
I want to give props to all of the guys on the Bolter and Chainsword, Warseer and Librarium Online for all the posted and compiled rumors about the Space Wolves.
Here is the latest batch of rumors thanks to Ragnar666 at Warseer.
I've seen the dex. I am a very happy puppy player, i think Phil captured the spirit of the wolves.
Bjorn and Canis are by far my favorite HQ's. Ragnar is a combat monster!!!
Bjorn is armour 13/12/10 with a built in 5+ inv. save he is also a ven dread. he comes with a assault cannon but u can give him a plasma cannon for FREE with a BS 0f 6!!!! he has 4 base attacks at I3 and WS6. all this for 270pts. he allows all frendly ubits with (iirc) 12" to reroll moral. if he is killed all SW become feerless and becomes a new objective to be captured.
Canis is riding a HUGe wolf ... and the model looks great. he allows Fen. Wolf pack to become Troops. and there is a unit of wolf riders . Canis has 5 base attacks but if he gets surounded he goes crazy and get one attck for evry model in base contact.he has a pair of wolf claws. hes S5 T5 bc he is riding the wolf.
Ragnar gives himself and the unit he joins d3 extra attacks on the charge. he already has 5 built in. with WS6 and S5 thanks to his Sword hes a tornado in combat. Put Ragnar in a unit of Blood Claws and it a distructive combo because the BC get +2 attack on the charge.
Ulrik is back and hes pissed LOL hes gives the unit he joins prefered enemy angainst a unit type he chooses at the start of the game.
Logan is a true comander. he gives special rules to any unit he joins i cant remember them all but one of the is relentless. othe then that he has not changed much.
The trickster is a BC unit upgrade. And he could be a lot of fun.
The T-hammer thrower is S10. he throws the hammer 6" at S10 AP1 assault 1. and he gets an extra attack for his shield.
that all i can remember at the moment ill try and get us some more!!!!
Compiled Rumors, thanks to the Dude at Warseer.
General infoTo be released Saturday October 3 2009
Pre-order Saturday September 20 2009
Codex written by Phil Kelly
Space Wolves will supposedly be “even less Codex Astartes” than they were before. This would cover unusual squad sizes etc.
RulesArmy-wide Special Rules
All Space Wolves are rumoured to have ATSKNF, Acute Senses, and Counter attack.
Sagas – Characters can take special skills called Sagas. They are said to work similar to the Vampiric Powers used by Vampire Counts. 75hastings69 gave the example that a character with “Saga of the monster killer” (made up name) may be better at killing Monstrous Creatures, but would suffer a drawbacks such as needing to kill a certain number of them per game.
Some Sagas are army wide some are individual based.
Some Sagas supposedly change the objectives of the game for the Space Wolf player.
Wolflord brings us this via Never-mind and others at B&C:
Not sure if these have been posted but these hints have been dropped by Never-mind on the B&C.
/…/as far as I remember you will not be able to have 2 same sagas in one army (there are 5, if I'm not mistaken). one of them really kicks "you know what".
regards
p.s. no wine, please. ALE would be just fine
Well, let me ease you a bit
Let's say that one of the sagas makes you worry less about the lascanons, demolisher cannon, encounter with a carnifex…
when I heard of them(sagas), some of them in fact, I thought I would expect something different.
regards
The other 2 I heard about:
one allowing the character to go with scouts (outflank, OBEL) the other adds you as many attacks in the next turn of hth combat, as many kills or wounds you managed to score in the previous hth turn.
regards
…and from Maverik
Actually, there will be more than 5 sagas. And their point cost range between 15pts, 25pts, and the uber one(s) 50pts. Gracias por escuchar
…answer from Never-mind
escuchar? haha! De nada
really, hmm? I thought that kicks "you know what" saga is around 35. and that there more than 5? I heard about the benefits of 3 of them.
and besides the one mentioned above, I find one of them "useful", and the other "interesting"
regards
This was posted by Grey mage, it´s not clear if its wishful or rumor….
Saga: The Stout. 40pts.
The hero is renowned for his toughness and ability to shrug of hits that would leave a lesser main cleft in twain. The character gains the eternal warrior special rule and a 4+ invulnerable save. However if part of a unit that would suffer a wound due to instant death that wound must first be allocated to this character *who may attempt to save against it as normal*.
Saga: Mage Slayer. 25pts.
The hero is known far and wide as the bain of psychers and sorcerors. They gain a 4+ save against the affects of any psychic power, friend or foe, and treats force weapons as a powerweapon. In addition if within assault range of an enemy capable of casting psychic powers the character must assault them and attempt to allocate all attacks at the psychic model.
Slashgod tells us that Phil Kelly confirmed Sagas will affect the whole army, not just the Model in question. This tends to fly in the face of what was posted at Dakka above.
Wolf Claws – The Space Wolf version of Lightning Claws, allow you to choose to either re-roll “to hit” or “to wound”.
Banner of the Wolf – Grants a reroll on all "to hit" rolls in combat for the entire army for one turn.
Special Characters
Supposedly all cost more than Gazkhull Thrakka . Some are ICs some are upgrade characters. FOC slot is unknown for sure unless specifically stated.
Logan Grimnar – Rumoured to allow Wolf Guard as Troops (normal Lords only allow 1 unit). Slashgod tells us the following:
Originally Posted by Slashgod View Post
Logan Grimnar isn´t a fighting character,he is more like Creed, he gives you some special abilities like standing near a Long Fangs and saying you become tank hunter. He will also give even imperial guard special rules,because he is an amazing leader.
If you want a close combat monster you should choose Ragnar,he is young and berserker like.
Ragnar Blackmane – Supposedly the best Close Combat character. Rumoured to grant Furious Charge to all units within 12".
Njal Stormcaller (250+ points) – Rumoured to have Terminator Armour and Runes which improve his inv save to 4+. He is rumoured to still have the Cyber Raven (no news on any rules for it). Supposedly shrouded by a storm that gives a -1 to both WS and BS to enemies within 18" and at “higher levels” can kill and move enemies. Has all six Space Wolf Psychic powers.
Ulrik the Slayer – No news yet, but would share the Wolf Priest standard rules.
Canis Wolfborn – Mounted on a large cybernetically enhanced Fenrisian wolf. Wears Power Armour (some rumours say Terminator) and has a pair of Wolf Claws. Canis also allows you to take two cavalry choices, either wolves, or more Marines on wolves.
Björn the Fellhanded – Apparently has AV13 to the front, is Venerable, has 4 basic attacks and is Strength 7. If killed he counts as an objective and makes all the Space Wolves Fearless.
There is rumoured to be a Telion style upgrade for the Wolf Scouts. He is rumoured to upgrade his squad, but it is not know how. He is supposedly over 300 years old and although “the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers”. He also apparently stole one of the Chapter's Thunderhawks and crashed it.
Lukis the Trickster - Apparently a Blood Claw upgrade. Possibly the same character as above.
There is rumoured to be a character with Furious Charge, Thunder Hammer and Storm Shield. His Storm Shield supposedly grants a bonus attack which represents him shield charging the enemy. His Thunder Hammer can supposedly be thrown as a shooting attack before returning to his hands.
Special Characters will likely have prescribed (maybe unique) Sagas attached to them.
HQWolf Lords – May take up to two Sagas. They will have a wide variety of weapon options. May possibly be able to make one unit of Wolf Guard a Troops choice.
Wolf Priests (approx 130pts) – Combines the skills of Codex Marines’ Chaplain and Apothacary. Armed with Power weapon, Iron Wolf Amulet (4+ Inv) and Healing Balms and Potions as standard. Will allow units to re-roll “to hit” and also confer Fearless and Feel no Pain on any unit they join. May take up to one saga.
Rune Priests – Armed with Force Weapon and able to take Space Wolf Specific psychic powers. May take up to one Saga.
Iron Priests – Will most likely be brought in line with Codex Techmarines. May take up to one Saga. It is unclear if they will be HQ or Elite.
ElitesDreadnaught – No news yet, but likely to include Ironclad.
Wolf Guard / Terminators – Start at 18pts with power armour and can be upgraded from there. Basic Terminator rumoured to be at a little over 30pts. A WG with Thunder Hammer and Storm Shield is rumoured to come to just under 70pts. May take a Wolf Guard Battle Leader who will be able to take up to one Saga.
Wolf Scouts – Will supposedly remain the same and gain the option be mounted in a Land Speeder Storm
Lone Wolf – A one-man unit that will be “really strong” and act similar to Tyranid Lictors. Supposedly berserk survivors of Units searching for death so they may join their fallen brothers. Concede a Kill Point if they aren’t killed
Wulfen – Early rumours pointed to a "Legion of the Damned" style Unique choice, or something based on HQ selection. It is likely they will not be included and remain Apocalypse only.
TroopsBlood Claws – Likely WS and BS 3. Berserk Charge supposedly grants +2 attacks on the charge. Rumoured to only get 1 Power Weapon/Fist per unit. May take a Wolf Guard as a squad leader.
Grey Hunters (15pts each) – Rumoured to receive a free special weapon for each 5 Marines. May take a Wolf Guard as a squad leader. True Grit rumoured to change to allow Assaulting after firing Bolters (Not Plasma) rather than additional attacks. More recent rumours say True Grit will disappear and be replaced with the Bolter, Bolt Pistol & CCW equipment load-out.
Transports
Rhino – No news yet
Razorback – No news yet
Drop Pod – No news yet
Fast AttackBlood Claws Skyriders – Blood Claws with Jump Packs.
Blood Claws Bikes – Blood Claws with Bikes. Rumoured to be able to swap Bikes for Wolves granting +1S, T, and A.
Land Speeder – No news yet
Land Speeder Storm – Likely Added
Heavy SupportLong Fangs – Retain the Split Fire ability. Can supposedly take 5 Heavy Weapons. Heavy Bolters apparently very cheap (5pts). May possibly receive some sort of special rule allowing them to move and fire, but not assault. May take a Wolf Guard as a squad leader.
Land Raider – Crusader and Redeemer most likely added. Also rumours of a unique Land Raider variant, possibly with three twin-linked Assault Cannon (the relative "cheesiness" of this loadout has been discussed to death including mathhammer, so please don't post any further complaints/calculations).
Predator – No news yet
Whirlwind – No news yet
Vindicator – No news yet
Leman Russ Exterminator – Almost certainly removed
MinisAll Special Character models (Except Logan Grimnar) are getting re-done. If they don’t appear in the first wave, they will come in later waves.
The new Njal Stormcaller mini is supposedly holding a gnarled staff in front of him.
Canis Wolfborn’s Fenrisian wolf is supposedly a bit bigger than a Juggernaught. There are no plans to make minis of standard Space Wolf Cavalry, and players will be expected to convert their own using Canis. He will reportedly retail for US$41.25
Wolf Lord (Metal - Direct Only) – Nothing known beyond its existence.
There is rumoured to be two main plastic kits (although other rumours say a single upgrade kit):
Space Wolves (plastic) – Designed by Dave Thomas. Used to make all Power Armoured Space Wolves with the exception of Long Fangs, which will need to combine bits from this kit with the vanilla Devastators kit. There are supposedly more than 30 heads in the kit (most of them helmetless) along with weapons and other bits which could be spread out across vanilla kits, or concentrated on a few models in a similar way to the Dark Angels kit. The Kit will apparently build up to 15 Space Wolves on its own, and more if combined with other Marine kits.