Tuesday, May 11, 2010

Space Wolves for Ard Boyz

3:06 PM by Adam Smith ·
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Hey Adam,

I've been reading your blogs for a while now and am impressed with your techniques for list building. I am not new to 40K but have only adopted Wolves since the new codex.

I am preparing for Ard Boy's here in the US and am taking Wolves for the first time. I have a couple of lists I am debating over and was wondering if you wouldn't mind looking them over for me and giving me some feedback?

Thanks
Brian


Hi Brian, thanks for getting in touch. We play a little differently in the UK compared to you chaps in the US it seems. Here it's about value for points and where you are it seems to be about smashing face with power units and enormous armies crammed into a small playing space -but I'll see what I can do.


Brian's Space Wolves for Ard Boyz

Wolf Lord in Terminator Armor 220pts
Belt of Russ, Saga of the Bear, Wolftooth Necklace, Frost Weapon

Njal Stormcaller 270pts
Runic Terminator Armor

Rune Priest in Terminator Armor 140pts
Chooser of the Slain, Wolftooth Necklace, JoTWW, Living Lightning

Wolf Guard Pack #2 520pts
10x Wolfguard in PA, 10x Storm Bolters, 3x Power Weapons, 1x Power Fist
Landraider Crusader w/ Multi Melta

Wolf Guard Pack 1: 230pts
Wolf Guard for GH's come from here, plus Terminator w/Cyclone Missile Launcher for Long Fangs #1, and 1x Wolf Guard in PA for Long Fangs #2

Grey Hunters Pack 230 pts.
10-Man 2x Plasma Gun, 1x Power Weapon, Wolf Guard w/ Power Fist, Combi-melta, Melta Bombs
Drop Pod w/ Deathwind ML

Grey Hunters Pack 225 pts.
10-Man 1x Plasma Gun, 1x Melta Gun, 1x Power Weapon, Wolf Guard w/ Power Fist, Combi-melta, Melta Bombs
Drop Pod w/ Deathwind ML

Grey Hunters Pack 205 pts.
10-Man 1x Plasma Gun, 1x Melta Gun, 1x Power Weapon, Wolf Guard w/ Power Fist, Combi-melta, Melta Bombs
Drop Pod

Long Fang Pack #1 170pts
2x Lascannon, 3x ML
Squad Leader with Bolt Pistol and CCW

Long Fang Pack #2 170pts
2x Lascannon, 3x ML
Squad Leader with Bolt Pistol and CCW

Vindicator 120pts
Dozer Blade

My plan is to drop the pods empty to contest objectives, place turrets and cover between me and my opponent. The Wolf Guard and Wolf Lord ride in the LR, the Long Fangs set up in cover, and the rest footslog. - Brian

My Thoughts
Based on what people were saying about Adepticon the Imperial Guard Leaf Blower list is incredibly common in the US and combined with the apparent lack of scenery, it's the stand tournament list.

Here in the UK we go for mechanised lists and tend to steer away from Drop Pods because the army is quite predictable and can easily give away Kill Points.

However, if you're likely to come up against Leaf Blower lists, you need to hit them hard, fast and with the numbers to deal with them and soak up the damage.

So, if you've got your heart set on drop pods, I'd lose the Long Fangs, get more Grey Hunters and give everything as much melta as possible and launch straight in there!

And if you're going to pour hundreds of men in, be sure to take Logan Grimnar. Not only is he great for leading Long Fangs with lascannons out of a drop pod, he gives everyone in 18" +1 attack, which will be really important if you're doing a clustered drop pod assault. He's also much better than the expensive Wolf Lord you currently have in your list.

Finally, I'd never take a unit of Wolf Guard in power armour. It's terminator armour or not at all! Otherwise their upgrades simply aren't cost effective.

The Vindicator's not a bad choice and can be a frustrating distraction of your enemy is frantically fighting off a horde of Space Wolves. Just be careful how close you fire to your own troops!

CONCLUSION
So in summary, if I knew was going up against The Leafblower and was generally playing high point games with crowded tables, I'd take Logan Grimnar leading lascannon armed Long Fangs in a drop pod, joined by a WolfGuard in terminator armour with cyclone, combi melta and chainfist.

Then I'd have as many units of 9 Grey Hunters with melta gun, mark of the wulfen, wolf standard, powerfist and Wolf Guard with powerfist and combi-melta in a drop pod.

Any Wolf Guard units would be in terminator armour and equipped with all manner of combi-meltas and combi-plasmas. If the table is as cluttered as I imagine, long ranged weaponry will be the last of your worries when your Space Wolves blanket the board.

Finally, I'd strip the Deathwind Launchers off the drop pods to pay for as many men as possible!

Then you just need to brush up on your Drop Pod tactics and splitting your force into two halves.

Remember that your army list is only half the battle. You can have the most devastating army in the game, but if you don't know how to play it, you're in trouble.

So it's:
Melta guns galore.
Logan and Long Fangs for fire power on the move and devastating long ranged fire after you land.
Rune Priests for casting nice Jaws Of The World Wolf lines through enemy infantry and Murderous Hurricane for big units of infantry.
Master drop pod tactics: Going first or second, where to land, what to land and how to reinforce.

By using as many units as possible in combination with the Drop Pod Assault rules in a high points game, the Space Wolves can dominate the middle of the board and turn the game into a close ranged blood bath -which is what they excel at!

I hope that helps Brian, and good hunting!

What do you guys think?

16 comments:

BlackBeardFreelance said...
May 11, 2010 at 3:39 PM

I have to ask about the drop pod Grey Hunters.
Drop Pods hold 10 models in the SW Codex.
In order to get the 2nd special weapon, you need 10 Grey Hunters.
You have a Wolf Guard listed with each drop pod squad as well as 2 special weapons each.
How are you accomplishing this?

Thanks,
Ryan

Will said...
May 11, 2010 at 3:58 PM

He said he was going to drop the pods empty

whytwolf said...
May 11, 2010 at 4:02 PM

Righto', empty drop pods to annoy and confuse, and if lucky deny objectives. Footslog the troops up.

Adam said...
May 11, 2010 at 4:03 PM

Yes Will, I know. Great way to lose all your empty pods and get your face blown off from a distance :P

That's why I suggested chucking everything in there.

BlackBeardFreelance said...
May 11, 2010 at 4:05 PM

Gotcha.
Somehow I missed that part.
I hadn't even thought about Drop Pods being able to contest objectives. Guess I was still thinking 4th ed/mobile vehicle/table quarters, etc...
Interesting tactic.

whytwolf said...
May 11, 2010 at 4:10 PM

Adam, Thanks for the feedback! Based on your comments I am going to re-think things. The drop pod idea was a just a thought. I most likely won't go with it due to the obvious problems.
Originally I had Logan Grimnar in there but was too costly with Njal Stormcaller. The Wolf Lord seemed like a good alternative. I hear what you are saying about WG in Pwr Armor vs Termis. The trick here is that the third scenario gives extra points for killing units that can move >6", i.e. transports, so I was trying to limit them.

whytwolf said...
May 11, 2010 at 4:12 PM
This comment has been removed by the author.
whytwolf said...
May 11, 2010 at 4:14 PM

I know everyone signed up to play (my local club is hosting) so most likely there will be a mix of Blood Angels, Nids, Orks, and Tau. The likelyhood of facing IG Leafblowers is slim.

whytwolf said...
May 11, 2010 at 9:20 PM

So I reconsidered everything and decided to go a different, more basic route:

3, 10-man Grey Hunter Tactical Squads with Meltaguns and Plasmaguns + Wolf Guard with Combi-melta in each. (one in the LR)

1, 9-man Grey Hunter Tactical Squad with Plasma gun + Wolf Guard with Combi-melta in a Rhino

Logan Grimnar
Njal Stormcaller

2 Long Fangs Packs with 2x Lascannons and 3x Missile Launchers and Squad Leader (one pack gets the Terminator with Cyclone.

Vindicator
Landraider Crusader with Melta

4 Bikes (one power weapon), 1 Attack Bike w/Heavy Bolter + 1 Wolf Guard on bike with power weapon.

I think this one is the keeper. I spent a lot on HQs but they are pretty powerful.

I am debating dropping one Long Fangs for another tactical squad, but I do like having 10 big bang guns. Put one in cover and the other on the move with Grimnar.

Adam said...
May 12, 2010 at 2:05 AM

But why the plasma guns?
The melta gun is cheaper, lets you fire and charge while being better against tanks and creatures.

The Wolf's Lunch said...
May 12, 2010 at 6:51 AM

A bit of a moot point now as you dropped the dozer blade, but Vindicators get Siege shields which are much, much better (ignores terrain altogether instead of just rerolling the dangerous test)

whytwolf said...
May 12, 2010 at 7:42 AM

@Adam: Plasma's are a personal preference. It's an extra shot I can put downrange at 24" if need be or rapid fire. If I have to choose one, I usually go with plasma.

@ The Wolf's Lunch: The Vindi has the dozer blade, I just didn't list it. I've had pretty good luck not re-rolling a 1 on the test, but I will consider tweaking it.

Don Brown said...
May 12, 2010 at 8:19 AM

@Whytwolf Not to be Ugly but your list is gonna get tore up pretty Bad. 2500 Pts - Space Wolves
1 Wolf Lord @ 280
1 Wolf Lord in Power Armour (Unit Type: Cavalry; Krak Grenades; Runic Armour; Thunderwolf Mount; Fenrisian Wolf; Storm Shield x1; Thunder Hammer x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Eternal Warrior; Independent Character; Rending in CC only; Saga of the Bear)

2 Fenrisian Wolf
1 Wolf Lord @ 275

1 Wolf Lord in Power Armour Krak Grenades; Runic Armour; Thunderwolf Mount; Fenrisian Wolf; Frost Weapon x1; Storm Shield x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Rending in CC only; Saga of the Warrior Born)

2 Fenrisian Wolf
1 Wolf Lord @ 260

1 Wolf Lord Runic Armour; Wolf Tail Talisman; Thunderwolf Mount; Fenrisian Wolf; Power Fist x1; Storm Shield x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Rending in CC only; Saga of Majesty)

2 Fenrisian Wolf
1 Wolf Lord @ 255

1 Wolf Lord Melta Bombs; Runic Armour; Thunderwolf Mount; Fenrisian Wolf; Storm Shield x1; Wolf Claw x1; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent Character; Rending in CC only; Saga of the Wolfkin)

2 Fenrisian Wolf
9 Grey Hunters Pack @ 205 pts Mark of the Wulfen; 2x Meltagun; Rhino)

1 Grey Hunter w/ Mark of the Wulfen

1 Rhino
9 Grey Hunters Pack @ 205 pts 2x Meltagun; Rhino)

1 Grey Hunter w/ Mark of the Wulfen

9 Grey Hunters Pack @ 205 Mark of the Wulfen;2x Meltagun

1 Grey Hunter w/ Mark of the Wulfen, Rhino

5 Grey Hunters Pack @ 150 pt Flamer

1 Razorback Lascannon and TL Plasmagun)

5 Grey Hunters Pack @ 150 pts Flamer Razorback)

1 Razorback Lascannon and TL Plasmagun)

15 Fenrisian Wolf Pack @ 120 pt

4 Long Fangs Pack @ 115 pts Missile Launcher x4;

5 Long Fangs Pack @ 140 pts Missile Launcher x5;

5 Long Fangs Pack @ 140 pts Missile Launcher x5;

Total Roster Cost: 2500

I personally hate everything about ard boyz but if i was running a list it would look like this.

Adam said...
May 12, 2010 at 8:38 AM

No offence Brian, but I don't care if plasma is your personal choice. You've asked me to help you with your Ard Boyz list. So this is my feedback.

Don Brown: You can only have 2 melta guns if you have 10 Grey Hunters

Badelaire said...
May 12, 2010 at 3:07 PM

Adam, he's got 10 GHs correctly, he's just for some reason breaking down the units strangely in his comments.

And wow, it's like the more I hear and see 'Ard Boys tourneys discussed, the more I'd rather choke on my own warboss than participate in one. I'm baffled that this constant rock-paper-scissors, spend $150 on drop pods and then not put models in them type of gaming appeals to anyone.

To each his own, I guess. Good luck to everyone playing!

Don Brown said...
May 12, 2010 at 6:25 PM

Their's 9+1with the mark of wulfen Army builder funky like that.

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