Thursday, January 14, 2010

Swiftclaw Biker Tactics

Swiftclaw Bikers are Blood Claws on bikes. So here's a quick guide to the best builds for Swiftclaws and their typical tactics.

Just like Blood Claws, Swiftclaws, are a close combat unit that rewards the Space Wolves player for charging. Swiftclaw tactics employ using their extra mobility to close with the enemy and achieve that first charge, but let's not forget that Space Marine Bikes are typically small units that must be played with finesse. While they may have an increases Toughness of 5, they're far from invincible.

For once I'm going to favour the Flamer over the Melta Gun for this unit. This is because Swiftclaws are one of the few units in the Space Wolves army that have the mobility to make the most of this short ranged template weapon. Plus, the Ballistic Skill of a Swiftclaw is pretty awful!

Bike squads tend to get bogged down in close combat, which is a shame when Swiftclaw tactics involve being in close combat. So the Flamer is essential for thinning the enemy numbers while the 12" move of the Swiftclaw Bikers will ensure that they should still be in charge range after your opponent has removed any casualties.

OPTIONS
Flamer - Great for thinning enemy numbers before assault
Melta Gun - The essential tank busing assault gun
Plasma Gun - Not suitable for a bike unit
Plasma Pistol - Too expensive
Power Weapon - Not bad
Power Fist - With 3 attacks on the charge, it's not bad
Attack Bike with Heavy Bolter - Always take it for wound allocation and heavy weapon
Multimelta Upgrade - An essential tank busting gun
Melta Bombs - Too expensive for the whole squad

The funny thing about Swiftclaw Bikers is that their greatest strength is being a bike unit, which is also their greatest weakness. They're fast and reasonably tough, but there aren't many of them and they can get stuck in close combat if they don't have enough clout.

Swiftclaws should also be led by a Wolf Guard at all times. Because they're essentially Blood Claws on bikes, they're also subject to the Headstrong rules, which means that they will forgoe their shooting if they are in charge range and as we all know, you need to wittle down the enemy's numbers as much as possible before charging in.

Swiftclaw Biker Pack 1: 253 points
Wolf Guard with Combi-melta, Powerfist, Bike, Melta Bombs
5 Swiftclaw Bikers, Flamer, Powerfist
Attack Bike with Multimelta

As you can see, this squad number 8 models in total, is led by a Wolf Guard for a increase in Leadership, plenty of Powerfist attacks and a combi-melta for some extra firepower, as well as some melta bombs for any really tough vehicles. But if you're tight for points, you can always drop the melta bombs.

I've included a Flamer to thin the numbers of any infantry squads the Swiftclaws may charge as well as another Powerfist. Normally I'd want to take something else, but this is the best close combat weapon Swiftclaws can get and they need as many hard hitting attacks as they can to smash their way out of a close combat.

Finally, you've got the Attack Bike with a Multimelta. An Attack Bike is a great choice for any Space Marine Bike squad because it has 2 wounds, which really helps with your wound allocation, especially when you can take a plasma hit early on to avoid losing a model.

Costing just 5pts more than a regular Swiftclaw biker, it's got an extra wound, an extra attack AND a heavy weapon. You'd be mad not to take it!

I gave it a Multimelta for some extra tank busting. When it costs the same as a melta gun, it's too good to pass up.

CONCLUSION

Tactics for Swiftclaw Biker units are about providing a supporting role for the rest of the Space Wolves army. As an offensive unit, they have to be versatile and hard hitting while being able to absorb a fair amount of damage and the example above certainly does that.

They've got plenty of basic attacks and powerfist attacks to deal with infantry in close combat, as well as a flamer to thin enemy numbers on the way in.
There's a combi-melta, multimelta and 2 powerfists for tanks and monstrous creatures.
Plus, they've got the speed, the Toughness and a 3+ save to bear the brunt of the enemy's firepower.

Before you get hooked on Thunderwolf Cavalry, Skyclaws and Fenrisian Wolf packs, take a squad of Swiftclaw Bikers for a spin, they are without a doubt, the most v Fast Attack choice in the Space Wolves army.

10 comments:

Aeddon said...
January 14, 2010 at 5:52 PM

I haven't played with Swiftclaws or Skyclaws yet but I have to say I have high hopes for them. I love my Bloodclaws and these two do everything better, minus the high numbers but then I never play with over ten claws anyway.

Nice overview, I still don't know if I'm sold on the MM over a HB though.

Bradimus Prime said...
January 14, 2010 at 6:05 PM

@ Anonymous

I must have missed the bit where Adam said Swiftclaws are the best Fast Attack choice for Space Wolves. This particular tactica topic happens to be about Swift Claws not about any other Fast attack choice.

Jacob Oveson said...
January 14, 2010 at 6:08 PM

Seriously? This is the best FA choice for the Space Wolves? I haven't had much luck with Thunderwolf Cavalry, or Skyclaws for that matter, but if these guys are at the top, and all other FA choices are as useless for their high-expense as these guys, I wont even bother..
With only an 18" threat range, this unit is not going to charge first turn, especially if your opponent takes out the flamer casualties from his models up front, and besides the attack bike, their one wound models without an invulnerable save. And with only ONE melta weapon above BS 3, this unit is not worth wasting to hunt tanks, so the ONLY thing this unit is good at is killing off troops. Which plenty of other things in the Space Wolves army can do just fine, more reliably, for a cheaper cost.
If I really wanted to fill up FA slots, I'd get a land speeder or two.

Adam said...
January 15, 2010 at 4:31 AM

They're the best because they're the most versatile thanks to the turbo boost move.

Versatility and speed goes a long way in a tactical tournament game.

But if you're playing Noobhammer where you forces just rush into each other without any strategy, then Thunderwolves are your best bet.

Bavius said...
January 15, 2010 at 4:32 PM

Why isn't it 4 attacks with the powerfist on the charge?

Adam said...
January 16, 2010 at 2:05 AM

1 attack basic, +2 for charging with Blood Claws. You no longer get an extra attack for a model armed with a powerfist and a bolt pistol. You need a matching pair of powerfists for that.

Jester said...
March 30, 2010 at 2:34 PM

Is the the total point costs right? I ended always at 278 points for Swiftclaw Biker Pack 1...

Jacob Oveson said...
May 29, 2010 at 2:34 PM

Jester's right, your points cost is off. This would be a great unit at just 253 points, but to do that, you would have to drop the powerfist off the squad.

Dave0823 said...
June 17, 2010 at 12:52 PM

I must say that I disagree with you on a couple of points. One point is your statement that Plasma Guns are not suitable for a bike unit. While the risk of an overheating plasma gun frying your own fella (1/18 chance) is difficult on a T4(5) unit, bike units are most suitable for plasma guns! The Relentless special rule allows all the bikes to double tap their twin-linked bolters which are great for thinning hordes but the ability to double tap the plasma and still charge is a great ability! I would take this over either a plasma pistol, melta gun, and definitely a flamer.

David Hughes said...
February 27, 2013 at 12:22 PM

played a game against chaos 500 points of space wolves vs 600 of chaos and whilst chaos only just managed to win by a vp point the swift claws caused some serious trouble for him, as long as they dont shoot in turn 1 and turbo boost they can cause untold damage especially with a melta

The Ultimate Space Wolves Resource

Welcome to the Space Wolves blog -the unofficial resource to building, painting and playing the Space Wolf army in Warhammer 40K.


We aim to provide you with all the painting guides, modelling tutorials and game winning tactics you need to get the most from playing your Space Wolf army!


Wolf Brothers

Recommended Warhammer 40K Blogs

Related Posts with Thumbnails