubi led by the Drachon arrive from reserve and Turbo Boost alongside the Blood Claws.
Similarly, the Dark Eldar Archon on jetbike also arrives and Turbo boosts behind cover, Ready to attack the Grey Hunters on the objective.
Sean fires what few Dark Lances he has operable, but has no luck against the Grey Hunter Rhinos.
The Dark Eldar Warrior squad armed with a splinter cannon begins running towards the Archon on jetbike from their downed Raider on the left flank. Sean is fast running out of units.
TURN 4Determined to take down the Raiders to reduce Sean's mobility in the dying turns of the game, both packs of Grey Hunters left disembark into cover and opened fire.
The Grey Hunter pack to the right destroyed their target and had moved forward to claim an objective in the ruins. The Grey Hunter pack to the left only succeeded in disabling the Dark Lance of the nearby Raider. Unfortunately, they were also likely to get charged by the Dark Eldar Archon on jetbike who was hiding around the corner of the building. Bring it on!
The Grey Hunter squad slowly moving through the church ruin bottom right finally blew up the Raider!
Meanwhile, the Blood Claws move through the ruins, onto an objective and fire their melta guns at the Turbo Boosting Raider carrying the Drachon and Incubi. The skimmer explodes in a huge ball of flame, but only one of the elite bodyguards are killed in the spectacular crash.
With the Raider gone, the Long Fangs and their Razorback can draw line of sight to the remaining Ravager, but once again, due to cover and obscuring ruins, they only manage to stun the crew.
The Incubi charge out of the burning Raider wreckage only to be counter-charged by the Blood Claws, led by the Wolf Priest. After a swift and bloody close combat, only the Drachon, Wolf Priest and Wolf Guard remain standing.Meanwhile, the Archon revs his reaver jetbike into action and slices through the Grey Hunters holding an objective to the left. He takes a wound from a combat drugs overdose before killing 4 of the Space Wolves. In retaliation, the Grey Hunters land a dozen blows, with a wild strike from their Wulfen brother disabling the Dark Eldar Lord's Shadowfield, rendering him helpless in the next round of close combat. The Archon wins close combat and the Space Wolves, fee, but are quickly caught by the swift Dark Eldar. They regroup and get back into the fight with their And They Shall Know No Fear special rules and pass all of their armour saves. Things aren't looking too good for the Archon!
A squad of Dark Eldar Warriors runs towards the close combat, looking to contest the objective.
The Wolf Scouts and the Dark Eldar Warriors in the building to the left continue to battle it out, fighting to a stalemate.
A Dark Eldar Warrior squad in the centre disembarks to rapid fire the Grey Hunters holding the objective and manage to kill 3 of them! Holding this objective could be tougher than I thought.
TURN 5This would be the final turn, so I had to grab those objectives and make everything count. Due to time restrictions, Sean and I had earlier agree to conclude the game on Turn 5.
This turn was all about objectives, so the Grey Hunter in the ruined church got into the Rhino, which promptly parked itself inside what was left of the building, sitting squarely on an objective.
In the centre, the Grey Hunter pack climbs to the higher level of a ruin to be within claiming range of the objective. Meanwhile the Rhino moves through the lower levels of the ruin to sit on the objective itself...until it gets stuck on a rock and immobilises itself. Doh!
The Long Fangs and their razorback target the Ravager again, only managing to stun it once more. At least it's not blowing me apart with its Disintegrators.
Now exposed and vulnerable without the Shadowfield to protect him, the Dark Eldar Archon is ripped apart by the ferocious Grey Hunters, before the battle weary Space Wolves consolidate on to the nearby objective, supported by their Rhino APC. The approaching Dark Eldar Warrior squad will never be able to take it from them.
On the right, the Drachon kills the Wolf Guard terminator with his Agoniser before being finished off by the Wolf Priest. Wounded and weary from the fight, the Wolf Priest consolidates back into cover to contest the objective.
At the back of the battlefield, in the ruined tower, the Wolf Scouts finally lose their war of attrition and the last Wolf Scout is killed by the last Dark Eldar Warrior.
By the Dark Eldar turn, Sean doesn't have much left, but moves the Dark Eldar Warriors on the left within 3" of the objective held by the Grey Hunters to contest.
Another squad of Dark Eldar Warriors performs the same move, contesting the objective in the ruin in the centre which was also held by a Grey Hunter squad.
This leaves the objective currently contested by the Wolf Priest. Right of the centre, a Dark Eldar Warrior squad embarks in a nearby Raider, which moves 12" to contest the objective, then fires its Dark Lance at the Wolf Priest. It hits, wounds and a failed cover save later, the objective is claimed by Sean.
The game ends as a Draw with 2 objectives contested, 1 objective unclaimed, 1 objective claimed by the Space Wolves and 1 objective claimed by the Dark Eldar.
CONCLUSION
It was tense and it was close. But that's because we both played like noobs!
Full credit to Sean though, because this is his fourth game with the Dark Eldar and prior to that he hasn't really played much Warhammer 40K at all.
He could have gone first, set everything up and then proceeded to systematically blow me away, one unit at a time. But he didn't. I guess I'll find out how that feels next time we play!
As for me, I could have played a lot better. I was also cautious to commit all 3 Grey Hunter packs to the front line. My placement of the Blood Claws was also poor.
However, I didn't want to surge forward, get all my Rhinos blown up and be left stranded. Sean has a lot of units in his Dark Eldar army and when everything's moving 24", he can easily leave you behind.
But while I could complain about my deployment, tactical choices, pulling the Grey Hunters back, then putting them back into the fight, my biggest mistake was failure to identify key threats.
All those sleek Eldar skimmers sort of look the same until they open fire. The Ravagers were (ravaging?) very destructive, which became clear when they vapourised half my Long Fangs pack on the first turn.
With only the Long Fangs and their Razorback providing long ranged firepower, picking my targets is incredibly important.
Anyway, there's some food for thought for my next game. But if there's one thing I've learned, it's that no one messes with the Space Wolves in close combat!
You can also read this battle report from the Dark Eldar's point of view.


































