Thursday, August 27, 2009
These were posted by Zarahemna on Librarium Online. This has some very interesting stuff!
"My brothers Njal the storm caller has granted me this vision so that you too may know the terrible might of the Soace Wolves and howl as their heavy tread draws closer!
I know not of the new range of miniature representations of the sons of Russ, but I have seen the awesomeness of their almighty codex. Gather round now and listen!
Njal is back in all of his glory. The cyber raven joins him and the most easy comparison is with Tigurius, except that he wears terminator armour and carries mighty runes which blaze and improve his invulnerable save to a 4+. Truly unstoppable he remains.
A storm now covers Njal and this affects enemy shooting and combat prowess (-1 to both within 18" or something like that) and at higher levels can destroy foes and cast them around the table with it's mighty winds. Njal is the master of all six Space Wolf Psychic powers and yes, he is really expensive. Think 250+ points.
Bjorn the Fell Handed. Bjorn is incredibly strong, AV13 to the front and of course venerable. Put those two factors together and he is an almighty warrior. He has four attacks basic and is strength seven. He is also very expensive.
There is also a Telion type upgrade for the Space Wolf equivalent to scouts. This hero, more than three centuries old is the equivalent of a captain and yet with his unruly manners cannot be accepted among the battle brothers, not least because he stole one of the Chapter's thunderhawks and then crashed it during his flight. He upgrades his squad, I cannot remember how.
All Space Wolves have counter attack and acute senses.
Wolf Guard are deceptive, they start off at a little over thirty points but they get very expensive very quickly. A wolf guard with Thunder hammer and Storm Shield weighs in at just under seventy!
There is a character with a special storm shield who can get an extra attack which represents him slapping his opponent with the shield when he charges. He also has furious charge and a thunder hammer that he can throw in a shooting attack. yes, a thrown thunder hammer. When it hits the foe there is an explosion and it reappears with a flash in his hands... Not bad eh?
Blood Claws now come in three flavours, bikers, jump packers and infantry. They remain slightly less able than regualr marines in shooting and close combat but are still really deadly...
Wulfen are gone as a unit.
There is a character who rides a Fenrisian wolf in to battle. It's a bit He-Man esque, but in a good way.
Long Fangs, Heavy Bolters for only a handful of points, you know about the same as a meltagun for regular marines... Also you can carry five heavy weapons... It's brilliant.
How much is a regular Space Wolf? xx points? Oh and you get a special weapon for free. Oh, and if you take ten you get a second special weapon for free... Ten men, and two special weapons for 150 points? Sounds good eh?
Kit? Oh yeah, every space wolf carries a chainsword, bolt pistol and boltgun. Extra attacks, I think so. You can kiss good bye to true grit though.
Oh and one last thing. Dark Angels are now not alone in being able to field Terminator only armies! SW's can field all terminator armies as one of their characters makes it possible to field T's as troops choices!"
Monday, August 24, 2009
A hotly debated topic for years. This post is spurred by yet another debate over on the Bolter and Chainsword.
How many Space Wolves are there in the Chapter? What makes up a Great Company?
Let's start off with what we know from the fluff. The Space Wolves were never a very large Legion during the Great Crusade. After the Horus Heresy the Wolves were only split once into the ill fated Wolf Brothers.
The Space Wolves do not follow the Codex Astartes. A standard space marine chapter has 10 companies while the Wolves have 12 Great Companies plus the Company of the Great Wolf which is said to be effectively another company.
Each Great Company has its own headquarters and territory within the Space Wolves massive fortress the Fang. With its own Spacecraft, weapons, forges and other facilities. In almost all respects, its a separate, self-sufficient body of Warriors.
It would make sense that the Space Wolves have more marines than a standard chapter. I would also venture a guess that a Great Company is larger than a standard one.
With all this in mind I will be building my Great Company along the lines of the old Epic Space Marine game. Here are the contents of the Space Wolf cards from "Space Marine". The only card I have currently in front of me is the Great Company card, so the support cards are from memory.
The Great Company data card is the basic element of your army it includes.
1 Wolf Lord
20 Wolf Guard
12 Grey Hunter packs (24 bases of 5)
So full strength a Great Company includes 140 Space Wolves before adding BC's and LF's.
You can then add up to 5 of the following to make up the rest of the Great Company. (Now keep in mind from a fluff perspective GH should be the most numerous pack in the Great Company.)
30 blood claws (6 bases of 5) or 3 full packs of 10
30 Long Fangs (6 bases of 5) or 3 full packs of 10 (remember this was before the first Wolf dex)
30 Grey Hunters (6 bases of 5)
10 BC bikers (5 bases of 2) or 1 full pack
Tank squad of 3 tanks
Speeder squadron of 5 landspeeders
(According to Eyes Like Thunder on the B&C the support cards are as follows.
25 Blood claws
25 Blood claw bikes
50 Grey hunters
20 Long fangs)
So lets just assume we take one of each the BC's and the LF's. That would put a conservative Great Company around 200/185 Space Wolves. With the Chapter probably maxing out around 2500/2400 Space Wolves.
The problem in getting numbers is that the Space Wolves are not codex and so don’t follow hard and fast rules for numbers… so the above would be a rough estimate that I will work towards myself, and then add the odd extra pack here or there just for grins.
I would also note that during the research for this post I'm now unsure where in the Space Wolf chapter the Wolf Scouts belong. In the 2nd ed codex they were listed as part of the Company of the Great Wolf, but in the current codex they are not. The scouts are also not mentioned in the description of the Great Company in the current codex either.
Next time I'll be laying out my initial army list and what I'm planning on including in my Great Company as a whole.
Saturday, August 22, 2009
Pic from the back of the September WD.
As Games Day UK approaches the anticipation grows for the iminent release of Codex Space Wolves. New rumors are slim right now, but we do have this from GD Germany, thanks to Slashgod at Warseer.
"I tell you now what Phill Kelly talked to me.
I asked him about Björn and the rumour about his AV14. He responded that he couldn´t tell,but Björn would be the most survivable Cybot in Game.
We also talked in general about Space Wolves and he said that Space Wolves would have extrem stats and some nice special rules but would pay with a lot of points. "You will be always outnumbered".
Logan Grimnar isn´t a fighting character,he is more like Creed, he gives you some special abilities like standing near a Long Fangs and saying you become tank hunter. He will also give even imperial guard special rules,because he is an amazing leader.
If you want a close combat monster you should choose Ragnar,he is young and berserker like.
All of the Special characters will be priced high over Gazhgul Thraka.
I also asked him about Wulfen and 13. company.
I was a little bit shocked when he said that Wulfen won´t come back as a unit. He wanted them more mysterious. You can still fill in some wulfen,but not as a unit costing 18 Points.
And last,i asked him about the Sagas. He confirmed that Sagas will give the complete army boni,not just a unit.
That´s all what i can remember, I hope GD UK will reveal more."
Sorry for the lack of updates as I am busy looking for a new job, and that has kept me very tied up.
I hope to get a modeling update in the next few days.
Tuesday, August 4, 2009
This is taken strait from the new GW US trade sales flyer. If there was any doubt bout the iminent release of the Space Wolf codex left, this should put them to rest.
The anticipation is killin' me. The Sons of Russ are ready, so bring on the new dex and minis!
For the Wolftime!
Thanks to Tyfus from Bolter and Chainsword for the info and Ravenous at Warseer for the pic. New Pic thanks to the B&C.
Saturday, August 1, 2009
I need to order some more models to complete my 5th Grey Hunter pack, complete my Blood Claws pack (who are all running forward with wooden shields) and I need 2 more Drop Pods to transport everything I've got so far.
I also have 3 wolfguard battle leaders in terminator armour to one side. I don't know if they'll be in the new codex and in hindsight, maybe I shouldn't have gone crazy and built them in a glue inspired frenzy. But oh well.
Once all this is built, it's time to paint it. I'm not touching Wolfguard, characters, terminators or Long Fangs, let alone the rumoured Wulfen until the new Space Wolves codex is released. There's just too much we don't know. In fact, the anticipation is killing me!
What I would like to add right now is a Wolf Guard champion for each of my squads (possible with magnetised arms for all the different weapon options), a squad of Wolf Guard terminators (with magnetised arms for all the weapons as well), All the characters in both terminator armour and power armour (with magnetised arms), a squad of Wulfen, whatever Fast Attack Choices Space Wolves have which can deploy via deep strike or drop pods...and 3 Long Fang squads in Drop Pods.
If Blood Claws get moved to Fast Attack, I could be looking at a 17 Drop Pod Space Wolves army.
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The Ultimate Space Wolves Resource
Welcome to the Space Wolves blog -the unofficial resource to building, painting and playing the Space Wolf army in Warhammer 40K.
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