Sunday, November 8, 2009

Mark of the Wulfen VS Power Weapon

5:34 AM by Adam Smith ·
Labels: ,
In most Space Wolves squads you can give a guy Mark of the Wulfen or a power weapon. Both Mark of the Wulfen and the Power Weapon cost 15 points, but which is best and what are each of them designed to do? We put them both to the test with a little Mathhammer!

We've already established that there's no point giving Characters or anyone riding a Thunderwolf the Mark of the Wulfen, because it replaces a models Attacks characteristic with D6+1 Attacks. But this means it's great for Grey Hunters, Skyclaws, lone wolves, wolf scouts and maybe even wolfguard.

But let's focus on the basic Space Wolves stat line and equipment that Grey Hunters have for our example.

For all intents and purposes, a Grey Hunter is a Space Marine with a bolter, bolt pistol, close combat weapon and the Counter Attack rule.
So he's typically going to get 3 attacks in close combat.

POWER WEAPON
Let's put a power weapon in his hand!

To start with, our Grey Hunter is going to fight some Imperial Guard, followed by some Orks, then some Chaos Space Marines and finally a Tyranid Carnifex.

The obvious benefit of wielding a power weapon is that it ignores armour saves. When so many armies rely on their 4+, 3+ or even 2+ armour saves in close combat, even a single power weapon can make a massive difference.

Power weapons are particularly effective against those players who seem to pass every armour save under the sun.

Grey Hunter charges a squad of Imperial Guardsmen.
He gets 3 Attacks, scores 2 hits and achieves 1 kill.

Grey Hunter charges a squad of Orks.
He gets 3 Attacks, scores 2 hits (rounding up) and achieves 1 kill.

Grey Hunter charges a squad of Chaos Space Marines.
He gets 3 Attacks, scores 2 hits (rounding up) and achieves 1 kill.

Grey Hunter charges a Carnifex.
He gets 3 Attacks, scores 2 hits and needs a 6 to wound. He's probably going to fail.

MARK OF THE WULFEN
Now let's give him the Mark of the Wulfen and turn him into a foaming loony!

Just like before, our Grey Hunter is going to fight some Imperial Guard, followed by some Orks, then some Chaos Space Marines and finally a Tyranid Carnifex. We just need to do this 6 times because his attacks are random. These numbers have been rounded up or down to make things simpler.

The appeal of Mark of the Wulfen is pretty simple and appeals to a lot of players. You can get lots of attacks and your attacks become rending. Plus, the idea of a Space Wolf embracing his bestial self and tearing your enemies limb from limb is just too good to resist!

Grey Hunter charges a squad of Imperial Guardsmen.
He gets 3 Attacks, scores 2 hits and achieves 1 kill
He gets 4 Attacks, scores 3 hits and achieves 2 kills
He gets 5 Attacks, scores 3 hits and achieves 2 kills
He gets 6 Attacks, scores 4 hits and achieves 2 kills after 1 Guardsman saves
He gets 7 Attacks, scores 5 hits and achieves 2 kills after 1 Guardsman saves
He gets 8 Attacks, scores 6 hits and achieves 4 kills after 1 Guardsman saves

Grey Hunter charges a squad of Orks.
He gets 3 Attacks, scores 2 hits and achieves 1 kill
He gets 4 Attacks, scores 2 hits and achieves 1 kill
He gets 5 Attacks, scores 3 hits and achieves 1 kill
He gets 6 Attacks, scores 3 hits and achieves 2 kills
He gets 7 Attacks, scores 4 hits and achieves 2 kills
He gets 8 Attacks, scores 4 hits and achieves 2 kills

Grey Hunter charges a squad of Chaos Space Marines.
He gets 3 Attacks, scores 2 hits and achieves 0 kill after Chaos Marine saves
He gets 4 Attacks, scores 2 hits and achieves 0 kill after Chaos Marine saves
He gets 5 Attacks, scores 3 hits and achieves 0 kill after Chaos Marine saves
He gets 6 Attacks, scores 3 hits and achieves 0 kill after Chaos Marine saves
He gets 7 Attacks, scores 4 hits and achieves 1 kill after Chaos Marine saves
He gets 8 Attacks, scores 4 hits and achieves 1 kill after Chaos Marine saves

Grey Hunter charges a Carnifex.
He gets 3 Attacks, scores 2 hits and fails to wound
He gets 4 Attacks, scores 3 hits and fails to wound
He gets 5 Attacks, scores 3 hits and fails to wound
He gets 6 Attacks, scores 4 hits and wounds with a lucky rending hit
He gets 7 Attacks, scores 5 hits and wounds with a rending hit
He gets 8 Attacks, scores 6 hits and wounds with a rending hit


CONCLUSION

On average the Grey Hunter with the Mark of the Wulfen will get 5-6 attacks while the Grey Hunter with the Power Weapon will always get 3. Now in this comparison, it's quite difficult to factor in the probability of rolling a 6 for rending. Actually, I could factor it in, but no one is going to read page upon page of probability. So I've rounded things up and down to give a general impression.

But what the results here do show is that a Grey Hunter with the Mark of the Wulfen will, on average, achieve more kills against Imperial Guard and Orks than a Grey Hunter armed with a Power Weapon. He also stands a better chance of wounding a monstrous creature. However, on average there is a reduced chance of killing a Chaos Space Marine due to the 3+ armour save of his opponent.

So there you have it. The Mark of the Wulfen is for generalised use while the Power Weapon is better suited to armoured targets.

All the same, I'm tempted to take Mark of the Wulfen over a Power Weapon as a prefer a list designed to take on all-comers and hope my luck holds out, giving me lots of attacks and a couple of rending hits! But as ever, the choice is yours.

23 comments:

Flekkzo said...
November 8, 2009 at 11:03 AM

First I like the idea of putting the MotW on the GH with a melta (or in my case the meltagun). He's the trooper with the poorest CC after all. Win-win. Why only one melta? Because I am going to drop pod…

…and I want a Wolf Guard to accompany me. With a power weapon they cost a whopping two points less than a GH with PW and gets the two points as one extra attack and one extra Leadership (which also improves the chances for counter attack). Cheaper and better, gotta love it. So use your Wolf Guard. :)

Valko said...
November 8, 2009 at 11:40 AM

Flekkzo you need to learn your codex, giving a GH a meltagun replaces his bolter, but he keeps the bolt pistol and close combat weapon, so hes no less effective in close combat that a regular GH,

Thomas said...
November 8, 2009 at 1:28 PM

Why not include a MotW and a powerweapon in the same squad?
I don't see anywhere in the codex that you can't have both.

If you have the points, why not get the best of both worlds.

40k Junkie said...
November 8, 2009 at 1:49 PM

You are compartmentalizing and I know many people do it, I just prefer to look at the bigger picture.

Its clear to me, the intent of MotW is to grant additional attacks to a unit. Yes rending is great but the more dice you force your opponent to roll the more likely they will fail saves.

The potential d6+1+1(charge)=3-8
3 attacks= normal grey hunter, no gain, other then the rends.
8 attacks= almost becoming two additional marines in the squad. ie. A 6 man squad in a Razorback attacks as an 8 man unit.

I really think that the space wolves are a 6 man terror. I prefer to field 5, 6 man groups as opposed to 3, 10 mans.

Adam said...
November 8, 2009 at 5:23 PM

I completely agree...preferably riding in razorbacks with twin linked heavy bolters as well :)

Flekkzo said...
November 8, 2009 at 10:09 PM

Ah yes. It does just replace the bolter. Sometimes it's hard remembering since standard marines and special marines differ on the details. Guess it I'd better to split them off since I take it that one can try to wound allocate with MotW being considered a different load out. Or is it still the same?

It will also be interesting to see how people model wulfen marked marines. Maybe some WHFB bits could be helpful:)

Adam said...
November 9, 2009 at 2:05 AM

Flekkzo, it's a different array of 'equipment' so wounds have to be allocated differently.

I plan to convert mine to look like the 13th company wolfen models.

40k Junkie said...
November 9, 2009 at 5:29 PM

I use the wolf helm from the box plus the skull backpack, a reg tac marine arm cut and turned to look claw like and the other one holding a close combat knife.

Crayoneater said...
November 10, 2009 at 2:50 AM

Your Wolf Guard could also have the MotW.

Adam said...
November 10, 2009 at 3:55 AM

Sounds like I'll have to do a Wulfen conversion guide...

Valko said...
November 12, 2009 at 3:58 PM

Sounds like a great idea adam

Anonymous said...
November 13, 2009 at 12:36 PM

Yeah, I don't get why you wouldn't do both... The bigger choice is PWeapon v. PFist on a Grey Hunter. The PWeap gives +1 A at init and the fist is a fist!

Anonymous said...
February 22, 2010 at 7:35 PM

i dont convert any marines in my GH squad, i just pick out one of the normal guys with a plain bolter instead of any of them that have a chain sword etc because it would waste the weapon, i put the small red wolf claw that comes in the transfers on his right shoulder pad to indicate MotW saves alot of time if you dont have time or effort

Adam said...
May 11, 2010 at 12:03 PM

Not to resurrect an old post unnecessarily, but I just stumbled upon this randomly.

I disagree that the Mark of the Wulfen is worse against Chaos Space Marines than a power weapon.

If calculate the expected number of casualties per first assault phase, without rounding, you get approximately 0.76 expected casualties with Mark of the Wulfen and 0.75 expected casualties with a power weapon.

I haven't done the binomial distribution to calculate chance of 1,2,3, etc. casualties, but my intuition is that the numbers would be even better for Mark of the Wulfen using this as a comparison rather than expected value.

In any case, great discussion overall. I had never really thought about it one way or the other, and will definitely try out Mark of the Wulfen next time I play.

BTW - this is a different Adam than the blogger.

Adam said...
May 11, 2010 at 3:13 PM

Thanks Adam :)

Ian said...
May 27, 2010 at 8:39 AM

Additionally, Mark of the Wulfen performs better than the Power Weapon after the first round of combat, when expected returns for the PW drop to 0.500 and the average for MotW, 0.625. Basically the maximum and minimum returns for MotW are much more disparate than th PW, which we already knew, although the averages are better than the PW.

I like to mix it up between the two in my squads, to keep them from becoming too generic.

Dave0823 said...
June 17, 2010 at 1:15 PM

I second what Anonymous said in that the real debate isn't between Mark of the Wulfen and Power Weapons, but between Power Weapons and Power Fists. If one has only 15 extra points for a squad and must choose between a PW and MotW then alright, we can talk. However, as pointed out, take both! Those Mark of the Wulfen attacks tear up hordes and Power Weapon attacks cut through MEQ. Taking them in tandem is certainly the way to go, wouldn't you say?
I also point out that on your other blogs about the units you always point out on Power Weapons that the Mark is better, when it should be PF is better or not as good as PF. Of course, you could also say that giving one Mark should be your first priority...
Do not take it that I am haranguing on you or your posts, I found them to be a great help.

Adam said...
June 17, 2010 at 3:27 PM

Actually Dave, your feedback is really good. You make a perfectly well reasoned argument. However in many cases it comes down to personal preference combined with battlefield trial and error.

Nick said...
August 30, 2010 at 1:25 AM

I find that MotW is EXTREMELY useful. I have to deal with a lot of IG armies, and althought the PW is useful to swat the annoying gnats out of the way, it is rather useless against tanks (Not counting a Pfist). Wulfen, although it sounds kind of funny, is very effective against tank armor. S4 + Rending 6 + whatever you roll on the extra D3 = Pin on almost all back armor (Some enemy Russes enjoy 11 rear). Nothing is funnier than 'watching' a foaming wolf tear a tank wide open.

That goes into another rant about armies having OUR primarch's vehicle, but, this is not the right place...

Scott said...
October 12, 2010 at 7:30 AM

I've gotten what I feel is a real good result from MotW I had a GH pack get charged by BA TH/SS termies and killed off two with rending, my opponent put the dice that failed the saves to the side for the rest of the game after that

Selling Jeep said...
November 17, 2010 at 6:29 AM

I had model with MotW square up with a Chaos Defiler. The results were spectacular with him, in his 3rd round of fighting the contraption, going crazy and causing it to explode. That model was promoted to the Wolf Guard that night.

KillThemAll said...
July 18, 2011 at 11:25 PM

Well you're gimping your MoTW build... if you really want to augment it, put it on a Wolfguard leader with WTN (Wolftooth Necklas) for D6+1 attacks plus 3+ to hit! .. and YES it is legal because the Woolftooth is NOT wargear. it's listed as "upgrade adn other equipment" right next to MoTW and also you roll for attacks first then to hit so it does not affect attack only to hit... This combo will bump up the hit chances to MoTW thus increasing your statistics...
example. (He gets 6 Attacks, scores 4 hits and achieves 2 kills after 1 Guardsman saves) will be more like he gets 6 attacks hits 6 attack and 4-5 kills after 1-2 saves.... you had the first half MoTW down right you just didn't follow through with WTN and Wolf Guard Necklace... KillThemAll dakka dakka

Anonymous said...
November 23, 2011 at 12:31 PM

@KillThemAll

Actually you're a bit confused there. WTN is still wargear. Sagas are wargear for that matter too...

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