Ive been asked numerous times about the “All On Foot” army lists. Now 1 Problem we have always had is vulnerability to long range firepower, more so from guard armies, and perhaps now even the new Dark Eldar. To that end I have always suggested never to take an army on foot.This has changed, now with the new Faq. Saga of the hunter is a great new thing, which all wolf players can now take full advantage on. Here is a 1750pt army I have thought up of due to these changes, and hopefully will take your fancy:
Wolf Priest: 110pts
Saga of the hunter.
Rune Priest: 100pts
Storm Caller, Tempest Wrath.
15 Blood Claws: 250pts
1 Power Weapon & 2 Flamers.
+
Wolf Guard with Power Fist & Combi-melta: 43pts
Storm Caller, Tempest Wrath.
15 Blood Claws: 250pts
1 Power Weapon & 2 Flamers.
+
Wolf Guard with Power Fist & Combi-melta: 43pts
This will form the frontal assault. 18 bodies rushing towards your opponent. Spread this unit out infront of the rest of your army to give them a cover save (as your opponent will have to shoot through this unit first). Now, with storm caller, even in the open this squad has a 4+ cover save. If half the squad is behind or in cover, they are getting a 3+ cover save. Pretty handy if you ask me.
Next we will need some Grey hunters to for the spear head assault to back up the blood claws assault:
10 Grey Hunters: 180pts
2 Meltaguns, Banner, Mark of the wulfen.
+Wolf Guard with Power fist & Combi-melta: 43pts
3 units of these come to 659pts. Total so far is 1172pts, leaving us with 578pts. Now from here I would personally suggest some Long fangs and wolf scouts. However, I would really push people to try their own units to supplement the 51 marines rushing forward. Perhaps some Lone wolves or even 2 small units of Thunderwolves. Whatever you fancy, as long as it hits hard.
Now, onto my own variation. Next I will take 2 units of Long fangs, as they are great & reliable anti-tank, and go well with the whole “All On Foot” theme. Ill take some missiles and plasma cannons to give me some useful anti-meq and to throw some templates on any terminators which might try to smash their way through our battle lines:
6 Long Fangs: 150pts
3 Rocket Launchers & 2 Plasma Cannons.
2 of these bad boys costs us 300pts, leaving us with 268pts. These lay down the hurt from afar, supplying your army with useful and sufficient long ranged firepower.
Time for some scouts! Now usually I would take small units and just throw them behind enemy lines and pop a tank. But seeing as we need to reliably assist our force on foot, I suggest taking them a little more geared for combat:
6 Wolf Scouts: 115pts
Meltagun, Mark of the wulfen
+Wolf Guard with Combi-melta: 23pts
Now as you can see, they just aren’t as threatening as I originally planed. Although there are 2 units, they just arnt much of a threat. So instead, I suggest dropping 2 of the blood claws and a flamer to accommodate the scouts, giving us 35pts to play with. This should allow 1 of the wolf guards to take a power fist, and the other a wolf claw.
Now, the army should now look like this:
Wolf Priest: 110pts
Saga of the hunter.
Rune Priest: 100pts
Storm Caller, Tempest Wrath.
6 Wolf Guard: 253pts
5 with Combi-meltas & Power Fists.
1 with Combi-melta & Wolf Claw.
13 Blood Claws: 215pts
1 Power Weapon & 1 Flamer.
10 Grey Hunters: 180pts
2 Meltaguns, Banner, Mark of the wulfen.
10 Grey Hunters: 180pts
2 Meltaguns, Banner, Mark of the wulfen.
10 Grey Hunters: 180pts
2 Meltaguns, Banner, Mark of the wulfen.
6 Wolf Scouts: 115pts
Meltagun, Mark of the wulfen
6 Wolf Scouts: 115pts
Meltagun, Mark of the wulfen
6 Long Fangs: 150pts
3 Rocket Launchers & 2 Plasma Cannons.
6 Long Fangs: 150pts
3 Rocket Launchers & 2 Plasma Cannons.
Total: 1750pts
That gives us 75 marines on foot, all sorts of sizes and threats.
Plenty of melta to really scare your opponent away. Lots of bodies to literally liter the board with marines, which should really scare the pants off your opponent. You have decent long range firepower & the scouts should really threaten your opponent from behind. Blood claws give your hunters a cover save, and the storm caller will provide your blood claws with a cover save aswell (4+ due to saga of the hunter from the wolf priest).
Tactics come hand in hand. Dawn of war will be the biggest pain. If you win initiative I suggest taking first turn, so you can push up as fast as possible. Even if you don't get first turn, deploy those blood claws with the priest in a solid possition so that they are on the board ready, deployed in cover for a steady 3+ cover.
Spearhead is your friend, unless your opponent is clever and deploys right back in the corner. Make sure you try and interlink those grey hunters so that some meltaguns are facing the front, as some armies may try to ram your units. having meltas up front allows you to death or glory when needed. Not many armies expect this many 3+ armour bodies. Guard with their Hydras, vendettas etc will quake, as they wont be able to handle that many bodies.
Remember that your scouts don't always need to deploy via BEL'S. They can infiltrate then scout, to gain good ground. They are gret for stopping your opponent scouting first, or stop infiltrators getting too close i.e. genstealers & vendettas etc.
Let me know what you guys think and remember to push forward and never give up. This isnt precicely a finese army, and its rather slow. You wont be doing much on turns 1 & 2 except moving forward and putting down some rocket/plasma shots, so keep at it. The game will take a huge turn once you reach your opponents lines, and with that many grey hunters/bloodclaws etc. it wont be an easy fight for your opponent.
Any requests or questions, feel free to contact me on alexflyf@hotmail.co.uk
-Killswitch







30 comments:
December 15, 2010 at 12:17 PM
Does this list's main 'trick' not fall apart completely with Dawn Of War? You need to deploy far forward right? To close ground quickly and take advantage of night fighting?
Only problem is you can have either the Wolf P or the Rune P attached in DoW, but not both...so go stormcaller priest for a 5+ or But then Wolf Priest has to run with a GH squad...
Without the WOlf Priest, the Blood Claws do not hit anywhere near as hard, so do you deploy with the BC's?
Why plasma cannons on Long Fangs?
Only 2 anti tank targets first turn with 2 transport suppression targets from plasma... will this list not just be run around by mech armies?
Loganwing all day long for foot wolves bro... IMHO
December 15, 2010 at 12:26 PM
I'm liking the idea, but I'm wondering why you set Blood Claws in front (other than unit size I guess). If you run a spread out Grey Hunter squad in the centre with cover saves and then back it up with more GHs and BCs then surely you can form a bit of a gunline as you advance then lay down some serious pain with BCs charging into the enemy from behind your GHs?
December 15, 2010 at 12:26 PM
I was pointing it up two plasma cannons and three missiles is 160. Just fyi. Oh love the blog I lurk a lot and now i really want to do this type of army my poor rhinos get to stay home for a few battles and kck back the 10w-40.
December 15, 2010 at 12:30 PM
Yeah, I have to agree with Venerable. While your army selection is solid, I just think foot marines are too slow and unwieldy to be successful.
December 15, 2010 at 1:05 PM
As a 'Nid player, that list puts a bit of the fear into me just because there's so many marines out there, in so many squads, that it's tough to kill them all before they mass-shoot you down. If I were expecting it, it wouldn't be a problem (lots of Shrikes with boneswords), but if I didn't have a list tailored for it, it would throw a wrench in my target priority.
December 15, 2010 at 1:29 PM
Hi! Been lurking around here for some time, too...
I've recently started playing 40k again (haven't played since 2nd ed) and so went for an all foot army too.
I usually take 15 bclaws with a wguard termi, 2 or 3 x 10 hunters each with wguard termi, 2 rpriests and a skyclawpack with wolf priest.
When points to spare add in 2 long fang packs or large bikepack with additional priest or even more hunters. A mixed wolf uard pack is nice too. Yes, i did suffer initially from mech armies, but with the addition of the faster units, it becomes a lot easier.
December 15, 2010 at 1:36 PM
This isnt meant to be competative venerable, this blog isnt just for that :) Ive been asked to make a foot list for a few people who'd like to use other things than the norm.
As explained, in DOW, you deploy the blood claws and wolf priest in terrain. Thats a 3+ cover right there, so you don't need storm caller.
Yes the Long fangs are a typo :( Just drop 1 fist :)
The list wont win tourneys but its something to be fearful of. Armies which rely on anti-tank and people who usualy play against small msu units will find it hard to break. Sitting back and shooting wont work unless you have a lot of anti-cover pie plates, which not many people take nowadays. Wolf scouts coming in from behind help with that aswell :)
@ Happydude333: Its as you say, squad size. The amount of bodies means you can conga line a lot more of the board, which means all your grey hunters will have a consistent cover save. Not just that but, as for a "gunline" approach, thats non existant in this army.
Plasma cannons are for anti-terminators/FNP troops. I love em personally, and its a bit boring to see the same old rocket spam.
@ Gareth, so how does loganwing seem to be effective? How does foot orks still cause some people problems. How many people can actually handle over 60 marines heading towards you and scouts coming behind you. Not that easy. With the amount of razorspam, lascannon spam etc that you see daily, how do you think they would handle such an army? They sit back and shoot? That wont work. With everything having a cover save, even out in the open, they are ignoring half the lascannons and plasma guns you hit with.
Atreyu has the point. Not many balanced lists will expect such an army. Nids and their massed hive guard will do hardly anything. Genestealers would quake at that many boltguns! Furious charging gaunts? Terminators and alike? They have to deal with numerous melta/plas cannons/fists/rending and even bolter wounds.
Massed autocannons i.e. hydras? Every marine has a 3+ armour, so your going to need a lot more firepower to stop their advance, and remember the scouts are there for a reason!
Whats peoples thoughts on perhaps including some lone wolves instead to deal with threats such as daemon princes etc? The loss of scouts is a tough one imo though.
Killsiwtch
December 15, 2010 at 1:47 PM
I really like this list and don't think Dawn of War will be a big a problem for the Claws as much as reduced effectiveness for the Long Fangs.
I think this list would really shine at 2000 adding in Bjorn. I think he radius of re-rollable moral will help your pack, as will his ability to become an objective. He'll essentially be a walking objective that can walk with your main force and should be a big help with objective games.
The downside of the list, I feel, is that there's no really "scary" unit. Everything is solid, but I don't think there's one unit that will put fear into people.
Facing something as normal as a Wolf Lord on Thunderwolf with Storm Shield and Frost Weapon will really ruin your day since he'll be able to charge from beyond melta range and only really worry about a single power fist. Same thing with Blood Angels and Dark Eldar, who will also fight first in Assault.
December 15, 2010 at 2:17 PM
Killswitch - lol. Fair point...inclusiveness works...
One word to kill this army...Colossus baby! OK, so 2...lol ;)
I agree totally that alot of 'balanced' forces will fail to kill 60 odd marines..as long as you can pressure them, which your fangs and scouts should be able to do...
December 15, 2010 at 2:19 PM
sorry for double post, just caught last bit of your post.
i think a Lone Wolf w TDA, Chainfist, SS and 2 dogs would be immense.
They serve the same purpose as the scouts...to dilute the firepower coming at your foot squads by presenting a threat that needs to be addressed...whilst slow in a mech army, the LW keeps pace with this force. Compliments well.
December 15, 2010 at 2:37 PM
@Killswitch: I said "foot marines" and like you said, it's not meant to be competitive. I agree the armies you mentioned are effective and have their place, but they all bring something to the table that this army doesn't possess. TWC, CML, Landspeeders, and Foot Orks have a few more dudes at T4. I wasn't trying to say that you can't make it viable, just that pure foot marines aren't the best. Sure, lascannon and razorspam may have problems, but I am sure you could also name some armies that would chew this up. Besides, for relatively little points, you could have your 60 marines in transports as well.
December 15, 2010 at 3:17 PM
Great write up!
However, I disagree with the fact that the quote, "...their feet on solid ground, just as Russ intended" (SW Codex, p.61.) does not mean the complete exclusion of any kind of transport other than their own two feet. This simply refers to their stubborn mistrust of more arcane technology such as teleporting.
After all, the Fenrisians are a see faring people who live on islands. Beach head assaults is in their blood. Riding a Rhino into battle is just the same as riding a longboat to storm a beach head.
The quote also says, "[they] prefer to fight with their feet on solid ground...". It doesn't say they dislike transportation. They even ride Thunderwolves into combat.
This is great write up for an all infantry list, but I don't think that it is forced to be so by claiming to be fluff related of a single quote.
December 15, 2010 at 3:18 PM
Perfection!!! I’m a career Army Officer just getting back into WH40K after 10 years…moving around the world is a major part of my life so the more compact army the better for me. Nothing is better than light infantry for mobility (101st Airborne experience). Tanks and vehicles just slow you down – AIR ASSAULT!
Most of my army is dismounted infantry based and the new FAQ makes me very happy. I had been trying to figure out an expensive pelican case option to protect my future vehicles during frequent moves but I think I’ll just stick to dismounted infantry for now now.
December 15, 2010 at 3:41 PM
@ Ramath: it was just a title, sorry :( thought it was catchy xD
December 15, 2010 at 4:41 PM
I like the list but for 2.3 marines, you can get a rhino... Seems like a worthwhile trade. You'll still have a tonne of bodies and mobility...
December 15, 2010 at 5:44 PM
My standard army is Foot Wolves, and you're absolutly right, mech has problems. 4-5 11 man units of Grey Hunters with plasma/melta multi-melta (counting the Wolf Guard leader) backed up by long fangs with a lone wolf and SW HQ's is nasty. Sure you're walking, but after a couple of turns so is the enemy. The only differance is the points he spent on the Razorbacks got you an extra squad of Grey Hunters.
December 15, 2010 at 6:35 PM
@Ramath - Lighten up Francis, it's just a title. :)
December 15, 2010 at 6:52 PM
I liked the list. It certainly seemed worth a shot and I thought your tactical comments were sound.
Foot lists are hard to use and have a number of vulnerabilities. It's hardly the end of the world now is it?
My own foot list has less than forty models in it. You try keeping them alive...
December 15, 2010 at 7:21 PM
DOOOOM on you Alex!!!! How dare you mis quote Russ! ;)
December 16, 2010 at 4:03 AM
cue my 50 assult marines, librarian, and 2 priests (only 1600). =)
December 16, 2010 at 6:21 AM
Don't worry killswitch I liked your title.
Plus any army with BC's gets three thumbs up from me! :)
Now if we could only find a use for a WGBL. :(
December 16, 2010 at 2:24 PM
I would like to point out that the picture of Leman Russ is *totally* inappropriate!
Firstly, he is on one foot. Surely having him perched on one leg, perhaps from losing a bet, hardly is a good representation of a Wolf list being on foot. Two feet firmly on the ground next time, please.
Secondly, Wolves cannot take allies. Why are there SoS behind him? The WH pdf Codex shows that lady allies *cannot* be taken.
This picture was totally misleading!
Sincerely? Marshal Wilhelm.
December 16, 2010 at 4:36 PM
lmfao xD
December 16, 2010 at 7:57 PM
wow, lol, what part of 'Great write up!' did y'all miss?
I said it was a great article, and I truly feel that way! I was just saying that the quote didn't necessarily mean a list couldn't include any kind of transport.
@ Killswitch: As a title, it is very catchy!
December 17, 2010 at 12:38 AM
I recently played in a tournament with a very similiar list and acctually won ;)
This is what I had:
Wolf Priest
Saga of the hunter, Melta bomb, Wolf tail talisman
Wolf Scouts x5
Mark, Melta
+Wolf Guard: Powerfist, Combimelta
Lone Wolf
Terminator, Chainfist, Storm Shield, 2x Fenrisian Wolves
Grey Hunters x10
Mark of the wulfen, 2x Melta, Flagga, Fist
+Wolf Guard: Powerfist, Combimelta
Grey Hunters x10
Mark of the wulfen, 2x Melta, Flagga, Fist
+Wolf Guard: Powerfist, Combimelta
Grey Hunters x10
Mark of the wulfen, 2x Melta, Flagga, Fist
+Wolf Guard: Powerfist, Combimelta
Blood Claws x15
2x Melta, Powerfist
+Wolf Guard: Powerfist, Combimelta
Grey Hunters x5
Melta
+Wolf Guard: Terminator, PW, Stormbolter, Cyclone
Long fangs x6
3x Missile Launcher 2x HB
Long fangs x6
5x Missile Launcher
December 17, 2010 at 4:20 AM
Great news on the tournament win Jimmy!
I'm just curious as to why the cyclone termi went with Grey Hunters not Long Fangs? It obviously works for you, I'm just not seeing how, as an opponent, I would see that as an obvious first choice pack to kill off, unless that was it's use, a small pack with a heavy weapon to use as a lure.
December 17, 2010 at 3:21 PM
Its not obvious, it sits on objectives, and isnt THAt easy to kill, seeing as there are 45+ marines right infont of him lol
January 28, 2011 at 12:10 PM
The list actually inspired me to paint all my 13th company tht I was disgusted with after they disallowed the codex, I appreciate the time u put into the list. ill be running these guys in our upcoming paint and play escalation tourney
February 16, 2011 at 10:11 AM
I disagree on giving the Long Fangs some plasma cannons. I'd stick with the MLs, as they're cheaper, more useful IMO, and not run the risk of blowing up in your face :}
Plasma cannons on a dread wouldn't be a bad idea. From your "vs DE" entry, I'm very much liking them in my slog list.
As for the slog list, and those who don't think they're useful, they actually are. I love mine, but my opponents are threatening not to play against me anymore ...
Babies! XD
September 24, 2011 at 4:18 PM
A slogging SW list works fine. Players need to try it first before bashing the idea.
Even on foot, you'll need some fast-moving squads to help you out. I never take to the field without 2 MM/HF speeders and a typhoon speeder. Each in its own FA slot, since I hate the current vehicle squad rules.
They'll take out the tanks, and other non-sense, before the rest of the list gets banged up.
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