Monday, February 22, 2010

Vapnartak Battle 4: Sisters of Battle

With a win, a loss and a draw under my belt there was still chance for me to pull in some last minute points to get my Space Wolves up the standings table. I was back on the table where I had faced the Daemons earlier that day which was a bit annoying as I was hoping for a new table I the find my opponent has a Sisters of Battle list which I knew bugger all about, this was going to be fun.

Mission: Table Quarters
Deployment: Spearhead
Army List:

Sister of Battle Head Nun? (Cannoness! -Adam)
5 Celestines, 2 Meltaguns, Immolator
5 Celestines, 2 Meltaguns, Immolator
5 Storm Troopers, 2 Meltaguns,Rhino
5 Storm Troopers, 2 Meltaguns,Rhino
Guardsmen Platoon HQ, 4 Meltaguns, Chimera
10 Guardsmen, Autocannon
10 Guardsmen, Autocannon
10 Vet Guardsmen, Autocannon, Chimera
Exorcist

This list may be wrong but he had a lot of transports toting a lot of Melta, the HQ choice was a vanilla choice with no upgrades.

Deployment
Once again the dice gods torment me and I lose the roll off for deployment being forced to take first turn and deploy first oh well its happened in every other battle why moan now?

I set up the Rhinos in the "Boarshead" while the Long Fangs take up position in some trenches giving them self a nice field of fire of pretty much the entire battlefield.

The Witch Hunters deploy a combined Guardsmen platoon in some ruins and deploy for a two pronged mech attack with the rest of the army. The Exorcist hides behind some ruins giving itself cover.

Turn 1
With a mighty Howl and Led Zepplin Immigrant Song blasting out the loud speakers Ulf and the boys charge forward 12". Ulf Casts storm caller and all three Rhinos pops smoke. The Long Fangs send some krak Missiles over to the Exorcist but the cover is too good and nothing hits home.

In return the Witch Hunters proceed to manoeuvre towards my advance setting up multiple firing positions.

The Exorcist opens up first and takes down a couple of Long Fangs despite being in decent cover. A torrent of Autocannon fire sweeps across the Space Wolf Rhinos wrecking Ulfs ride.

Turn 2
My two remaining Rhino's plough into the middle of the battlefield across some more trenches, the pack on the right flank heads for a patch of long grass, dismounts and meltagun the nearest Storm Trooper Rhino wrecking it.

Feeling a little exposed Ulf and his pack shuffle into cover. Ulf then charges his axe up and fires off some living Lightning which bounces off the front of an Immolator. The Long Fangs return some fire at the Excorcist but the missiles "ping" off the heavy armour.

The Witch Hunters respond by backing up the recently dismounted storm troopers with another squad of Storm Troopers and the Cannoness on her own.

Combined Exocist and Guardsmen fire finish off my Long Fangs who get wiped out for the first time ever! The Storm Troopers in the grass try to kill my Grey Hunters but only drop a few through the cover.

Finally the Cannoness leaps into action straight towards the shocked Grey Hunters who didnt see her coming. She gracefully dodges incoming fire shining with Holy Light, screams a prayer to Emperor brandishing her chain sword, flips over a rock like an armoured ninja......and is powerfisted in the face by the Wolf Guard.

Turn 3
With the smell of blood in the air I move the Grey Hunters in the grass into position lining up a double charge on the Storm Trooper units. Ulf and his pack head towards the Trench in the centre to get closer to the action. The pack still mounted dismount and head towards the Witch Hunters on my left flank.

Ulf fires off some Living Lightning but only gets a couple of shots off which harmlessly patter off a Rhino.

On the right flank the Grey Hunters forgoe firing to charge into the Storm Troopers killing one squad outright whilst the other is reduced to two men and flees, the pack leader reigns in the Grey Hunters who consolidates back into cover.

My pack on the left charge into Immolator and Chimera stunning the Immolator and wrecking the Chimera forcing the Platoon command squad to spill out.

Angered by the heavy blow just received the Witch Hunters retaliate hard on the the Space Wolves. The Exorcist hammers the Grey Hunters in the trenches along with combined fire from pretty much the entire Witch Hunter army nearly wiping them out to a man. Ouch!

Turn 4
Ulf and his pack finally make it into the trenches whilst the Grey Hunters in the Grass try to make it out of the terrain but get bogged down in the tall grass.

The Wolf Guard on his own on my left jumps over the wrecked Chimera in an attempt to get to the Celestians nearby but fails leaving himself in the open. Little else happens in my turn as there are no units in assault range.

The combined firepower of the Witch hunter army hits the Grey Hunters in the Grass this turn with a squad of Celestians using faith points to cause a couple of Rending hits. The pack is reduced to two Grey Hunters one of which has the Mark of Wulfen.

My lone Wolf Guard on the left is Meltagunned to death by the nearby Platoon Command squad.

Turn 5
One pack down, one nearly dead and Ulfs pack stuck in the middle, the Witch Hunters still had plenty of troop choices left to claim table quarters and mobile elements to contest mine if I claim any.

I move the Wulfen towards the Guardsmen platoon holding the ruins but end up in charge range of the platoon command squad.

Ulf and his pack cannot really get into range of anyone so they make a move to contest my home quarter. Ulf again tries to pop a transport with Lightning but fails again.

My Beserker and his mate charge into the platoon command squad and whiff tremendously only killing one, they are both then battered into the ground by rifle butts and trenching tools. Oh dear.

We roll the dice and the game continues

Turn 6
last chance to do something really but Ulf is stuck in a useless position and the enemy have got mobile units all over the place plus a strong fire base.

I try to close in on the nearby Celestians but they survive the salvo of bolt gun fire.

In the final turn of the game the Witch hunters close in for the kill wiping out Ulfs pack. The Exorcist fires off 6 shots which pretty much seals the deal killing most of the pack off leaving Ulf standing alone.

At this the game ends, Ulf is contesting but not claiming one table quarter and a lone Rhino another. However its not enough as the Witch Hunters claim two and a victory.


Conclusion
And with this my Vapnartak comes to an end,this was a tough game, plenty of Transports and units packing melta gave my opponent plenty of options and plenty of Firepower to basically drop a pack a turn. I knew little about what this army could do or how to handle it really so I just went to "brick to face" tactics which failed me really.

That Exorcist really scared the pants off me and probably kept me from being too aggressive with my troops once they were foot slogging which allowed my opponent to out manoeuvre me.

Overall a good game I just wish I had a little bit more time make notes etc but the day had to end and we had to squeeze all four games into one day so I can't complain.

8 comments:

Dezartfox said...
February 22, 2010 at 6:00 AM

Great reports all round :)
Great to see you there, shame we didn't have time for a proper chat!
I do like that all the SW players were all next to each other in the final rankings!

Rathstar said...
February 22, 2010 at 7:30 AM

Hi,

Really nice reports, a great read.

Grey Hunters are excellent, but they are slow once their rhino gets popped. What do you think would be best to add to the army as you expand it to take some of the heat of the rhinos so the Grey Hunters are more likely to get to the enemy ?

Rathstar

Badelaire said...
February 22, 2010 at 2:57 PM

Sorry to see your boys get trounced like that, but it is nice to see a Sisters army perform well. There are some great builds in their list if one is canny enough to pull it off.

Some really good battles here - keep 'em coming!

Melissia said...
February 22, 2010 at 3:59 PM

You really should WANT the first turn against mechanized Sisters, actually. Mechanized Sisters (and I'll be honest here, the list you faced is really kinda weak compared to the potential of a pure Sisters list) function best when they get the first turn, and can pop smoke. If you get the first turn, you can take down a few of their transports and thus open up their now-footslogging units to long-ranged fire or assault.

Jacob Oveson said...
February 22, 2010 at 10:54 PM

lol. Canoness-es (Canonessi? what is it in plural form?), they're useless. Powerfisted in the face. I like.

slxiii said...
February 23, 2010 at 4:02 AM

Seems like throughout all of the games, a few things were similar. Your rune priest either did nothing or got stomped dead, your long fangs couldn't pop a vehicle if their life depended on it, and your grey hunters seemed to get picked apart quite often. Sounds like bad luck to me, but perhaps i'm mistaken.

Bradimus Prime said...
February 23, 2010 at 4:45 AM

Thanks for the comments guys.

@Rathstar, stay tuned mate I'll be doing a post soon about how I am going to expand from 1000 to 1500 points.

@slxiii, A bit bit of an extreme interpretation there mate but heres what I'll say in return. The Rune Priest did what I wanted him to do all throughout the tourney, Cast Storm Caller and provide cover. He zapped a daemon prince first game and as expected got squished in combat with a Greater Daemon in the second game, who wouldnt? My Long Fangs did crap because I just couldnt seem to hit with them due to bad dice results in most games, still worth 140 points though.
The Grey Hunters were star of the show and saved my ass in game three. My list was exploited by the weakness I knew it had, long range fire power.
At the end of the day this was my first tourney and I've come away with valuable experience which was the aim really.

Melissia said...
February 24, 2010 at 1:50 AM

Jacob Oveson: Uh, no, Canonesses are not useless.

I've destroyed every single Space Marine special character out there in close combat with using a Canoness that cost little more than a base jump pack chappy. She held Abbadon in close combat for three turns and took him down to one wound (he fell ingloriously to a charge of common Battle Sisters, dying to a rifle butt to the face).

Don't ever doubt any unit of the Sisters, especially not their HQ. Except maybe Repentia, unless they're allied in to an IG army with Creed...

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