Have you asked yourself, "What's the best set up for my Rune Priest?" Then our Rune Priest guide may help you answer that important question. The Rune Priest is second in our series Space wolves unit guides written by Adam and myself to help you to build the most ferocious and cost effective Space Wolves army.
Armed with the philosophy of getting real 'value for points', we're going to explain whether you should splash out on the hard hitting special weapons or keep things cheap and cheerful. Sometimes we'll give you a selection of well-rounded options to choose from to fit your playing style or the amount of points left in your army list.
Let's get started on the Rune Priest, effectively a Space Wolves Librarian.
The Rune Priest starts out at 100pts with a solid stat line, two Psychic Powers, a Rune Weapon, a bolt pistol; he is a great value right out of the codex. Lets take a look at the list of wargear that you can give him.
OPTIONS:
Master of Runes expensive, but great if you feel the need to use two powers a turn.
Boltgun - there is really no point for this option
Storm bolter - good on Terminator armor!
Combi-weapon - also good but only available in Terminator armor!
Plasma pistol - expensive and the Priest shouldn’t be shooting a non-psychic attack.
Runic Armor - decent but terminator armor is more cost effective and has an invulnerable save.
Terminator Armor - expensive, but comes with weapons and makes other weapons cheaper
Jump Pack - only if using Skyclaws.
Space Marine Bike - Great mobility, +1T.
Melta Bombs - sure, if you have 5pts left over
Wolftooth Necklace - Take it!
Wolf Tail Talisman - Take it, for the extra psychic protection!
Chooser of the Slain Take it!
Saga of the Beastslayer - Brilliant value for the points.
Saga of the Warriorborn - Awesome, but expensive.
PSYCHIC POWERS:
Thunderclap - There are better powers
Living Lightning - Great for popping light Vehicles
Stormcaller - An awesome second power for a Priest with Master of the Runes Priest
Tempests Wrath - Fantastic against skimmer heavy and Daemon armies
Furry of the Wolf Spirits - Decent but short ranged
Murderous Hurricane - Fantastic power, it’s really good against low toughness models and helps control the battlefield.
Jaws of the World Wolf - Good sniping power, particularly effective against low Initiative models.
After looking at the options, let me detail the options I think are worth taking and present a couple of Wargear and suggested Psychic Power combinations.
The Rune Priest should be geared as a support character model as opposed to the rest of the Space Wolf characters that are geared toward melee. His Runic Weapons anti-psychic power he can be the bane of enemy psychers, with the ability to wound Daemons on a 2+ he’s awesome against them as an added bonus.
The first thing to consider is the type of force you are going to field. Each of the three main types Footsloggin’, Mech, or Drop Pod dictate how I would look at equipping my Rune Priest.
No matter the force type I would always take a Chooser of the Slain. Not so much for the anti infiltrate rule, but for the ability to increase the Rune Priests BS by 1 when using his shooting powers. I would also spend the points to give him a Wolf Tail talisman for the extra anti-psychic protection.
For a Rune priest in a Footslogging force I would probably put him in Terminator Armor and upgrade him to a Master of the Runes. I’d give him Stormcaller or Tempests Wrath and either Living Lightning or Murderous Hurricane for Powers.
A Rune Priest in a Mech force I would probably leave him in Powered Armor maybe upgrade to Runic Armor depending on the game size. If I were to give him Storm Caller I would upgrade to a Master of Runes, but I would probably keep him cheap using Living Lightning or Tempests Wrath or Murderous Hurricane for powers.
When using Drop Pods or in an army containing a Landraider a Rune Priest can again opt for Terminator armor, as it is very cost effective and gives him an invulnerable save. This build is the only one I would be tempted to use a Saga. I’d pick two of the following Living Lightning or Tempests Wrath or Murderous Hurricane for powers.
Rune Priest 1 (Footslogger): 185
Terminator armor, Master of the Runes, Chooser of the Slain, Wolf Tail Talisman
If you have the points add a Wolf Tooth Necklace.
Rune Priest 2 (Mech): 125
Chooser of the Slain, Wolf Tail Talisman, Wolf Tooth Necklace
If using Stormcaller or Tempests Wrath it may be worthwhile to upgrade to master of the Runes.
Rune Priest 3 (DP/mech): 145
Terminator armor, Chooser of the Slain, Wolf Tail Talisman, Wolf Tooth Necklace
If using Stormcaller or Tempests Wrath it may be worthwhile to upgrade to master of the Runes.

A Space Wolves Rune Priest is a force to be reckoned with on the tabletop. He can be one of the most cost effective characters found in the Space Wolves Codex. In my humble opinion he is a must have in every Space Wolves list.
I’ve briefly touched on the Psychic Powers, based on my personal opinions and in game experience. When fielding one Rune Priest Murderous Hurricane and Tempests Wrath are my go to powers. Combine this with Master of the Runes, I have found that I can control a large part of the battlefield.





















