Left with nothing but the desire for bitter revenge, the Lone Wolf has made an oath to seek a glorious death in battle against the mightiest of foes
Lone Wolves are a popular Elites choice in the new Space Wolves Codex because they don't conceed Kill Points if killed. They only conceed Kill Points if they live. So getting them killed is the name of the game, preferably taking down as many foes with them as possible.
To make cutting down monstrous creatures a little easier, the Lone Wolf has the Saga of the Beastslayer, allowing him to reroll to hit models with a Toughness of 5 or higher in close combat.
As a suicide unit, we don't care about him dying so long as he makes his points back.
Much like a Wolf Guard, a Lone Wolf has a huge choice of weapons options from the armoury, allowing you to equip him as the mightiest of monster hunters or a humble warrior seeking a quick and violent death.
Power Sword - There are better options
Plasma Pistol - Expensive
Wolf Claw - There are better options
Power Fist - There are better ooptions
Frost Blade - Not bad
Thunder Hammer - There are better options
Storm Shield - Expensive, but increases survivability
Terminator Armour - Expensive, but increases survivability
Combi-Weapon - My money is on the combi-melta
Chainfist - The best high strength, tank busting close combat weapon!
Melta Bombs - for 5pts, why not?
0-2 Fenrisian Wolves - Take 2 to make sure he gets into close combat
Mark of the Wulfen - Better than a power weapon!
There are two approaches to creating Lone Wolf models for your Space Wolves army. One is the cheap and cheerful option who is guaranteed to meet a messy end and he might even kill something along the way. The other is the tooled up monster hunter for taking on Trygons and other horrific beasties!
It's important to remember that a Lone Wolf is Fearless, has Feel No Pain and cannot be Instantly Killed with 2 wounds.
Lone Wolf 1: 55 points
Mark of the Wulfen, 2 Fenrisian Wolves
Cheap, cheerful and ferocious!
Mark of the Wulfen allows the Lone Wolf to wound monstrous creatures on a 6 (rending hits) and with D6+1 attacks, he should do alright, especially when he rerolls to hit in close combat.
Okay, he's gonna get splattered unless he's very lucky and rolls 3 6s to wound, but for 55pts, he's not bad and he has 2 Fenrisian Wolves to take some wounds on.
Lone Wolf charges a Carnifex with MATHHAMMER!
He gets 3 Attacks+Rerolls, scores 3 hits and fails to wound
He gets 4 Attacks+Rerolls, scores 3 hits and fails to wound
He gets 5 Attacks+Rerolls, scores 4 hits and wounds with a lucky rending hit
He gets 6 Attacks+Rerolls, scores 5 hits and wounds with a rending hit
He gets 7 Attacks+Rerolls, scores 6 hits and wounds with a rending hit
He gets 8 Attacks+Rerolls, scores 7 hits and wounds with a rending hit
With this many attacks, he's pretty good for charging basic enemy squads as well.
To make him more survivable, for a hefty points boost you can give him a storm shield for a 3+ invulnerable save. It could make all the difference between having another round of combat against a big beasty or being eaten by said beasty. But is it worth the points? Probably not. So let's take our Lone Wolf to the next level and pay a trip to the Space Wolves armoury.
For 85 to 105 points you can take one of the following with a mixture of weapons including a combi-melta, thunder hammer, chainfist, storm shield and terminator armour. You'll notice that I haven't included Wolf Claws. This is because many monstrous creatures are generally Toughness 6 and above, so you will be struggling to wound them or be unable to actually wound them at all!
The nastier creatures in the game tend to strike before your Initiative 4 Space Wolves, so these Lone Wolf builds have been equipped to take the brunt of their attacks before striking back with weapons that not only reroll to hit, but wound monstrous creatures more easily.
Lone Wolf 2: 105 points
Termninator Armour, Chainfist, Storm Shield, 2 Fenrisian Wolves
Lone Wolf 3: 85 points
Termninator Armour, Chainfist, Combi-Melta, 2 Fenrisian Wolves
Lone Wolf 4: 105 points
Termninator Armour, Thunder Hammer, Storm Shield, 2 Fenrisian Wolves
Lone Wolf 5: 85 points
Termninator Armour, Thunder Hammer, Combi-Melta, 2 Fenrisian Wolves
As you can see from these examples, the Thunder Hammer configurations are better against Monstrous Creatures while the Chainfist is better against Tanks. Both weapons are equally suited to all manner of opponents. The Storm Shield provides extra protection from shooting and more importantly assault with Monstrous Creatures that strike sooner than the Lone Wolf.
Whether you take the Combi-Melta to inflict a wound monstrous creature or damage a tank before charging over the protection of the Storm Shield is up to you.
Due to the 2+ save, 4+ Feel No Pain and 3+ invulnerable save of the Storm Shield, these Lone Wolf builds are incredibly tough to kill and should be able to get stuck into infantry squads and hold them up for most of the game. The Lone Wolf's measly 2 attacks could be problematic however.
Despite their long list of equipment, a Lone Wolf only gets 2 attacks. This means that he's best used in conjunction with another unit who can soften up a monstrous creature for him, although he's pretty much guaranteed to shred a tank up close and personal with a chainfist.
You can get around this problem with Mark fo the Wulfen, but he lacks the punch to really tear apart a monstrous creature unless you're particularly lucky. He's also likely to get splattered in just his power armour, even with 2 Fenrisian Wolves to take a couple of hits for him.
(Of course, he can embark in a transport if no one else is using it. But unless it's a heavy support Land Raider, it's rare that a transport isn't being used by someone in the Space Wolves army.)
A Lone Wolf with the Mark of the Wulfen is nice and affordable, but while a Lone Wolf with the Mark of the Wulfen in Terminator Armour sounds like a cheap idea, you can get a wolf claw, frost blade or chainfist for the same points or less. So you need to experiment to find the best value for your points.
If you tool him up with Terminator Armour, a high strength weapon and a Storm Shield, his lowly 2 attacks are certain to inflict a wound or two on the biggest of beasties, but at the same time, the Lone Wolf becomes far more survivable, especially if you can throw him at an enemy infantry squad. He could probably sit there for the entire game, slowly killing them, holding up his equivalent in points (or more) and merrily contest an objective.
After all, you don't have to kill all the enemy if they can't kill you back!