Saturday, February 20, 2010

Vapnartak Battle 2: Chaos Daemons

Well after a victory to the Space Wolves and a quick look round the trade stalls, the posting for round 2 were placed up.

My little heart sank when I saw a Daemon army waiitng for me on the table. Something was odd about this Daemon army, I had seen this army before yet how could I when I have never played Daemons before?

The army actually belonged to Neil Kerr from the Pink Tyranids blog. My friend Cpt_Yukka had just been table'd by this army and to say I was nervous was an under statement.

Now I aplogise in advance for the upcoming reports as these will have to be done entirely from memory as the time limit on the games meant I had no time to take notes.

I used the same 1000 points Space Wolves army list (link) as before.

Mission: Kill Points
Set Up : Spearhead
Army List: (from Memory)
Great Unclean One, Breath of Chaos
6 Fiends, Unholy Might (Nurgle Spiders)
6 Fiends, Unholy Might (Nurgle Spiders)
Khorne Hounds
4 Screamers
Plague Bearers
Plague Bearers

Deployment
Again I lose the roll off and my opponent allows me first turn. I deploy my Long Fangs on a hill near the centre of my deployment zone giving them dreat fields of fire all around. I then castle up my Rhinos around this little strong point waiting for the Daemons to deep strike in.

Turn 1
With no enemies to target or close in on Ulf decides to stay put to provide cover for the Long Fangs, I cast storm caller just for the sake of rolling some dice!

With a stinky belch the first wave of Daemons pop out of the warp but the Emperors shining light must have been watching the Sons of Russ as the chosen wave is no where to be seen. A group of Plague Bearers appear in a trench network on the far side of the table closely followed by the screamers who then scuttle into cover behind some trees. Lastly a group of Fiends appear on my left flank and again scuttle for cover. With no shooting the Daemons turn comes to a close.

Turn 2
Sensing an opportunity Ulf and the pack closest to him make a dash towards the Fiends on the left flank. Both packs jump out of thier Rhinos and rapid fire the Fiends dropping a couple thanks to some nifty Inv save rolls from my opponent. The third pack puts itself between the Long Fangs and the threat on my right flank. My long Fangs then try to lock onto the Plague Bearers in the trenchs with nothing else to target, 5 Krak missiles, two hits, 1 wound and a cover save later they are all still stood upright, not good.

More Daemons spew forth from warp in the form of another group of Spiders and more Plague Bearers, no sign of the big fat man yet praise be to Russ! In a bold move the Spiders deep strike in very close to the Grey Hunters and then run forwards closing the gap. The other group of Spiders charge into one of the Grey Hunter packs and manage to claw a few down taking some wounds in return from the Powerfists, they then pull off a hit and run and jump back out to safety. Whilst this is taking place the Screamer turbo boost out of cover and begin to re posistion across to the other side of the battle field.

Turn 3
Still no greater Daemon running around gives me a chance to hit the rest of Daemons hard before he can swing the battle in thier favour. Ulf leads his Grey Hunters towards the nearest Plague Bearers and the other pack head towards the fresh pack of Spiders. Pistol fire causes mimimal casualties before both Grey Hunter units charge into melee popping thier Wolf Standards. The Long Fangs spot the Screamers dashing from cover and try to lock on but again a combo of crap shooting and covers keeps them all alive. The third pack of Grey Hunters advances on the trenches but fail to do any damage after a round of rapid firing.

The two combats see casualties on both sides the Wolf powerfists causing damage but the Daemons inv save shrugging off the hits.

The Daemons respond by bringing in the rest of thier forces from the Warp, a pack of Flesh Hounds and the Great Unclean one himself. The Screamers swoop in and blow one of the Rhinos whilst the two combats on the right rage on. The Packs of Grey Hunters finish off the Plague Bearers and leave one Spider standing who hits and runs out of the way.

Turn 4
By now its 2-1 to me on kill points but this is the game breaker turn potentially. Ulf moves back towards the Great Unclean one as does one of the Grey hunter packs. The last pack moves to the centre of the battlefield into some trenches.

The Grey Hunters in the trenches kill off the Screamers with bolter fire whilst the rest of the packs open up on the Great Unclean one with pistols and assault weapons causing a wound.

I'm then torn between shooting the big guy with krak missiles or finishing off the lone spider. I decide to go for the easy kill point and fire all five missiles at the spider making sure it is proper dead.

Ulfs packs and the other Grey Hunter pack then charge into the Great unclean one figuring I'd rather charge than be charged. A couple of Wounds are put on the Greater Daemon but then poor old Ulf is stomped into the ground flat.

The Khorne Hounds dash across the table heading straight towards the Long Fangs and then make a good fleet roll bringing them within charge range of the Old boys.

The Great Unclean one proceeds to smash apart the Grey Hunters educing one pack down to a man and then causes both the flee the combat.

The Hounds charge the Long Fangs and drop two but the marines hold thier ground.

Turn 5
Things are looking grim for me now and get worse when I try to move my last Grey Hunter pack out of the trenches but dont move far enough to help in the Hound combat. The Great unclean One is within 6" of the other two packs so they don't re group.

I lose another two Long Fangs in combat anf fail to do any damage to the hounds, the Long Fangs then break from combat but are not pursued by the Khorne Daemons.

The Great Unclean One then charges the Lone Grey Hunter who knocks another wound off the Daemon before being destroyed.

At this point the game ends with a Daemon Victory 5 to 4. Shame about this one really I was one wound off dropping the big lad but thats the nature of the game. I enjoyed the game and came away with some great experience for future battle against the critters from the Warp.

3 comments:

Neil Kerr aka Skcuzzlebumm said...
February 20, 2010 at 2:30 PM

That was a close game against (my) Daemons there Brad. Shame you couldn't capitalise fully on Chris getting the wrong wave to stretch into an early lead.

So you feeling confident about coming up to York for a re-match with me using them???

Looking forward to the next few games.

Bradimus Prime said...
February 21, 2010 at 3:38 AM

That sounds like a plan I could do with some more experience against Daemons and this list is as tough as they come I reckon.

It was a close cut game and I thought I had it in the bag due to me thinking fleeing units did'nt count. That and the fact Chris was making Inv saves like his life depended on it. ;)

slxiii said...
February 22, 2010 at 11:29 PM

"My long Fangs then try to lock onto the Plague Bearers in the trenchs with nothing else to target, 5 Krak missiles"
Why not frags, if you mind me wondering?

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